I think max galak has to summon 8/8 because all the galak double their effect (they are all very good, maybe not the warlock ones, i think they should nerf them all)
Mutate 1 mana: in that way it becomes a worse evolution. Maybe 1 overload, or maybe just nerf the minion that caused early advantage with mutate: mogu. They will nerf mogu but, in my opinion, in the wrong way (discount 1 for each enemy minions would have been better)
That's an interesting idea! I don't know why people are downvoting you: I agree that is improbable to OTK with this concept, but you deal as much damage as a "lerooy jenkins" just with two invoke cards
Because these 2 cards won't fit in mech hunter, and would be meh in the midrange (i can be wrong). I think these 2 belongs to a new hunter deck, with big beasts and hunting party that duplicate them to compensate the single copy deck building. If they would have released more hunter smorc small beast or mech, i would agree with you.
If they will release more removals for warrior it would be a problem too, or more freeze for mage. New good cards for new types of decks is ok, even if the class is already strong
i got my first after 6 hours, then i closed the stream. the day (today) i receive the second one without watching anything, so i guess the pack arrives later, but you only need 3 hours in order to geti it
silence to hero is not so important, since in standard there is only doctor boom effect to be silenced.
i think they should remove endless effect (aura effect) from heroes:
1) they could make them available if certain conditions are met: your mechs have rush if your deck started with only mech minions (it's only an example)
2) they could remove completely this effect: hagatah--> max 1 spell per turn (like rogue DK), boom --> minions that you discover with your heropower have rush
Do you really think that power of the wild is a problem? for 2 mana it seems reasonable to me, it does nothing op even with stalladris. maybe you wanted to nerf savage roar, which can win a game easily.
Also, Spider bomb 4 mana? fireworks tech 3 mana? do you really want to make mech hunter unplayable? (nine lives for 4 mana it's not a big deal, i don't think it would effect the deck)
Omega devastator has to be a mech: just look at his artwork. It can be good if discovered by boom, but his power would be the same at 5 mana because you don't play it at turn 4 anyways. The only reasonable nerf that i can see is removing endless effect on board: like "all your mechs have rush" (and also hagatah heropower, it should cap at 1 spell for turn, like rogue DK gave only one shadow card).
0
I partially aggre.
I think max galak has to summon 8/8 because all the galak double their effect (they are all very good, maybe not the warlock ones, i think they should nerf them all)
Mutate 1 mana: in that way it becomes a worse evolution. Maybe 1 overload, or maybe just nerf the minion that caused early advantage with mutate: mogu.
They will nerf mogu but, in my opinion, in the wrong way (discount 1 for each enemy minions would have been better)
4
Bucciarati!!!! YES!!!
0
That's an interesting idea! I don't know why people are downvoting you: I agree that is improbable to OTK with this concept, but you deal as much damage as a "lerooy jenkins" just with two invoke cards
1
I totally agree
0
In my opinion: yes.
Because these 2 cards won't fit in mech hunter, and would be meh in the midrange (i can be wrong). I think these 2 belongs to a new hunter deck, with big beasts and hunting party that duplicate them to compensate the single copy deck building. If they would have released more hunter smorc small beast or mech, i would agree with you.
If they will release more removals for warrior it would be a problem too, or more freeze for mage. New good cards for new types of decks is ok, even if the class is already strong
0
Are the other reborn cards that we see in the video available yet?
2
I would use this in a undatakah paladin
4
It's incredible the number of people that have to say "overkill doesn't work, you are a troll" while they are just wrong.
They only have to read a description but is too hard i guess
0
lol
2
i got my first after 6 hours, then i closed the stream. the day (today) i receive the second one without watching anything, so i guess the pack arrives later, but you only need 3 hours in order to geti it
3
silence to hero is not so important, since in standard there is only doctor boom effect to be silenced.
i think they should remove endless effect (aura effect) from heroes:
1) they could make them available if certain conditions are met: your mechs have rush if your deck started with only mech minions (it's only an example)
2) they could remove completely this effect: hagatah--> max 1 spell per turn (like rogue DK), boom --> minions that you discover with your heropower have rush
1
Do you really think that power of the wild is a problem? for 2 mana it seems reasonable to me, it does nothing op even with stalladris. maybe you wanted to nerf savage roar, which can win a game easily.
Also, Spider bomb 4 mana? fireworks tech 3 mana? do you really want to make mech hunter unplayable? (nine lives for 4 mana it's not a big deal, i don't think it would effect the deck)
Omega devastator has to be a mech: just look at his artwork. It can be good if discovered by boom, but his power would be the same at 5 mana because you don't play it at turn 4 anyways. The only reasonable nerf that i can see is removing endless effect on board: like "all your mechs have rush" (and also hagatah heropower, it should cap at 1 spell for turn, like rogue DK gave only one shadow card).
-2
5 boom bots? even 2 would be op
2
same problem i think that i have to watch it from 4:00 to 12:00 (europe time); it is also written up here (7 p.m.–3 a.m. PDT).
i only watched it from 11:00 to 15:00, so i think that only one hour count for the twitch drop. at what time did you watch it?
0
do you have to type something in the chat, or the 1500 winners are chosen randomly between all viewers in general?