• 1

    posted a message on Which card cycling out will you miss the most?

    The Scientist.

    Posted in: General Discussion
  • 3

    posted a message on new meta is worse than it was before.
    Quote from batanete >>
    Quote from Kashjnaradaaq >>

    So let's recap. Someone adapted to the new cards, and you're complaining because you didn't adapt at anything and got served.
    And of course, instead of trying to actually put some thought and effort to work things out...LETS GO CRYBABY AT ALL THE FORUMS \o/

    PATRON CANCER SECREDIN CANCER CW CANCER FREEZE MAGE CANCER WAH WAH WAH OP.

    This isn't a Hearthstone exclusive, it happens in 90% of competitive games.
    By noobs who'd rather whine than try to adapt.

    Don't worry, as sure as the sun rises from the east, counter decks will appear shortly and then you can use them and pretend you're good at this game again. Without doing any of this...how they call it? Oh yeah, thinking.

     95% of the hearthstone community are people who can't get to rank 5. Those 95% are made up of people who are too lazy to actually learn to play the game and prefer to whine about anything they can't beat. And since blizzard needs to keep their player base up, they will naturally support those 95% over the remaining 5%. It's an inevitable(and sad) proposition, but I don't think it can be solved.
     You really think 95% of the hearthstone community can't get to rank 5? I'd rather doubt whether 5% of players had reached Legend instead.
    Posted in: General Discussion
  • 2

    posted a message on I am in love with Reno Jackson
    Quote from Empyrium77 >>
    Quote from Ansavin >>
    Quote from Empyrium77 >>

    You know, those games which you could have easily handled if you had only drawn a bloody weapon or anyother of the removal in the deck. But noooo, stricter and stricter perfect mulligan is required more and more. Reno is partially to thank for that. Draw bad, opponent draws well, be dead, end of story. That's the game and nothing more.

     That's merely your deck building.
    Nonsense. Lack of drawing any of multiple useable cards occurs in any deck. Again I say: if you get terrible draw and your opponent gets great draw, you're most often screwed. So much for great game design, and intellectual and skill requirements.
     Just as Iandakar explained. Fatigue Warrior is just an inconsistent build. By running fewer card drawers and more removals, you gain advantage in fatigue games over your opponent, at the cost of consistency. 
    If your worst 20% hands auto-lose to opponent's best 20% hands, then it's the nature of card games. If your worst 50% hands auto-lose to opponent's best 50% hands. Then it's your deck building.
     
    Posted in: General Discussion
  • 3

    posted a message on I am in love with Reno Jackson
    Quote from Empyrium77 >>

    You know, those games which you could have easily handled if you had only drawn a bloody weapon or anyother of the removal in the deck. But noooo, stricter and stricter perfect mulligan is required more and more. Reno is partially to thank for that. Draw bad, opponent draws well, be dead, end of story. That's the game and nothing more.

     That's merely your deck building.
    Posted in: General Discussion
  • 1

    posted a message on Reno archetype?

    I did a rough calculation, if you have 2 pairs of cards, there is only a 27% chance to trigger Reno combo with 15 cards undrawn, halving the value of Reno. You need to draw 4 more cards to get the 50% probability again.

    Or you can think of it in another way: if you have 1 pair of cards, then Reno's battlecry becomes a 2-card combo. If you have 2 pairs, then it's a 3-pieces combo. 

     

    Quote from brilliant_gnome >>

     

    Highlander decks will work, but I wonder if reno won't do well for cycle decks as well. Cycle rogue for example, might become a thing. You set it up and you can cycle your deck by 9/10 and perhaps gang up reno. There will be a skill requirement (read: pen&paper) for those though, but that's cool.

     

     If you gang up Reno, then he ceases to work.
    Posted in: General Deck Building
  • 1

    posted a message on Reno archetype?
    Quote from Raidlos >>

    Just wondering: can Beneath the Grounds counter Reno or are the ambushes not considered as cards?

