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    posted a message on Make the Keyword

    Drunk:  a minion has 50% chance of attacking the wrong enemy, and the attack damage is random between 0 and the maximum attack value.

    So, in this case, 50% of wrong enemy (never goes for friendly), and the attack damage is random between 0 and 2.

     

    Next: Coward.

    Posted in: Fan Creations
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    posted a message on Make the Card

    A legendary with a permanent effect.

    Flavour text: Do what you want 'cause a pirate lives free, you are a pirate!

     This only affects minion types (so murlocs, mech, beasts, etc. are no longer considered part of their minion types, and all synergy and effects related to that are not triggered). Plus, this gives Patches quite an advantage.

    NEXT: a 5 mana Secret for a role that doesn't have secrets.

    Posted in: Fan Creations
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    posted a message on Warlock's Apprentice
    Quote from SDhn2a >>

    This is absolutely not true.  When you are topdecking, this does not allow you to draw an additional card, which makes it much worse than Novice.  And when you have a board, this is a 2 mana 1/2 with no effect, which is obviously also worse than Novice.  Having a board is a pretty common occurrence, as is topdecking- I believe that it is often better than Novice, but the variety of situations where it is worse makes it balanced.
     Thank you. I did not even realize that point myself.
    Posted in: Fan Creations
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    posted a message on Xavius, Nightmare Lord - New Fan Made Warlock Legendary Minion

    Too OP, for the amount of damage it generates per turn, this should cost at least 9 mana.

    Posted in: Fan Creations
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    posted a message on New Neutral Legendary (Dragon)

    I think it's not very useful. It's a rennouce darkness without the mana cost reduced. By this time, you'll probably have minions that are more useful to your game. What if I keep getting Twilight Whelp?

    Posted in: Fan Creations
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    posted a message on Make the Card

    A Single target removal card (Spell or Minion) for Paladin:

    The effect is over if the minion is killed. Since it's an effect on an specific minion, it is also lost if that minion is silenced. The Silver Hand Recruits cannot attack illegally (stealth, beyond taunts), but will remain immune,

     

    Next: Again! Again! A different single target removal card (Spell or Minion) for Paladin.

    Posted in: Fan Creations
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    posted a message on Warlock's Apprentice

    Wow. I did not think this card would be so controversial. A few remarks:

    1- I do not consider myself an expert on Hearthstone, I'm an average/mediocre player. If you guys say the card is unbalanced or OP or weak, I'll believe you - and I have no reason to take it personally or get offended. Hearthstone is not a pivotal piece of my life, and I don't care about being wrong. With that being said...

    2- I thought about this card as a way to speed up Warlock initial hand, but giving a drawback of not having anything on the board. Maybe because I have a variant of Zoo, I thought that might be balanced - I could be wrong. Maybe the life stats are too similar to pre nerf Novice Engineer and that threw people off - I had just thought that a 1/1 could have been too unstable to keep on the board alone.

    3- You gotta take into consideration this card would have an effect on the opponent's priority to remove it (and with no Taunts around, it would not be too difficult). It's not like playing a Leper Gnome...

    4- Blizzard usually balances cards like this with other cards. Maybe if every class got an Epic minion that was similarly OP towards their Hero Power mechanic...

    Posted in: Fan Creations
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    posted a message on Warlock's Apprentice
    Quote from Aether_lackey >>
    specially with such an easy to fulfil requirement.
    I agree it's easy to fulfill. Is it easy to maintain? Having no other minions (including a copy of that same minion)? Only having  1/2 on the board?
    Posted in: Fan Creations
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    posted a message on Make the Card

    Pack: when a minion is actively surrounded by two beasts (left and right).

     

     

    Next: a card specially for miracle rogue.

    Edit: Oops! There was a double post! You can do the one from the first person who posted the Priest card: Next: A (create custom dragons) dragon...

    Posted in: Fan Creations
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    posted a message on Warlock's Apprentice

    Silvermoon: thank you. I thought the penalty of only having ONE minion on the board, specially at turn 2 or 3, was enough. Maybe I was wrong. Is it still too OP? What could I do to balance a little? Make it a 0/2?

    Posted in: Fan Creations
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    posted a message on Sneaky Rogue Gnome - my Rogue Legendary custom suggestion

    I had TWO versions of this card, one named Gnome Rogue, and one named Rogue Gnome, and I chose the latter. Oh well. I chose poorly.

    I think swapping hands is not too crazy or OP, under the proper circumstances. Not a game changer on most occasions, but could be - like Cthun. Getting a copy of the opponent's hand would certainly be interesting and give the opportunity of knowing what is in there and properly respond, but in this case I'd only have it as a battlecry (no combo, no drawing two cards).

    Posted in: Fan Creations
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    posted a message on Warlock's Apprentice
    Quote from Aether_lackey >>

    This will sound aggressive, but there is no other way to put this: you are terrible at balancing cards.

     Quite alright. Did not think too much through.
    Posted in: Fan Creations
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    posted a message on Make the Card

     

    I hope it's not too unbalanced.

    NEXT: A 7 or more cost minion with 1 health (any effects, battlecries, anything - just make it worth it).

    Posted in: Fan Creations
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    posted a message on Warlock's Apprentice

    I had a little trouble with the working, to make sure it was not ambiguous AND worked with other classes if that minion switched sides.

    Posted in: Fan Creations
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    posted a message on How familiar are you with Warcraft? Enjoying Hearthstone and not knowing the lore
    Quote from MrPinguin >>

    If you never played warcraft 3 ... just do it.

     

    I've played Warcraft 1 back in the mid 90s. I remember very little about it.

    There's no way I'd have time to actively play another game. Demanding job, side projects, a growing family - I'll just stick with Hearthstone.

    Posted in: General Discussion
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