My concern with all these new decks are the cost that comes with them. There are several new gimmicks/combos reliant on legendary or epic cards, which a good population of the players won't be able to try (either because they're f2p or only willing to pay a small amount for the game).
Understandably, Blizz has the right to put premium for some of these cards (or deck archetypes), considering this is a free-to-play game, but that encourages players to spend actual money to fully enjoy the experience. And with three expansions a year, the player base would have end up spending more than paying for one full game (plus, I dunno, a dlc or two).
Although even if you don't spend a fortune, it hurts that you can probably only focus on one or two classes if you limit your actual money costs and accumulated dust. Glad to see at least the Plague Druid and Evovle Shaman above can be reasonable to craft, especially if you're lucky to get one of the character cards for free.
(If the long game of this expansion would rely on character cards, it possible people would only focus on classes where they already have the character cards. Hopefully at the end of all the adventure, every player gets a free Lich King. As of now, it's almost an auto-include due to the slower game,)
2
Yep that's problably the most used combo.
Other combo's with an example of use:
Brann Bronzebeard+Abusive Sergeant on a 2-attack minion to kill dr.6
Brann Bronzebeard+Defender of Argus on Brann and a 2-attack minion will result in 2x 4-attack taunt minions similar to Twin Emperor Vek'lor perfect against Priest.
Brann Bronzebeard+Gormok the Impaler to nuke for 8 dmg. Add a Abusive Sergeant and a Power Overwhelming for 12/16 dmg. It gets even better if you can drop Loatheb the turn before.
Brann Bronzebeard+Dr. Boom on a 2-attack minion to create 4x Boom Bot (rare).
8
There's nothing new here... lookup the first created Zoo list after the Old Gods release almost a month ago... it's exactly the same!
2
The meta changed at high rank... lot's of (midrange) shaman and zoo. It's all about the early game. So I added some small sticky minions: double Flame Imp and Argent Squire.
Bilefin Tidehunter is too easily removed by raviging ghoul and swipe. Changed them for a second Dire Wolf and Flame Juggler.
Took Sea Giant out again, I keep having mixed feelings with him. You can't win the early game with him. SInce you are fighting for board presence, there aren't many minions on board. Just had a game against a Legend 300 Warlock... at turn 6 he dropped Sea Giant on his empty side and gave up. Also in games where I had him out, he was removed instantly by Hex, Execute or Shadow Word: Death.
Edit: went from rank 1 back to 3 and back to rank 1 again, at 3 stars now. Need some luck.
2
Edit: Rank 2 now :)
Rank 3 now :)
2
Nice m8! I made 2 changes, added 1 Sea Giant as the deck needed a larger threat.
Edit: pulled out Flame Juggler, put Brann Bronzebeard back in and added Crazed Alchemist.
List seems refined now.
Climbing the ranks is like 'Attack of the Loyan Shaman clones'... so boring.
2
No
3
I'm sorry to hear that. Allthough you might think it's an aggro deck,so it's easy to play. That is not the case. This deck is a skill intensive deck that has a high amount of non trivial decisions. This is a deck where skill matters. I'd advise you to play secret paladin.
Edit: here's a very interesting read... Link Removed: http://hearthstoneplayers.com/makes-deck-good-part-1-features-good-decks
3
Both are fine, I would go for Dark Iron Dwarf
And yes, the deck will be a litlle less powerfull.
Enhance-o Mechano only works well if you have board presence, so it's situational.
You can play Dark Iron Dwarf anytime and it has a better body (nice vs priest).
1
I think you mean reaction.
Priest is a healing class - re-active. Warrior is a damage class - pro-active.
If you can take away 30 life in 1 turn, there's no way to react.
In general...
To solve this, either make it impossible to do 30+ damage in 1 turn OR give priest some form of life migitation (like shield in WoW).
More specific (Grim Patron deck)...
Frothing Berserker needs a small nerf, it should read: "Whenever a FRIENDLY minion takes damage, gain +1 Attack."
2
Frothing Berserker should gain attack from FRIENDLY minions only.