It’s not the same thing, however.
When you’re gambling, you do win sometimes and the stakes are much higher as you’re risking your own money. Without going too much into it, the psychological dynamic isn’t the same. Also, gambling often doesn’t pit you against another player in a duel, that’s another key difference for the reasons discussed below.
In this user’s opinion, everything is rigged. Honestly I’ve read so many of those conspiracies that it’s hard to keep track of it all as they range from “players who pay win automatically” to “matching someone on the same skill level is rigging the game”. It’s hard to get a definite answer as to how the game is rigged exactly as when you provide a counter argument, they suddenly stop responding (until they bring it back up a while later in a different thread).
If everything is rigged, none of your decisions matter, you are “rigged” to win or lose. You could always play your left side card on each turn and you’d win because it rigged and you’re playing against a f2p player. Of course, this whole theory crumbles under a modicum of scrutiny but faith is something which you can’t reason with.
Q. How do you explain that there’s a winner when two f2p players face each other? A. Oh that never happens, based on my nonexistent data, the loser is always whoever doesn’t pay as much as the winner.
Another recurring argument is that the winner was rigged to draw “perfectly”, as if the player agency had *nothing* to do with the victory. Anyway, the list goes on but there’s just no way for putting those absurdities to rest, they just keep popping up. There’s always someone to blame (or something) one key character is always innocent: the proponent of the conspiracy. They never misplay, a defeat on their part is always caused by some unseen algorithm they have no control over. If this isn’t some kind of mental disorder, I don’t know what is.
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You do something completely wrong. I did 258 runs since I started to track my results and went 0-3 only once. Try to watch top arena streamers like ADWCTA and Merps, Hafu, Shadybunny. Use heartharena. Use deck tracker or Overwolf overlay. As f2p player I can't recommend coaching or playing arena for real money :)
Pick Mage, Paladin and Druid as much as possible since all of this classes are good and often straightforward to play. Rogue is one of the strongest classes, but hardest to play, I started to use it regularly when I was close to infinite arena already and my first runs were still terrible (but now it's my 1-2 class with mage and I'm infinite because of Rogue).
Try to take you time every turn to realise every possible play, don't make first play you see, because your instincts can go wrong.
As I can see, you not very strong in terms of psychology, so when you lose, wait couple of minutes before start next game, so you will not be angry when you go 0-2 for example and will not make terrible missplays. Sometimes you start 0-2 and finish 12-2 because your deck is still good and you still in a good shape.
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No. Evil Heckler is 4 mana 5/4, taunt.
Kel'Thuzad is 8 mana 6/8, at the end of each turn, summon all friendly minions that died this turn.
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Of course, everyone knows it. He is in Blizzard nerf list for sure, right after Wisp.
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Blizzard just knows their game better than most of the players.
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I rope a lot (rare on turn 1-3, but it happens, especially if I play Rogue at arena), because if I need to think about something or double check-triple check my calculations I take this time and I don't care what my opponent thinks about it. 30 additional seconds per turn will be very good for me. If my opponent ropes a lot too (not intentionally) almost every time he plays well. If my opponent ropes, I don't care, of course, even if he do it intentionally, because he gives me more time.
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Injured Blademaster of course.
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If priest is your main class, craft Vol'jin. If not, craft Harrison Jones. Both are tech cards which don't see many play, but see some. Confessor Paletress is bad.
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For me it's Midrange Hunter and Midrange Demonzoo because they are just fair. You curve out, you fight for board control, you play around most common answers if possible, you play your big threats, and finally you kill your opponent with some burst. Or something go wrong and you lose. Maybe it's because I'm arena oriented or maybe I'm arena oriented because of that.
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