This guy is on drugs
- AndreiLux
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Member for 8 years, 7 months, and 11 days
Last active Wed, Apr, 24 2024 17:09:49 -
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Stevan posted a message on my take on upcoming balance changesPosted in: General Discussion -
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Yollowolf2 posted a message on my take on upcoming balance changesPosted in: General DiscussionNo, seriously. What rank are you? Why would you nerf currently unplayable swordfish while leaving all broken rogue stuff untouched.
Guff to 8 mana is ridiculous
Vexxalus nerf XD
Sanguine 2 mana 2/2 divine shield with downside? is this 2014?? Have you ever heard of Shielded Minibot?
idk, u must be high on something -
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Yollowolf2 posted a message on my take on upcoming balance changesPosted in: General DiscussionDude you high?
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Adamantiem88 posted a message on my take on upcoming balance changesPosted in: General DiscussionNo offense but a lot of these are kind of wack. You barley touched Rogue and didn't even mention DH? Those are the two that need hard nerfs.
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ZagniefMaster posted a message on 25.2.1 Patch Notes - Battlegrounds, Arena & Duels Updates; Bug FixesPosted in: News>Malignant Horror can no longer be drafted
Main change of the patch.
Considering they will add crazy op cards on future, I would ban all cards using corpses or changed this mechanic in arena a little. Problems with cards that consume corpses will happen again and again in future I'm sure.
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dobromir posted a message on Old version of BattlegroundsPosted in: BattlegroundsIs there any way to play the old version of Battlegrounds, I mean those times BEFORE Dragons were added and AFTER Nightmare Amalgam was removed?
The thing is I somehow don't like Dragons, Pirates, Elementals and Quillboars.
I somehow don't like this nowadays-version but maybe that's just me.
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Anarchy1 posted a message on What's your ideal perfect meta, and whats your nightmare meta?Posted in: General DiscussionZoolock back in the day was way harder to play then control in that time
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LetsgoBrandon posted a message on Has Hearthstone already passed the test of time? What do you think?Posted in: General Discussionits easy to pick up and objectively more fun then MTG online, which means yes it has passed the test of time and HS will be this card game everyone and their dog knows for the next few decades
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Anarchy1 posted a message on What does a balanced meta look like?Posted in: General DiscussionQuote from CrusaderRO >>OP, i think it's all of your options. What i see as balanced:
- every class has at least 2 viable archetypes, with at least 1 deck from each.
- the same player (i.e. same skill) should be able to reach the same rank (e.g. diamond 5) in the same amount of time played or games, + or - a deviation of at most 10%. Maybe 15% for some fringe decks.
- games should very rarely last less than 10-12 turns
- every spell should cost at least 1 mana, except those designed to cost 0.
- the board-based decks should have an easier time reaching the set rank (i.e. they should win more, within that standard deviation of 10-15%).
- losing should never feel bad. You should always have something to try, which provides enough satisfaction that you actually PLAYED a game, even if lost.
- swing turns should never be binary, except a few which each class should have access to and with great (and similar) costs. This means that most board clears should only allow you to regain tempo (even in future turns) instead of either making you win right there, or the opponent having OP cards that your board clear is useless anyway.
- this implies that the health of heroes should be (much) larger than 30. Or that each player can choose a card to play from his deck for free, at certain turns, or whatever. Basically allowing a swing turn to happen for the one behind, full knowing that the opponent can do it too afterwards.
- games are way way too binary, instead of actual battles which leave you gasping for air. This needs to change badly.
- the cards' cost should be more or less fixed, and computed automatically. E.g. taunt is valued at 0.5 mana, divine shield at 1 mana, etc. It's much easier to balance something knowing that every other card is in line with the cost. For uneven costs, either start using double of everything (mana cost and available mana crystals) so you always get an integer, or simply make the cost the low/high value depending on projected/tested impact of the card.
- stop making stupid filler cards every expansion. I'd rather have 30 cards with real impact (in standard, wild, arena) than 100 more useless cards. If you want filler for arena, then release separate sets for exactly this!
- start testing your cards before release, in real games. Make a limited access test realm for HS and invite certain players to play and give feedback.
- stop making this game targeted at teenagers. Have some dignity. People want to use their brain. You want to make it accessible? Sure. There's casual mode for you. Or wild. Or any other mode you can think of that would lower the IQ requirements, game duration, strategy, and amount of fun. But please, stop fucking up constructed. Not everyone has to play it! Or i don't know, make an "elite mode". Stop putting all people in the same boat. It's annoying as hell.
- remove or change the game modes that you don't give a shit about or barely do anything to balance them properly.
This is balanced for me. Also the reason i'm not gonna play HS again. Not for stupid hype stuff like the DK. At least i can admit that it's not overpowered and that they did a much better job than with DH. A small step in the right direction. Too bad the impact for arena was missed completely.
