What you don't seem to understand is that multiplayer games will always have the problem of people "powergaming". Right now the way that the community powergames Hearthstone is by copying the highest winrate deck. If you can ban stuff, people will come up with strategies that break the game even harder, and suddenly a tier 3 deck with 5 significant bans ends up being the most unstoppable force in the meta. So in the end, you just end up with a much longer queue time and the same problem.
Hey everyone, with the buffs and nerfs announced, I thought it would be interesting to predict the changes. And see how far off we will all be. I wonder who can get the most of them right!
Let me try my luck.
Nerfs:
Splish-Splash Whelp - 2 mana 1/1 (from 2/1)
Desert Nestmatron - Only refreshes 3 mana (from 4 mana)
Arcane Wyrm - 2 mana 1/3 (from 1 mana 1/2)
Doctor Holli'dae - 6 mana (up from 5)
Keeper's Strength - 5 mana (up from 4)
Prismatic Beam - 8 mana (up from 7)
Buffs:
Maw and Paw - reworked to "Battlecry: gain 5 corpses. At the end of your turn, spend 5 corpses to give your hero 5 health."
Corpse Bride - 5/5 (up from 4/4)
Climactic Necrotic Explosion - reworked to summon 5 1/1 souls. The number of souls stays the same, and the only stats that can improve are the stats of the souls and the damage from the spell.
Invasive Shadeleaf - 3 mana (down from 4)
Pip the Potent - 4/5 (up from 3/5)
Ra-den - 5 mana (down from 6)
Elise, Badlands Savior - 7 mana (down from 8)
Shell Game - The cards you get cost 1 less.
Velarok Windblade - Velarok's true form becomes 4/6 (instead of 3/6)
The Azerite Scorpion - You only need to have excavated 6 times to get 0 cost spells (down from 8)
Furnace Fuel - Draws 3 cards (up from 2)
Pop'gar the Putrid - 3/6 (up from 2/6)
Slagmaw the Slumbering - dormant for 6 turns only (down from 8)
Khaz'goroth - 5/5 (up from 4/4)
Horseshoe Slinger - 2/3 (up from 2/2)
Barrel of Sludge - 1 mana (down from 2)
Rework:
Pyrotechnician - Reworked to "At the end of the turn, get a random fire spell". If that is the case, it becomes a 4/5 (up from 2/5)
Probably a lot of wrong calls, but I will be happy to read what other players think.
I love how the thread is not going the way OP wanted. And hats off to Dunscot who put it in a very nice way, a bit cheeky, but agreed with everything he said.
The dev team is not perfect, but the communication and speed of rolling nerfs and balance changes is better now that in was any time in the past. You need some guts to try novel game changing effects, and sometimes they are too weak, other times too strong.
This thread is a knee jerk reaction to a bad game streak. I know because I was guilty of it in the past. It feels good to vent once the stress of losing many games in a row, and that's literally the purpose of the vent thread: say horrible stuff, wish chicken pox upon [insert class here] users, etc.
But here's the thing: OP does not hate the game. OP does not actually think the hs devs are incompetent or useless, although he knows they have their flaws. OP knows that he is maybe not playing his deck optimally at all times, but it hurts his pride to admit it.
Mental state is important. I lost 7 games in a row last night, but stuck with the exact same list and played all the way up to legend with almost no losses. Once we all understand variance can mean you chain a lot of losses, and any player of any skill level can, the game becomes less frustrating. A quick tip to not let it get to you is think of the future: ok let's win the next game. It's a simple thing to keep in mind.
There is no secret that Battlegrounds is heavily RNG dependant. Your tavern 5 triple can decide if you buff your board massively or completely fall flat getting a useless 6 star. There is, however, no evidence of a "rigged" game, and we have statistics websites to back that up. Sometimes you are really unlucky in BGs, you can still get a top 4 and not lose points though.
If you let mage stack up 96 points of damage without forcing them to waste their burst potential to clear your board, you must have fallen asleep on your keyboard.
Gotta be honest, fun but not strong. Steamrolled by anything that summons minions in the first 4 turns. Also steamrolled by some control decks. So what's the point?
people saying this card is a monster have no understanding of how unlikely you are to draw this on turn 4. Later in the game it's too unimpactful. It's a terrible, boring, mechanic.
1
What you don't seem to understand is that multiplayer games will always have the problem of people "powergaming". Right now the way that the community powergames Hearthstone is by copying the highest winrate deck. If you can ban stuff, people will come up with strategies that break the game even harder, and suddenly a tier 3 deck with 5 significant bans ends up being the most unstoppable force in the meta. So in the end, you just end up with a much longer queue time and the same problem.
So stop trying to tell people what to play.
0
Hey everyone, with the buffs and nerfs announced, I thought it would be interesting to predict the changes. And see how far off we will all be. I wonder who can get the most of them right!
Let me try my luck.
Nerfs:
Buffs:
Rework:
Probably a lot of wrong calls, but I will be happy to read what other players think.
5
Just because you can't play it it doesn't make it unplayable
-1
If you are not playing warlock, you're doing it wrong. My opponent was playing plague DK (???) literally braindead.
1
I love how the thread is not going the way OP wanted. And hats off to Dunscot who put it in a very nice way, a bit cheeky, but agreed with everything he said.
The dev team is not perfect, but the communication and speed of rolling nerfs and balance changes is better now that in was any time in the past. You need some guts to try novel game changing effects, and sometimes they are too weak, other times too strong.
This thread is a knee jerk reaction to a bad game streak. I know because I was guilty of it in the past. It feels good to vent once the stress of losing many games in a row, and that's literally the purpose of the vent thread: say horrible stuff, wish chicken pox upon [insert class here] users, etc.
But here's the thing: OP does not hate the game. OP does not actually think the hs devs are incompetent or useless, although he knows they have their flaws. OP knows that he is maybe not playing his deck optimally at all times, but it hurts his pride to admit it.
Mental state is important. I lost 7 games in a row last night, but stuck with the exact same list and played all the way up to legend with almost no losses. Once we all understand variance can mean you chain a lot of losses, and any player of any skill level can, the game becomes less frustrating. A quick tip to not let it get to you is think of the future: ok let's win the next game. It's a simple thing to keep in mind.
1
There is no secret that Battlegrounds is heavily RNG dependant. Your tavern 5 triple can decide if you buff your board massively or completely fall flat getting a useless 6 star. There is, however, no evidence of a "rigged" game, and we have statistics websites to back that up. Sometimes you are really unlucky in BGs, you can still get a top 4 and not lose points though.
6
If you let mage stack up 96 points of damage without forcing them to waste their burst potential to clear your board, you must have fallen asleep on your keyboard.
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0
As others replied, a December release is not ideal in terms of devs being around for fixes and balancing.
2
Gotta be honest, fun but not strong. Steamrolled by anything that summons minions in the first 4 turns. Also steamrolled by some control decks. So what's the point?
0
people saying this card is a monster have no understanding of how unlikely you are to draw this on turn 4. Later in the game it's too unimpactful. It's a terrible, boring, mechanic.
0
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0
Helped me get 12 wins, thank you!