This with Brann Bronzebeard for a huge pile of stats or together with Loatheb for some aoe protection or if you manage to discount all three of them with Emperor Thaurissan, then you will get a huge pile of stats + total aoe protection....
A tech card that destroys all armor would be bad, because after the incoming Paladin nerfs, the second thing that keeps Secret/Burn Mage in check is armor genaration....
The problem is that bad cards cost the same amount of dust as good cards and if it turns out, that you have no fun with those cards, then you will never play them again.... (An example for a "safe" bad card would be Renounce Darkness, because the card defines the archtype.)
2
Power Word: Big Priest
0
Shooting Star will be a good anti aggro tech in Reno Mage.
6
Evolved Kobold cries in the corner....
0
Might be a tech card in Reno Mage together with Cabalist's Tome.
2
This with Brann Bronzebeard for a huge pile of stats or together with Loatheb for some aoe protection or if you manage to discount all three of them with Emperor Thaurissan, then you will get a huge pile of stats + total aoe protection....
0
So Whizbang the Wonderful might be the reason for getting a golden legendary in the pre-order bundle!
5
Sandbinder in Handlock? And maybe even North Sea Kraken with The Curator in Astral Druid?
0
Devolve Transform all enemy minions into random ones that costs (1)
less.Twig of the World Tree
Deathrattle:Gain 10 Mana Crystals.Branching Paths
ChooseTwice - Draw a card; Give your minions +1 Attack; Gain 6 Armor.Rhok'delar Battlecry: If your deck has
nominions, fill your hand with Hunter spells.0
Blizz, pls remove Dinomancy!
0
Token Druid became good thanks to the recent nerfs. (Less Cubelock/Priest and no more Controllocks.)
2
This cardback goes well with T4: Duskbreaker.
0
The worst common bad matchup (Nagalock) just died and Possessed Lackey was only a tech card anyway.
6
Finally, no more T5 giants with Naga Sea Witch!!
1
A tech card that destroys all armor would be bad, because after the incoming Paladin nerfs, the second thing that keeps Secret/Burn Mage in check is armor genaration....
0
The problem is that bad cards cost the same amount of dust as good cards and if it turns out, that you have no fun with those cards, then you will never play them again.... (An example for a "safe" bad card would be Renounce Darkness, because the card defines the archtype.)