Is there any way to play the old version of Battlegrounds, I mean those times BEFORE Dragons were added and AFTER Nightmare Amalgam was removed?
The thing is I somehow don't like Dragons, Pirates, Elementals and Quillboars.
I somehow don't like this nowadays-version but maybe that's just me.
1
This is either a low sample size or an example of confirmation bias. I have not noticed such a phenomenon in my 54 successful legend runs. Last fights have not been harder or easier than others.
1
Aggro is absolutely not dead. Renathal is not that good and definitely overplayed.
2
That doesn't mean games are interesting for both players. It means that deck whose goal in a matchup was to survive long enough succeeded.
If a game was short, it was "interesting" for a faster deck's pilot, if it was long, it was "interesting" for a slower deck's pilot.
1
I said nothing related to Russia as a country at all, I said how Blizzard localized name "Y'Shaarj" to another language. It makes absolutely no sense to connect Blizzard's Russian localization of a children's card game to the actions of Russian government. Not every Russian speaker is a Russian government's supporter.
1
Hearthstone doing a good job (well, better than 7 years ago) in terms of diversity of decks (not in the current Aggro DH/CW meta maybe, but on average), but not feels as creative. Why? You're blame netdecking, but it was here forever. In my opinion the problem is that the meta is more and more handcrafted by devs, so you always have a clear direction where your deck should go from build-around cards even if you are building an off-meta deck from scratch. Quests, tribe decks, spell decks, all of them became limited by a couple of tech choices pretty quickly.
Most of the people enjoy actual gameplay, not a deck building part, and don't want to waste 3-4 days to refine something homebrewed. Is it a bad thing? I think it's only a bad thing if you want to be a creative deckbuilder and insist that others for some reason should do the same to begin with. I would rather waste 3-4 hours to make 3-4 perfect builds of 3-4 top meta decks and play. For me it's a sport, not a creativity contest, so all I want is the highest winrate possible. If I want more fun and variety, I would still not invent more archetypes, I would make 15-18 best builds with every class represented and make a "competition" between them by playing normally and removing the worst performing decks after each round (did it several times, very interesting, but also very time-consuming).
If I use an off-meta deck for a legend climb, I use it because I feel it's potentially the highest winrate choice for me. Holy paladin is almost off-meta deck by now, treated as a worse CW, and I climbed with a slightly tweaked build of it to the legend this month. Was it to express my creativity? No, it was because it beats DH and I felt comfortable enough in CW matchup, so it was the most suitable for the pocket meta I faced. If there were more Mech decks, I would just go DH.
8-2 run of your Unicorn Priest is not enough to say that the deck beats DH, Warrior, Hunter, Druid and all the mechs. Even if you actually found a hidden gem here and will get #1 legend with it, it will just become a meta deck very soon. You can't beat the hive mind as a part of it, you can only exploit it for a limited amount of time.
TL;DR: Everyone does what they think is fun for them, if deckbuilding isn't a part of it, netdecking is a rational choice.
23
I'm glad that they are paying attention to the Arena, and announced changes are welcomed, but this is very worrying:
I will never get tired of repeating: the more synergies in the Arena, the worse it is for the Arena. This is the only mode where there are not so many synergies, it's one of its biggest benefits, and yet they try to feed us with synergies again. Can't we leave at least one mode where there are few synergies? Some players (crazy ones, I know) like to see yetis on board eating spider tanks, not a worsened version of constructed, like Duels.
2
People are roping because they don't have enough time? Let's give them even less time!
1
Sid Meier
1
He clearly doesn't need the 11х bonus just to get to the legend as he is capable of doing it without it in a week. It's a matter of time management. It's important for players who don't climb a lot inside the legend, as it allows to play other modes more. I'm not always have 11x bonus and still hit legend regardless, but I obviously have to play less BGs or Arena in months when I only have 10х bonus.
1
> Is getting gold much harder nowadays?
No, there is more gold, but it is positioned on the reward track the way you will get most of it in the end, so at the start it looks like less gold.
> Did the game become even more P2W than it was?
No, and it never was. In terms of being F2P it became worse. There are more nerfs, so there are more decks used, so you need more dust now to keep up.
> Is there any point in buying anything other than the last 3 expansions, assuming I'm only interested in playing Standard?
No.
> So I understand that the expansions released in 2020 (Outland -> Darkmoon) will still be available till the end of the year?
No. After the first expansion of 2022 rotation will happen and 2020 expansions would be removed from Standard.
> Are there any "universal" Legendaries worth to craft that can be used by multiple classes?
No, there are some good neutral legendaries, like Mr. Smite, but nothing at the Boom's level of number of decks interested in it.