You don’t describe a balanced meta.You just describe what you like
-Claiming that an average game length of 10 to 12 turns per player is balanced or healthy: what about aggro decks? You want multiple viable archetypes but at the same time want aggro dead
-your mana pricing rule leads to a game like classic hearthstone. A game I wouldn’t play
-you state that’s why you won’t play hearthstone anymore. Why then bother writing about the game?
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TallStranger posted a message on This is what ruins the game/fun etcPosted in: General DiscussionQuote from TMRobinson >>Quote from TallStranger >>Quote from TMRobinson >>The sad thing is most pros and streamers still dictate the meta and very few players actually spend the time and patience to build a deck of their own that works.Sorry, I'm throwing the BS flag here. The reason you see "netdecks" is because the decks they create (which they "actually spend the time and patience to build") ARE HIGHLY EFFECTIVE. Why? Because the current crop of cards in Standard provide sufficient support for said decks. There's a reason you don't see an Undead Hunter or Pirate Shaman. You'd have to be an idiot to try to ladder with it.
I'd venture to bet that most people, if they bothered, could come up with a Quest DH deck that is 95% identical to the "meta" deck that a streamer puts together. It's not that hard. So why waste valuable time reinventing the wheel? I could grow my own food, but I'd rather go to the grocery store.
I swear, some people think it takes some deep brilliance to put together a deck of 30 cards. It's not rocket science.
No it's not rocket science and yet everyone just copies tier 1 and 2 decks from HS replay or any other deck site. I wouldn't call it deep brilliance but yes players need a deeper understanding of the game to build a deck that functions well from top to bottom (early game to late game). I'd say 1 out of every 10 games do i see someone using a meta deck that has a single different card than the net deck version. At a certain point it becomes so easy to counter because every turn is so predictable. Judging by the fact that you've posted no decks on this site and you've been a member since 2016 leads me to believe you've always copied others decks and you're trying to justify not taking the effort to do it yourself.
1) No, actually, you don't need "a deeper understanding of the game" to build a good deck. You need a few functioning brain cells and some experience playing the game. To take a dated example, look at Mech Mage. Do you honestly want to tell me that creating that deck takes a deep understanding of the game? Any idiot could create that deck in 10 minutes. Over time, people realized that certain cards weren't very good in the deck, but that's a change at the margin. The basic wincon and play choices remained pretty steady. I realize some people need to feel like they're special by saying "I create my own decks," but in most cases, they've taken 28 cards shared by all decks of that archetype, tossed in a couple different cards, and walked away telling themselves they're better than everyone else.
2) That said, the very term netdeck is stupid. As an example, I looked up deck lists for the contemporary version of Miracle Rogue. Some of the decks use Necrolord Draka, others use Astalor Bloodsworn. Some use Gone Fishin', some Tooth of Nefarian. So, which one's the netdeck? Look at any of the major archetypes and you'll find the same: 90% identical, with a few differences (often tech cards). When most people complain about netdecks, what they're really complaining about is the fact that the number of high-performing archetypes is too small.
3) As for your snide little deckbuilding comment, here's a news flash for you: One can, in fact, create a deck without posting it here. Those are two separate things. I do, periodically, create decks entirely of my own, mostly to play either in Casual or at a floor in Ladder. If I'm looking to climb the ladder, I'll typically look at 4-5 different version of the deck I'm interested in playing to see what cards are in common and which ones are different. The cards that all the decks have in common are usually going to account for 27 or 28 of the cards in the deck. Then, I'll make a decision about what the final couple of cards will be. That decision will depend on a) what cards I have/ what I'd need to craft and b) what decks I have been seeing on ladder. Does that make me a hated "netdecker?" I don't know and I don't care. I'm having fun and succeeding. In the interest of full disclosure, I will confess that sometimes I find a deck that looks good and fun, so I copy it entirely. I sure hope that doesn't make you lose respect for me. /sarcasm
4) While we're on the subject of people's decks, I took a look at yours. Yeah, I see what you mean. That N'Zoth Deathrattle Hunter was really cutting edge. I'm sure no one else thought of it. Same for your Quest DH. I'm blown away.
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Vicious Syndicate is by far the best one.
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Brian Kibler.
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Nice tech choices. Crystalweaver and Tiny Knight of Evil is more effective than expected. 2 Power Overwhelming in Discolock is surprisingly not bad too. Looks like Zoo is alive again. 8-0 currently.
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Flamewaker. RIP Tempo Mage.
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Sure. Thing from Below.
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Good for filler card.
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Midrange Shaman is fair in terms of playstyle but still overpowered. Secret Paladin, Patron Warrior, Combo Druid - none of these had 20% meta presence and barely 1 or 2 bad matchups in entire meta. I don't mind this deck as №1, but Thing from Below, Hex and Spirit Claws are too strong.
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I understand why community reaction isn't that cheerful, but I have 20k+ gold and already hit legend this season, so, at least for me, it's perfect possibility to transform gold into dust fast without buying packs.
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Worgen Rager.