Dagger/Poison/Flurry costed 5 mana and 2 cards and dealt 3 dmg AoE. Comparable to Excavated Evil, with the potential of dealing 3 more dmg to something with your face, balanced by the fact that this is a 2-card combo and not a single card. With +2 more mana increase on blade flurry this combo will be an objectively worse Flamestrike. As if rogue was ever even near being op after miracle nerf and desperately needed that, I'd say.
If we nerf Force of Nature we only prevent the empty board burst. If we nerf Savage Roar we prevent both empty board and contested board bursts, and considering druids got shitloads of ramp effects, contesting the board efficiently was never a problem for them, so removing Force of Nature from druid lists won't prevent 18-20+ dmg bursts from like 2-3 big minions on board and Savage Roar. Do you really not see it? Or you didn't even try seeing it?
Uhh... nope. I don't even play druid, but these druids nerfs are just stupid. I know I'm gonna be downvoted by biased hearthstone without any objective thoughts, but still: Ancient of Lore was never a broken card because by the time it came on board it was late enough into the game for it's body to solidly contest the board, which the card draw balanced out. Keeper could easily be a 2/3, but no way 2/2. I can see somehow see a reason for Keeper nerf considering 2x Living Roots, but a 2/2 would make it a 4 drop that dies to any 2/1 1-drop, something that would only happen in Flame Imp vs Piloted Shredder scenario in the (at this point) old hearthstone, but now will happen most of the time. Force of Nature... no words. EVERY. SINGLE. PLAYER. said Savage roar is the problem, and that force of nature is one of the LEAST broken cards for druid, and what blizzard does? What they always do, smoke weed and let it flow.
-2
imp gang boss in standard PogChamp
5
4 mana 7/7
-8
Absolute fucking joke card, whoever designed it should be fucking fired and get sued.
0
since when a 4 mana 4/5 with a technically positive effect is bad?
0
thats not Yrel
0
Dagger/Poison/Flurry costed 5 mana and 2 cards and dealt 3 dmg AoE. Comparable to Excavated Evil, with the potential of dealing 3 more dmg to something with your face, balanced by the fact that this is a 2-card combo and not a single card.
With +2 more mana increase on blade flurry this combo will be an objectively worse Flamestrike. As if rogue was ever even near being op after miracle nerf and desperately needed that, I'd say.
0
If we nerf Force of Nature we only prevent the empty board burst. If we nerf Savage Roar we prevent both empty board and contested board bursts, and considering druids got shitloads of ramp effects, contesting the board efficiently was never a problem for them, so removing Force of Nature from druid lists won't prevent 18-20+ dmg bursts from like 2-3 big minions on board and Savage Roar.
Do you really not see it? Or you didn't even try seeing it?
-1
Uhh... nope. I don't even play druid, but these druids nerfs are just stupid.
I know I'm gonna be downvoted by biased hearthstone without any objective thoughts, but still:
Ancient of Lore was never a broken card because by the time it came on board it was late enough into the game for it's body to solidly contest the board, which the card draw balanced out.
Keeper could easily be a 2/3, but no way 2/2. I can see somehow see a reason for Keeper nerf considering 2x Living Roots, but a 2/2 would make it a 4 drop that dies to any 2/1 1-drop, something that would only happen in Flame Imp vs Piloted Shredder scenario in the (at this point) old hearthstone, but now will happen most of the time.
Force of Nature... no words. EVERY. SINGLE. PLAYER. said Savage roar is the problem, and that force of nature is one of the LEAST broken cards for druid, and what blizzard does? What they always do, smoke weed and let it flow.
4
"funny decks" kinda means it's not gonna be in standard anyway, u know.