Thank you for your video, that last game o_O nice !!
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Feb 24, 2016Posted in: [S23+24 Legend EU] Cycle Zoo
Whether it's stronger or not I'm not sure myself. Some matchups might be better now, where others might be worse. What I do know is that it took me to Legend pretty easy and I just love card draw :) Replacing key cards does have an impact on the deck though, think of Tempo Mage where you take out Flamewaker. It certainly has an impact on playstyle.
Feb 23, 2016Posted in: [S23+24 Legend EU] Cycle Zoo
I'm sorry to hear that. Allthough you might think it's an aggro deck,so it's easy to play. That is not the case. This deck is a skill intensive deck that has a high amount of non trivial decisions. This is a deck where skill matters. I'd advise you to play secret paladin.
Edit: here's a very interesting read...
Feb 22, 2016Posted in: [S23+24 Legend EU] Cycle Zoo
Ye priest is hard. To comfort you... between rank 5 and legend, priests are rare. If you look at the Meta Snapshot, you'll see Control Priest listed in the middle of tier 2.
Funny thing is, once you reached Legend rank, the meta totally changes... Control Priests everywhere :(
Feb 20, 2016Posted in: [S23+24 Legend EU] Cycle Zoo
Both are fine, I would go for Dark Iron Dwarf
And yes, the deck will be a litlle less powerfull.
Aug 4, 2015Posted in: General Discussion
Loosing is one thing (an a perfectly fine thing). The problem with Patron is that you can't really do much about it (as opposite to the "more hated" face decks).
Eg. from yesterday.: Playing Priest, all Patron did it equip wep from time to time, play inventors, T6 Emperor, T7 shieldblock, T8-10 armor up, T11 OTK. Was on 30 life with Ysera, Sylv, Sludge and Emerald drake on board. Warr on 4 life with no board. And I lost - guess why...
I agree that playing Patron requires skill but the problem is no possible interaction. A game of two players with the "same skill", one playing Patron and the other whatever, will usually result in the player playing whatever having no chance to prevent Patron from winning. And that is the core problem - the impossibility of interaction.
I think you mean reaction.
Priest is a healing class - re-active. Warrior is a damage class - pro-active.
If you can take away 30 life in 1 turn, there's no way to react.
To solve this, either make it impossible to do 30+ damage in 1 turn OR give priest some form of life migitation (like shield in WoW).
More specific (Grim Patron deck)...
Frothing Berserker needs a small nerf, it should read: "Whenever a FRIENDLY minion takes damage, gain +1 Attack."
Apr 26, 2015Posted in: Naxx control priest, clear (normal) BRM
I'm glad you like it. I'm sorry I don't have any special tips for handlock other then look for Shadow Word: Death at mulligan. I listed handlock as hard for a reason. I've won against some, but lost most.
Luckily Zoo is more popular then handlock atm.
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