Shaman itself has just gotten out of hand no match up is bad against it, not even zoo. The RNG has just gotten way to out of hand, yogg itself has save my opponent multiple time when I should have won. The ladder is almost just shaman, tuskarr totemic is just digusting
Oh, these Yogg Shamans everywhere! Guys, please don't leave your ghetto.
I guess not having any Nourishes makes this card weaker though huh
Fandral is good in Beast Druid without Nourishes. This card is soft taunt and have good stat distribution for such powerful effect. You will still have other good choose one cards like Wrath/Raven Idol/Living Roots/Power of the Wild/Druid of the Claw. This card is one of the best class legendaries in the game. If you will ever want to play Druid this year or next year you will probably need him. Is it troll thread?
Aggro Shaman is 8-9% of the meta at any rank. Where do you get your stats, guys? At the salt mine? There are only two consistent aggro archetypes: Aggro Shaman and Zoo/Disco Warlock. The meta is midrange.
And those experts who keep telling us that most decks are "midrange". Yeah, sure, we put in a few 6 to 8 mana card into every deck and call it midrange because it has a higher mana curve now. Zoolock for example is totally midrange because they play Sea Giants (who cares about 10 one drops). Makes total sense!
Have you ever heard about midrange and control Shamans? Go check weekly reports. Every single week amount of Aggro Shaman wasn't even close to 29%. 31.08-6.09 - 8%. 24.08-30.08 - 11%. 17.08-23.08 - 9%. 10.08-17.08 - 7%. Last 24 hours is less informative than last month for obvious reasons. Yes, midrange decks are flexible and play control against aggro and aggro against control, so if you play only control decks of course you don't know what's the difference. Zoolock was a midrange deck and may shift to midrange again later, but you will never notice, because for you every not anti-tempo deck is aggro.
There is a problem. It is not as strong as Face Hunter or Secret Paladin but it is in standard.
I know Aggro Shaman is a HUGE problem we should not get over because it makes up 37% of the decks below rank 5. 37% that is HUGE problem. That means this deck is way, WAY unbalanced compared to the other decks in the meta.
In Standard, according to Tempo Storm.
Tier 1 There are 0 Control Decks of 5
Tier 2 There are 3 Control decks of 9 (representing only two classes)
Tier 3 There are, and I am being generous with Freeze Mage, 3 Control decks of 12
Its not that, not everyone wants to play stall-get over it, It is that you CAN NOT CURRENTLY IN HEARTHSTONE PLAY A CONTROL DECK AT TOP TIERS!
Aggro Shaman is 8-9% of the meta at any rank. Where do you get your stats, guys? At the salt mine? There are only two consistent aggro archetypes: Aggro Shaman and Zoo/Disco Warlock. The meta is midrange.
Pardon my cynicism, but I find it hard to believe you broke into top 200 with a rogue deck. There are near 40% shamans there, and I think most top players would note if someone made it into top 40 with a rogue list that was consistent in such a meta.
Last week there were 16% of shamans, according to last meta snapshot from Vicious Syndicate: http://www.vicioussyndicate.com/vs-data-reaper-report-17/, and only 9% of aggro shamans (rogue suffer really bad only against this archetype). Of course, they don't have all of the data, but their numbers must me much closer to the truth then yours. I don't say rogue is good for this meta, but it's possible to climb for a good rogue player.
I'm very sad about Snowchugger leaving arena. This card was cool and not OP at all, just good. Why not Twilight Flamecaller or Ethereal Conjurer? Forgotten Torch also makes no sense. Why not Flamecannon or Frostbolt? I think Rogue losing more than Mage for some reason. Paladin wasn't any better than most classes in Karazhan meta so no reason to keep Eye for an Eye, for example. Also 6 Warrior and 5 Hunter commons will be removed and only 3 Priest commons at the same time. That's incredible! Overall I don't mind these changes, I think it's good for the arena anyway.
u get a pack which is 100g of worth dust or gold or a card even sometimes golden cards, so in that perspective it is worth, but if u want to play infinite arena 7 wins per run average is a must
Actually 6.5 is enough to have 150 gold per run (my average is exact 150 gold at only 6,43).
Priest just needs more "normal" cards, which is not OP in some cases but not situational in exchange. Maybe this will make design space wider and blizzard will be able to make some reasonble early game cards for priest.
when you play 7-8-9-10 mana minions in a deck, that deck stops being midrange, midrange is from all around 3 to 6 mana at most (let's not forget mana reductions of course :P) DR.BOOM would be the "ultimate bomb" in a midrange deck, being lgendary or not, it should be played as a 1 off for being 7 mana, that's why Call of the Wild is considered such a broken card that it's promoted to be played as a 2of in a midrange deck, that card is awesomely powerful haha.
Most of midrange decks usually run at least couple of late game cards, doesn't matter if it's Rag, Tirion, Ancient of War or Cabalist's Tome. Typically midrange wants to curve out well on turns 2-7, ramp druid wants curve out on turns 3-8 using ramp effects. Not a big difference. Also I think mana cost is not is as important as playstyle of the deck. It depends on build, of course, but I really feel like my deck is midrange when I play ramp or cthun druid. Of course, it's slower midrange, but I dont feel like midrange paladin is any faster.
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This card is one of the best class legendaries in the game. If you will ever want to play Druid this year or next year you will probably need him.
Is it troll thread?
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I have a better suggestion. What if we just remove whiners from the game somehow?
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Have you ever heard about midrange and control Shamans? Go check weekly reports. Every single week amount of Aggro Shaman wasn't even close to 29%. 31.08-6.09 - 8%. 24.08-30.08 - 11%. 17.08-23.08 - 9%. 10.08-17.08 - 7%. Last 24 hours is less informative than last month for obvious reasons. Yes, midrange decks are flexible and play control against aggro and aggro against control, so if you play only control decks of course you don't know what's the difference. Zoolock was a midrange deck and may shift to midrange again later, but you will never notice, because for you every not anti-tempo deck is aggro.
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Ok I guess freeze effect make Jaina's nipples harder, but why not Flamecannon? This spell is better in arena than Forgotten Torch.
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I'm very sad about Snowchugger leaving arena. This card was cool and not OP at all, just good. Why not Twilight Flamecaller or Ethereal Conjurer? Forgotten Torch also makes no sense. Why not Flamecannon or Frostbolt?
I think Rogue losing more than Mage for some reason. Paladin wasn't any better than most classes in Karazhan meta so no reason to keep Eye for an Eye, for example. Also 6 Warrior and 5 Hunter commons will be removed and only 3 Priest commons at the same time. That's incredible!
Overall I don't mind these changes, I think it's good for the arena anyway.
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For me there are only two amazing Blizzard games: Rock N’ Roll Racing and Hearthstone.
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Priest just needs more "normal" cards, which is not OP in some cases but not situational in exchange. Maybe this will make design space wider and blizzard will be able to make some reasonble early game cards for priest.
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