I mean playing the deck you have 40% where they play switcheroo on turn 2/3 and almost automatically win. 40% chance where they get either deathwing or twin-fin fin twin in their hand and insta-concede. And may be 20% chance where they find switcheroo later and could win but depends.
in standard cards like Thrive in the Shadows and Illuminate make the deck more consistant... anyways having 2 12/12s on turn 3/4 is a problem imo
40% might sound low (it's just a random estimate not backed by numbers) but it's still often enough for the deck to be a problem
I mean Switcheroo priests with only Twin-fin Fin Twin + deathwing (and rest spells) decks are clearly the biggest problem with them being able to highroll 24/24 stats on turn 3 on a fairly consistent basis :/
Caverns below will be no higher than tier 3, guaranteed. You’ll see. And secret mage and big priest are already annoying so don’t see how those change at all.
myeah I don't really see how big priest got buffed? But yeah please make Convincing Infiltrator's destroy a random minion effect a battlecry...
Hunter, always Hunter. Hunter is playble on ladder since years now. Ofc this class need more love.
Better nerf Priest Blizzard, OP Class, Tier1.
I d rather face hunters than ressurects , but i apreciate you oppinion.would be so nice to keep it for yourself , tho .
same, it's also not really about the class but moreso about the card imo . the card definitely did need more love although this may have been a bit too much ...
Probably nothing happens, because when you are immune, you cannot be targeted - it's simply not a valid option. So you likely won't be blasted by pyros for the entire turn, it will just try to cast it on both players, recognize it's not possible and end the effect.
certainly not a bad theory, but even assuming that's true (which isn't certain, since usually spells do stil get cast on immune players if they target randomly) but even then it could be interesting testing from what point they would animate the pyroblasts i think (when you have a shitload of armor)
My guess is that the Pyroblasts will just end once there are no more viable targets. So, if both players are immune, it will just stop once all minions are dead.
Other than that, infinite loops will eventually end after 20-something repeats, from what I remember.
hm so let's say you have like a 1000 armor (which definitely isn't impossible to achieve) and the opponent has Ice block. Will you still survive or will the animations just end after 200 damage? or?
Hi, is anyone else wondering what would happen if you get the 5% Pyroblast option after you cast Blur (and may be also if you have Violet Illusionist on the field) and your opponent is also immune due to Ice Block or Time Out!?
And (in case it fizzles) would you keep pyroblasting each other if you have almost infinite armor :d?
I also beat him first try. Which means I beat him in less tries compared to the bear as I thought he had to die for me to win, turns out I had to kill the trap instead :/
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You'll find the bug discussion here
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you are not the only one experiencing this problem, I have the same issue :(
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ehm since when do minions have moustaches? (in battlegrounds)
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having 2 12/12s instead of 2 8/8s but sure might be more optimal to play kazakusan
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I mean playing the deck you have 40% where they play switcheroo on turn 2/3 and almost automatically win. 40% chance where they get either deathwing or twin-fin fin twin in their hand and insta-concede. And may be 20% chance where they find switcheroo later and could win but depends.
in standard cards like Thrive in the Shadows and Illuminate make the deck more consistant... anyways having 2 12/12s on turn 3/4 is a problem imo
40% might sound low (it's just a random estimate not backed by numbers) but it's still often enough for the deck to be a problem
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I mean Switcheroo priests with only Twin-fin Fin Twin + deathwing (and rest spells) decks are clearly the biggest problem with them being able to highroll 24/24 stats on turn 3 on a fairly consistent basis :/
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Congratz you were right.
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myeah I don't really see how big priest got buffed?
But yeah please make Convincing Infiltrator's destroy a random minion effect a battlecry...
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same, it's also not really about the class but moreso about the card imo . the card definitely did need more love although this may have been a bit too much ...
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omg, if this is true... :'D Hearthstone you make me laugh sometimes lmao
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isn't ben brode idc
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certainly not a bad theory, but even assuming that's true (which isn't certain, since usually spells do stil get cast on immune players if they target randomly) but even then it could be interesting testing from what point they would animate the pyroblasts i think (when you have a shitload of armor)
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hm so let's say you have like a 1000 armor (which definitely isn't impossible to achieve) and the opponent has Ice block. Will you still survive or will the animations just end after 200 damage? or?
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Hi, is anyone else wondering what would happen if you get the 5% Pyroblast option after you cast Blur (and may be also if you have Violet Illusionist on the field) and your opponent is also immune due to Ice Block or Time Out!?
And (in case it fizzles) would you keep pyroblasting each other if you have almost infinite armor :d?
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I also beat him first try. Which means I beat him in less tries compared to the bear as I thought he had to die for me to win, turns out I had to kill the trap instead :/