Not OP, but I think the big potential issue with Glowstone is that you already have cards that force you to lose board tempo in favor of handbuff strategy. You'd either have to cut 1x Arena fanatic to run 2 of these, but I think maybe finding room for 1x Glowstone is workable. My vote would be for cutting 1x Fire Fly in favor of 1x Glowstone maybe, as I feel that it's a potential area for tweaking (there's a LOT of early game buff here which feels maybe less than optimal.
I really, really want to believe that this is ladder competitive and viable.... but it seems fishy.
Do you have any stats proof regarding winrates and matchups for example? That said, I've wanted handbuff pally to work since mean streets, so I will 100% be trying this whether or not it really works!
Honestly, watching now three expansions come and go with very little change has made me seriously question my investment here. I get that they screwed up with K&C, but waiting for the magical "April 2019" to fix it is just not a good strategy to keep the game healthy. Their unwillingness to make ongoing tweaks to keep the game fresh has me realize that they really don't care of balance the game for the "hardcore" audience, and if they aren't going to care about my experience, why should I worry about continuing to invest and play when the game feels stale and not fun?
I'm just really disappointed with the dev team at the moment
After playing a bit with the deck, I do feel it might need twig to offer a little more consistency. The problem is that if Florist even hits Floop it's basically a bust, and often times by the time I have both Florist and Maly in hand, I also have Floop, which means by default I pretty much always have a 50/50 chance of losing Florist value.
With so many minions, does this deck run into issues with getting a consistent Dreampetal on Malygos? Seems like it would, there are just so many minions in the deck
This, though you also have the tools for some solid face-beating! The idea is that if you can't beat them with tempo, you beat them with your OTK combo
I am having a LOT of trouble playing this deck against aggressive stuff. maybe I'm just getting really unlucky draws with no getting weapons project when I need it, but Zoolock and Odd Pally have proved really difficult to be consistent against, and there's a lot of that around rank 4.
I do beat the bijesus out of other control decks though. Have not faced a combo/OTK deck yet
0
I love this deck and I have done super well with it on ladder, but oh dear god, enjoy losing to rogue all day every day
0
I opened Zerek's Cloning Gallery, golden Hunter legendary spell, golden Kalimos, and one other legendary I can't remember (it was a duplicate)
So overall, got great luck with the packs today!
2
Not OP, but I think the big potential issue with Glowstone is that you already have cards that force you to lose board tempo in favor of handbuff strategy. You'd either have to cut 1x Arena fanatic to run 2 of these, but I think maybe finding room for 1x Glowstone is workable. My vote would be for cutting 1x Fire Fly in favor of 1x Glowstone maybe, as I feel that it's a potential area for tweaking (there's a LOT of early game buff here which feels maybe less than optimal.
0
I really, really want to believe that this is ladder competitive and viable.... but it seems fishy.
Do you have any stats proof regarding winrates and matchups for example? That said, I've wanted handbuff pally to work since mean streets, so I will 100% be trying this whether or not it really works!
0
Honestly, watching now three expansions come and go with very little change has made me seriously question my investment here. I get that they screwed up with K&C, but waiting for the magical "April 2019" to fix it is just not a good strategy to keep the game healthy. Their unwillingness to make ongoing tweaks to keep the game fresh has me realize that they really don't care of balance the game for the "hardcore" audience, and if they aren't going to care about my experience, why should I worry about continuing to invest and play when the game feels stale and not fun?
I'm just really disappointed with the dev team at the moment
0
bahahahaha, definitely on the more expensive side of deckbuilding! Reminds of old-school wallet warrior
0
After playing a bit with the deck, I do feel it might need twig to offer a little more consistency. The problem is that if Florist even hits Floop it's basically a bust, and often times by the time I have both Florist and Maly in hand, I also have Floop, which means by default I pretty much always have a 50/50 chance of losing Florist value.
2
With so many minions, does this deck run into issues with getting a consistent Dreampetal on Malygos? Seems like it would, there are just so many minions in the deck
2
Did you seriously write a guide for a deck you played TEN games with?!
0
I'd be interested to know the winrate for the deck
0
This, though you also have the tools for some solid face-beating! The idea is that if you can't beat them with tempo, you beat them with your OTK combo
2
Old Big Priest was crazy consistent. Right at the end of that meta, I got from rank 4 to legend only losing 2 games with that deck.
Turn 3 Coin -> Barnes -> Y'sharj -> other Y'Sharj was so broken
0
I have been trying to make a similar deck work, can't wait to try your variant when I get home!
0
I am having a LOT of trouble playing this deck against aggressive stuff. maybe I'm just getting really unlucky draws with no getting weapons project when I need it, but Zoolock and Odd Pally have proved really difficult to be consistent against, and there's a lot of that around rank 4.
I do beat the bijesus out of other control decks though. Have not faced a combo/OTK deck yet
0
Blasted through people with that deck (5/0).
My guess is that you need real bad rng to loose with that one.
Like after a mull and the first four turns getting all shadow reflections, shield and inner fire? That kind of bad RNG? B