     Hard Counter.
    Posted in: General Deck Building
  • 4

    posted a message on Is Hearthstone conceptually flawed ?
    Quote from Trinity809 >>
    Quote from Ansavin >>
     no, this thread is for bitching and crying. This here, is an intelectual discussion.
     No, it's the same things disguised as biased reasoning.
    Posted in: General Discussion
  • 1

    posted a message on Meta will be slowing down
    Quote from Formaltide >>
    Quote from JafarEU >>
    Quote from Formaltide >>
     For the sake of consistency, you should expect that you need to draw at least half of your deck to find Elise since there is only one copy of her, then draw the next half of that half to find the Map, and then draw halfway through the remaining quarter of the deck you have left to find the Golden Monkey.
    In other words, your game is going to be either slow as hell or you're going to be playing a ton of card draws, which means you'll be fending off the opponent for most of the game. The dream, of course, is that you draw into the map and then the monkey early while running low-cost cards and have them all magically turn into late game cards, but in practice it would be pretty unreliable. Still, you have a point, it does work at times. Kind of like Stalagg and Feugen.
    As for Entomb, my case stands in it doesn't work unless the game slows down first. It's not much different than Siphon Soul and Recycle in terms of tempo.
     Not the card themsleves slow the meta down but the deckbuilding they enable, so a card-by-card comparison doesn't seem right. The death effect of the cardis not the deal, but being able to "steal" a big threat from you opponent, so you dont have to play one.
    For example: The priest vs Paladin matchup can go 3 ways. Either you win/lose in the early game versus secrets, or the opponent recovers by means of divine favor, or he plays control paladin. In the latter 2 it is not uncommon to reach the bottom of your deck. I tried teching aginst the first case only to find out, I was losing the other two cases due to not having a finisher. Entomb on tirion (or even MC), f.e. would be such a huge play, improving these situations, while not hurting your aggro matchups.
    Quote from macbx_jfc >>

    I agree that Elise Starseeker is going to give certain control deck more room for  counter aggro cards but I don't think meta will slow down because of that. The problem is not control deck can't beat aggro deck. It's rather the fact that an aggro deck can win 3 games while control deck can only win 1.  This is why you didn't see a lot aggro deck on Hearthstone World Championship today, but tons of them on ladder.

     This.
     Stealing a big minion is nice and all, but just like Recycle and Siphon Soul using up your entire 6th turn to take away a minion from your opponent is in no way going to help at all against a Face Hunter or any Aggro deck, who don't even play big minions and even if they do, flood the board with so many minions that removing one is not going to save you. In other words, the card enables new types of control decks, but it doesn't help the control decks actually fight against the aggro meta and therefore doesn't help slow down the meta even through the new types of control decks it creates.
    Make no mistake: Entomb is for Control vs Control, not Control vs. Aggro, Tempo, or Face.
    In your example, you are playing  Priest vs. a Divine Favor Paladin, which likely doesn't run any large drops (Tirion included) as the deck archetype functions on running as many low-cost cards as possible so that you can empty your hand faster than your opponent and play Divine Favor. Holding an Entomb in your hand while your opponent plays Muster For Battle, Argent Squires and Shielded Minibots with attack buffs is not going to help in the matchup at all.
     If you're playing a Dragon Priest, you don't worry about Divine Favor Paladin. You worry about CW and Handlock matchups and techs against them and Entomb is a better tool. It help with the deck's overall strength and make Dragon Priest more powerful and popular. Then aggros would encounter more unfavored matchups in ladder.
    Posted in: General Discussion
  • 1

    posted a message on False new cards
    Quote from TheWamts >>

    I mean, it isn't really a bug, it's just that disenchanting doesn't remove the "new" flag if you have the 2 copies. It seems like a trivial enough thing to fix though, so unless Blizzard's codebase is Riot-flavoured, I don't see why this feature can't be added in.

    It's not a failure to remove the flag. The false flags are obtained through disenchanting.
    And the annoying thing was newly introduced.
    Posted in: General Discussion
  • 1

    posted a message on LOE Deck-Building Ideas [Class Cards]
    Quote from LucasPassado >>
    Quote from Cyg2112 >>

    Two 10-mana Anyfins for a deck that only runs 1 Murloc? I think you misunderstand how that card works. It's for 7 different Murlocs, including ones that your opponent played.

     Hm but for example, if I put just one old murky eye, it will summon 7 old murky eyes?
     I guess it won't. Otherwise it would be too obvious and stupid a design flaw.
    Posted in: General Deck Building
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