What I meant to say, was that this deck is poorly put together. Take Elven Archer as example. Why not use the rogue variant, Filletfighter. It just shows to me that this was quickly put together no second thought. The deck itself lacks early power. It gets steamrolled by Implock, Spell Hunter, and most decks in general.
Triggering the (only written guide) combo which requires 9 mana in of it self before losing is nice, but requires too much setup with no early aid.
Thank you for taking your interest in my deck. I don't agree with that, speaking from 66 games and 59% wr. (And I am not pro player) All decks rely on some amount of luck, that is just how it is. This deck performs above 50% coin-flip and you adapt playstyle to what you draw. The Naval Mine is the main winning condition, for sure, but the games are not "pure luck", since you need to plan your moves and manage the board. If you don't get the mines you try with Reconnaissance or Burning Blade Acolyte to stay in the game and have board presence, while you draw for win condition. If anything, this deck sometimes plays the old school Miracle Rogue, where you keep drawing and look for your high damage output, to keep the pressure and close the gap. These three games are good examples of being dealt unlucky hands, but still winning: https://hsreplay.net/replay/EegknbXZ55YBcsYJAnSMcn , https://hsreplay.net/replay/yST4ESNFvfxeAjhnDtznVJ , https://hsreplay.net/replay/jWeVACm8NUhm87zmaSv9Jh
I had a lot of fun with it. I am personally main Rogue decks and I found some guides for Tempo and Deathrattle, which people commented on not working for them, so I tried a few and came up with this one, which I must say works well for me. I have backup of the footage I could recover from my playthrough and will slowly upload them to YouTube :)
I am a hearthstone deckbuilder who have wrote a lot of guides to my previous decks for no use at all. That is why I didn't feel like sitting down for an hour or more just to write stuff no one will care about.
We will lose Death's Bite in Standard, so Warriors will either have to go back to Arcanite Reaper or Gorehowl. I think this weapon would be nice in the new meta, it may even open up for Upgrade! being valuable. A Rusty Hook + Upgrade! and you have a 2/4 Fiery War Axe for the same mana cost - it will help Warriors a lot in the early game to have a weapon to control the board.
0
Hey. I am also working on making a SoaTT Rogue. Have you tried using Forsaken Lieutenant?
0
This deck actually works well for me. I removed Azsharan Vessel to put Shadowstep back in.
2
Really cool deck idea! I mixed this with https://www.hearthpwn.com/decks/1415289-vandar-combo and have found some success and fun games.
0
Really cool deck idea! I mixed this with https://www.hearthpwn.com/decks/1412772-drakas-quest and have found some success and fun games.
0
What I meant to say, was that this deck is poorly put together. Take Elven Archer as example. Why not use the rogue variant, Filletfighter. It just shows to me that this was quickly put together no second thought.
The deck itself lacks early power. It gets steamrolled by Implock, Spell Hunter, and most decks in general.
Triggering the (only written guide) combo which requires 9 mana in of it self before losing is nice, but requires too much setup with no early aid.
0
Nice Deck for tanking your MMR :)
It really performs outstanding vs current meta. Like Imp-lock and OTK Mage! :O
-10/10, complete trash :D
0
Thank you for taking your interest in my deck.
I don't agree with that, speaking from 66 games and 59% wr. (And I am not pro player)
All decks rely on some amount of luck, that is just how it is.
This deck performs above 50% coin-flip and you adapt playstyle to what you draw. The Naval Mine is the main winning condition, for sure, but the games are not "pure luck", since you need to plan your moves and manage the board. If you don't get the mines you try with Reconnaissance or Burning Blade Acolyte to stay in the game and have board presence, while you draw for win condition.
If anything, this deck sometimes plays the old school Miracle Rogue, where you keep drawing and look for your high damage output, to keep the pressure and close the gap.
These three games are good examples of being dealt unlucky hands, but still winning: https://hsreplay.net/replay/EegknbXZ55YBcsYJAnSMcn , https://hsreplay.net/replay/yST4ESNFvfxeAjhnDtznVJ , https://hsreplay.net/replay/jWeVACm8NUhm87zmaSv9Jh
0
Why is there no Forsaken Lieutenant in the deck? And the 4 0/2 cards seem to hinder the deck without Explosive Sheep to trigger them on the board.
0
Video link is to a 14 hours long video. You should also stamp the time in the video, when it is played.
0
100% winrate he says? Guess there were no Spell Hunter or Aggro Secret Mage in the tournament for some reason.
0
I had a lot of fun with it. I am personally main Rogue decks and I found some guides for Tempo and Deathrattle, which people commented on not working for them, so I tried a few and came up with this one, which I must say works well for me. I have backup of the footage I could recover from my playthrough and will slowly upload them to YouTube :)
-7
N'Zoth's First Mate
This card should have been a Rogue card. We could use this tempo way better than Warriors can use it to control. GIVE IT TO US!
0
I am a hearthstone deckbuilder who have wrote a lot of guides to my previous decks for no use at all. That is why I didn't feel like sitting down for an hour or more just to write stuff no one will care about.
0
Lorewalker Cho is a really good card to force useless cards in your opponents hands. I was inspired by wowhobbs to use him.
0
We will lose Death's Bite in Standard, so Warriors will either have to go back to Arcanite Reaper or Gorehowl. I think this weapon would be nice in the new meta, it may even open up for Upgrade! being valuable. A Rusty Hook + Upgrade! and you have a 2/4 Fiery War Axe for the same mana cost - it will help Warriors a lot in the early game to have a weapon to control the board.