Battlecry: Stall Combo for 5 turns.
- Amircu
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Member for 7 years and 1 month
Last active Fri, Apr, 14 2023 06:28:10 -
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- 12 Thanks
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31
ShadowRevenant21 posted a message on We're Gone Fishin' in This Week's Tavern Brawl!Posted in: News -
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JanOnToast posted a message on New Card Reveal: Furbolg MossbinderPosted in: NewsThis is a great card to pair with the Mage DK. Turn a non-elemental into a 6/6 heal and ping this to get a free water elemental.
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Ghostwaker posted a message on Thrall, DeathseerPosted in: Thrall, DeathseerHaving a board of small minions isn't the same as winning the game. With this card you can turn a weak board into a winning board.
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JuanLeon965 posted a message on Patch 9.0: Frozen Throne Flavor Text, Free Card Packs, Pirates Day Event, Twitch Prime Card Backs, Official Patch NotesPosted in: NewsRattling Rascal - Don't give up, skeleton!
This is amazing, thank you Blizzard
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SnXTiF posted a message on HearthPwn Card Design Competition: Crown the Season 5 Champion in our Finale Poll!Posted in: NewsStep One: Blizzard fires the card designer of The Caverns Below (Why was that the Rogue's quest anyway)
Step Two: Implement "The Great Heist" instead of The Caverns Below
Step Three: Blizzard hires "The Progenitor" as a new card designer.
Current and future problems fixed.
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What.
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Wow this is bad.
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hello so i think it's pretty obvious what i am asking....long time i am thinking how are bllizzard testing this game and if it is adequate for game wich plays a lot ( really lot) of people around the world....I mean look at the quests for example hunter one...it wasn't viable at all from un' goro expansion and what about paladin quest? :D we knew this quest was supposed to suck at so many levels thats not even possible before expansion launches...how can they make so good cards for one class and just burry down another class knowing that it will suck ( they has to know and the dont give a **** or they dont know so the don't test their ideas properly before releasing)
Look how broked was druid...it was sooooo broken they had to add another card in KOFT to destroy they ability to create infinity jade idols and then they had to make another nerf...with this nerfs they are actually fucking up with us because you can save dust for cards a long time then you finally craft it and then suddenly blizz just nerf this card so it loos it cost....yes they give you opportunity to refund but there is a question...what if i need this card in future?? they wont refund me if i'll need someday but they made me to destroy it
I was mainly paladin player before ungoro so i automatically crafted all paladin cards and of course the quest...i knew that maybe it would suck but i had a single drop of hope inside me...my hope was destroyed after 2 weeks trying to make the paladin quest deck works and believe me i tried everything...i created and destroyed cards only because i wanted to work it somehow but not a chance
They had to nerf druid card month after KOFT ?? wtf?
They are doing championships with this game but it is not balanced in my opinion and maybe never be
What do you think?
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The whole point of it being 11 mana is considering the Shaman Death Knight, previously if you got a 10 mana minion (presumably a bad one, like C'thun or N'zoth), you could not evolve it anymore and it would be stuck, but now you can evolve it twice into this giant and then Sea Giant, which are both 8/8 so it's good to have more potential evolves.
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lol, hunter is playing shitload of 1-drops anyway, this quest does not requires any special deck making aside from stuffing in all the OP 1-drops you can find