I don't think about removing any mechanics right now. Maybe I will but not right now.
@ouchalargerock
I will change Bloodthirster's name. Actually I thought it for a weapon.
I thought this class for doing damages with minions instead of spells. I guess it will give some answers for some questions.
I forgot to write Your weapon's to Bleeding Wounds.
Blood Sword: Think this weapon like Sword of Justice. it gives your minions Bleed(x) effect. When your minion deals damage to a minion it bleed for x amount.
Edit: Bleed damage is 1 turn only.
I'm not sure about that I should give that effect for the Heros. Maybe Heros should take bleed damage. Time will answer.
Bleed(x): Whenever a minion is attacked by a minion or a weapon with Bleed(x), takes (x) damage at the end of its owner's turn. Edit: Damage given by Bleed is 1 turn only. Then it disappears. Bleed is removable with silence. Also Bleed damage on a minion is removable with silence too. Bleed damage can't stackable but Bleed(x) effect is increasable. Agility: Has %75 chance to ignore Taunts basically but can deal damage to minions with Taunt as well. Evasion:Immune to Weapon damage but not immune to weapon's deathrattles or battlecrys.
Basic Set:
Expert Set:
Naxxramas:
Goblins vs Gnomes:
Jubei'Thos Hero, Hero Power and Weapon:
Blackrock Mountain:
The Grand Tournement:
Changelog:
Changelog:
-Agility has %75 chance to ignore taunts instead of %100 -Get Out Alive now has can't targetable by spells effect and costs 4 instead of 2 -Boulderfist Juggernaut's stats changed to 2/7 and costs 5 from 1/5 and costs 4 -Jump to Kill has been worded as Focusing now -Reward for Fighting has been named as Blademaster's Glory now -Reopen Old Wounds has been named as Batter now -Runeblade's durability is decreased to 1 from 2 and now has %25 chance to gain 1 durability before death (once only) -Gorgosh does not have Charge anymore but its cost is decreased to 9 from 10 -Wounded Counter has been named as Final Gambit now
Thanks so much to @ouchalargerock for criticisms, advices and names for some cards.
If you need some help expressing these more clearly in English, I'd be willing to do so. :) As others have mentioned, "Feared" sounds awkward in English. Even the idea of giving Fear or Fears is a bit odd. For example, to say "Fear all enemy minions" makes it sound as though your opponent just dropped some crazy good cards.
Some cards that were just worded weird... Xavius: Battlecry: Your opponent has four less mana to spend next turn. (In which case, this is insanely strong.) Purge: Destroy one of your opponent's mana crystals.
I feel like it's a good idea but there's some flux in power and the wording can be confusing (though I can tell your intent- I think).
Thanks for advices. What should i use for the keyword? Any idea can be great for it. I will edit the descriptions soon.
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Added Reward for Fighting, Jump to Kill, Talisman of Evasion and Elven Blademaster.
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Added Wounded Counter and want to ask something about it. Should i give it a different name ?
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Completed all sets. I will add TGT cards after all has been released.
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Added Boulderfist Juggernaut, Slice and Dice, Reopen Old Wounds, Boulderfist Elite and Boulderfist Initiator.
Changed Bloodthirster's name to Bloodthirsty Commander.
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@Teknician
I don't think about removing any mechanics right now. Maybe I will but not right now.
@ouchalargerock
I will change Bloodthirster's name. Actually I thought it for a weapon.
I thought this class for doing damages with minions instead of spells. I guess it will give some answers for some questions.
I forgot to write Your weapon's to Bleeding Wounds.
Blood Sword: Think this weapon like Sword of Justice. it gives your minions Bleed(x) effect. When your minion deals damage to a minion it bleed for x amount.
Edit: Bleed damage is 1 turn only.
I'm not sure about that I should give that effect for the Heros. Maybe Heros should take bleed damage. Time will answer.
0
Added Bloodthirster, Blood Sword, Boulderfist Defender and Gorgosh.
0
Lantresor of the Blade
New keywords : Bleed(x), Agility and Evasion
Bleed(x): Whenever a minion is attacked by a minion or a weapon with Bleed(x), takes (x) damage at the end of its owner's turn.
Edit: Damage given by Bleed is 1 turn only. Then it disappears.
Bleed is removable with silence. Also Bleed damage on a minion is removable with silence too.
Bleed damage can't stackable but Bleed(x) effect is increasable.
Agility: Has %75 chance to ignore Taunts basically but can deal damage to minions with Taunt as well.
Evasion: Immune to Weapon damage but not immune to weapon's deathrattles or battlecrys.
Basic Set:
Expert Set:
Naxxramas:
Goblins vs Gnomes:
Jubei'Thos Hero, Hero Power and Weapon:
Blackrock Mountain:
The Grand Tournement:
Changelog:
Changelog:
-Agility has %75 chance to ignore taunts instead of %100
-Get Out Alive now has can't targetable by spells effect and costs 4 instead of 2
-Boulderfist Juggernaut's stats changed to 2/7 and costs 5 from 1/5 and costs 4
-Jump to Kill has been worded as Focusing now
-Reward for Fighting has been named as Blademaster's Glory now
-Reopen Old Wounds has been named as Batter now
-Runeblade's durability is decreased to 1 from 2 and now has %25 chance to gain 1 durability before death (once only)
-Gorgosh does not have Charge anymore but its cost is decreased to 9 from 10
-Wounded Counter has been named as Final Gambit now
Thanks so much to @ouchalargerock for criticisms, advices and names for some cards.
I will continue to make all cards. Behold!
1
I like dragon decks so much but while I'm playing with dragon deck, sometimes I can't get any dragon card to my hand to use dragon combo cards.
With any class, I can't find a card for 2-drop slot mostly.
I thought that if there is a card like Captain's Parrot for dragon decks, it can be useful and i made it. :D
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Added Naxxramas and GvG cards.
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Sign of Death has been added
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Added Void Wraith, Sargeras' Will, Correction, Lesser Imp, Xavian Satyr and Weak Satyr.
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Changed Keyword to Nightmare.
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I edited descripton of Purge and Xavius.
Xavius costs 7 now.
I decided to change the keyword Fear to Nightmare . I will edit all cards affected by this.
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Thanks for advices. What should i use for the keyword? Any idea can be great for it. I will edit the descriptions soon.
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I changed Corrupt. Old version is "Deal 1 damage to a random minion 4-7 times ..." . It is now "Deal 1 damage to random enemy minions 4-7 times ..."