• 0

    posted a message on New Paladin Legendary - High Priest Thekal
    Quote from Kaladin >>
    Quote from Melowdy >>

    Have fun in Wild with Molten Giant :P

     If it works that way, I think they should finally update the text of Molten Giant.

    Your Hero will not have taken any damage, but I think the game will consider being at 1-life as having taken 29 damage. 

     

    Quote from AmmarDawood >>

    It is convert and not deal damage so Molten Giant doesn't work .

     

    Quote from iFaisal11 >>
    Quote from AmmarDawood >>

    It is convert and not deal damage so Molten Giant doesn't work .

     If you heal yourself Molten Giant's cost will increase, if we say that for each damage you take the cost is reduced by 1, healing shouldn't affect the card, so i think he counts on how many health you lost. 

     Molten giant cost is 20 minus health below max health you nuts, not actually how much damage you took throughout the game

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Minion - Spirit of the Tiger

    Allows for really strong turns as paladin. Unlike Summoning Stone and Atiesh, it guarentees a statline for the cost, so no highrolling or lowrolling shit. When I look at this card, I'm thinking playing into a buff such as Spikeridged Steed or something like Call to Arms for some strong turns with the guarenteed stats.

    Lategame, this card is even stronger as it can be played alongside a buff spell, and then whatever you want the turn after.

    Posted in: Card Discussion
  • 0

    posted a message on Rastakhan's Rumble Card Reveal Master Countdown List

    Wrong place, wrong time.

    Posted in: Guides
  • 0

    posted a message on Kangor's Endless Army

    Post-Release Review:
    This card is pretty decent, especially in a paladin deck built around magnet buffs and Mechano-Egg. It is kind of reliant on RNG, as I've seen a few paladin revive 3 small mechs.
    This card is dependent on the meta, but it has the potential to change it

    Posted in: Kangor's Endless Army
  • 1

    posted a message on New Paladin Spell - Shrink Ray
    Quote from Aquapengu >>
    Quote from dplWILDY >>
    Quote from HackFin >>

    I don't see why any deck would play this over Equality. Voted "bad".

     Topdecking equality vs, say, a full Dragoncaller Alanna and you're still dead. Topdeck Shrink ray and you take 7 damage

     except if you have any sort of board damage or minion presence, there's no reason to play this over equality. With equality you're going to kill all the biggest minions; no reason to set the others' attack to one.

     you have no idea. Every time I play a non-aggro paladin I have to run either equality or consecration, and the problem lies in that you are forced to run at least x2 of either consecration or pyromancer to clear the board after you play equality on it. If you only have one of the two you are basically cucked against a board, while this new card is more reliable and more consistent, kinda like a tarim without the 3/7 body. Definitely better than Enter the Coliseum, I doubt odd paladin will run even one copy of this, and will see play in more control style decks.

    Trust me I main paladin and I hate playing aggro

    Posted in: Card Discussion
  • 2

    posted a message on Emeriss

    At best, this card will allow you to pull out a huge minion one turn after another, until inevitably your buffed minions are gone

     

    Posted in: Emeriss
  • 0

    posted a message on The Witchwood - Hearthstone's Eighth Expansion

    almost impossible, blizzard doesn't like to replace cards/reintroduce archetypes

    Posted in: Guides
  • 16

    posted a message on The Witchwood - Hearthstone's Eighth Expansion

    hey, if you don't like it, fuck off. Secondly, only a fifth of the cards have been introduced, unless you can see the future or you're an amazing game designer, you probably won't know how good these cards are in the meta. 

    Posted in: Guides
  • 3

    posted a message on [RANK 3] SPITEFUL BUFF

    Only replacement for Dinosize is probably Lay on Hands

    Posted in: [RANK 3] SPITEFUL BUFF
  • 2

    posted a message on 2% win rate Jade mage

    You are the most genius person to have ever lived

    Posted in: 2% win rate Jade mage
  • 0

    posted a message on [KFT] Wild Exodia Paladin 87% win rate

    2 forms of card draw in an otk deck?

    Posted in: [KFT] Wild Exodia Paladin 87% win rate
  • 0

    posted a message on [KFT] Wild Exodia Paladin 87% win rate

    This is a control variant of the exodia paladin, mechs aren't that suitable, a decent idea nonetheless
    I can't really see mukla having a place in this deck, you only need 3 1 mana spells (2 in the case you go seconds), and he just seems really underwhelming and random compared to other great additions the deck could have.
    Paladin quest requires around 10 buff spells to be input into the deck for it to be effective, which really fills up the deck and gets in the way of being able to execute the OTK while still keeping the board in control. 1 mana paladin buffs include: Blessing of Wisdom, Hand of Protection, Blessing of Might, Divine Strength and Adaptation. Only viable inclusion in the list is Wisdom and divine strength. Also paired with the fact that paladin quest is quite slow because of its mana hungry blessing of kings, silvermoon portal and spikeridged steed.

    Posted in: [KFT] Wild Exodia Paladin 87% win rate
  • 0

    posted a message on Lynessa's Final Form...FUN deck with lots of combos!

    I have all the cards, just helping people who might want to replace certain cards

    Posted in: Lynessa's Final Form...FUN deck with lots of combos!
  • 1

    posted a message on Lynessa's Final Form...FUN deck with lots of combos!

    Might as well add the fucking quest in if you're going to modify it like that

    Posted in: Lynessa's Final Form...FUN deck with lots of combos!
  • To post a comment, please login or register a new account.