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    posted a message on Worlds Beyond Warcraft Phase V - Discussion Topic

    http://hearthstone.gamepedia.com/Bloodsail_Raider

    Bloodsail is the name of a pirate organization within WoW/Hearthstone itself, just saying

    Posted in: Fan Creations
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    posted a message on The Singer (6th place, Phase IV)

    Explanations

    Basic

    Junction Jans: Even Red has gotta eat sometimes. This spell works like a cross between Flash Heal and Holy Light. It's limited to the hero partially due to theme (her minions are all robots), and to cheapen the cost to allow for a miracle Singer deck.

    Help( ): This card is a cheap way to get 2 damage on the board, along with 2 bodies. This too allows for a miracle Singer, but does the more important job of cheaply activating other spells Turn( ) mechanic (see above). It is best compared to Living Roots and Mirror Image.

    Void( ): This card fits the theme of Red doing a lot of the dirty work with her weapon. It'll often only be used once, as Red will have no other weapons aside from the Transistor. It allows for a buff to a weapon aside from damage or durability, and essentially acts as an assassinate that cannot bypass taunt.

    Bounce( ): This card is Reds board clear, should it work. It requires hitting the right targets in the right order to work, and can swing the early game. If cast on an empty board, it is a 3 mana fireball. 

    Switch( ): This card acts like Shadow Madness without the attack limit. A good card if used efficiently, it can have a major impact on games, but requires ample set up and mana. 

    Mesmerize( ): Frost Nova with card draw, this card represents Red enchanting her opponents with her voice. It is one of her few ways of stall, but more expensive than what other classes may have access to. 

    Builder: A simple 2/3 that gives an upside. Good draw and planning could lead to multiple uses from weapon buffs, or a decent early game body.

    Clucker: This card is similar to Flame Juggler, but will ideally see more play due to it's higher damage, and more limited RNG. The loss in stats shouldn't have too big of an impact, but can still make a difference versus certain classes. 

    Snapshot: This card has the potential to be just as irritating for aggro decks as this minion was in the actual Transistor game. Thematically it flashes snapshots of the enemy at them to distract them, hence simply giving itTaunt

    Young Lady: The Savannah Highmane, or Imp Gang Boss of the Singer, it has the stats of Reno Jackson with a great upside. It should hopefully provide a strong contender for this classes 6 drop slot, and doesn't use any secrets :D.

    Classic

    Creeper - A simple one drop similar to Mana wyrm or Tunnel Trogg, it felt like the perfect combination with the Cache mechanic. It is very intuitive to others who have used cards like Mana Wyrm as to how it works, and can also make for early game choices when you have two of these on the field. 

    Memory( ) - This card is a bit different in terms of the Turn mechanic. It allows for a discounted Arcane Intellect, but requires the player to have attacked with a minion, otherwise it is a worse Shiv. I think it shows how Turn isn't strictly beneficial to the player, and won't always be easy to make happen.

    Mother - We have seen a lot of 4 mana 3/5's and thus it felt good to do another one with a simple effect. It felt good for a common, and while not strong like say Piloted Shredder, can go toe to toe with it, and provides an equally good alternative effect.

    Claw - This card I find most akin to Savage Combatant. It is one of the few Process minions with a higher attack than health, and has the potential for a ton of damage output. Of course, that damage may not be worth it compared to some of the other Cache effects. 

    Mute( ) - This was originally a basic card, until I remembered Silence was not allowed to be used. Therefor, it got moved to this set, where it acts like Shiv except with silence. Compared to owl, it is the difference between an 2/1 or drawing a card.

    Crash( ) - This card is a good simple Turn card. It is the 1 mana deal 2 damage spell that most classes have, with an upside if you have yet to attack with a minion. A minor thing, as more often than not it will be 3 damage, but there are times like when dealing with cards like Dr. Boom, you want to see where the random effects land before casting spells.

    Ping( ) - The Singer doesn't have a wide amount of AoE, especially not early in the game. This was made to help with that problem, but not solve it. The class should have weaknesses, and this is one of them. Similar to mage, they should thrive off of having board control, and using powerful single target spells to achieve that goal. 

    In Circles - This card is the second 'Song' card for the singer. It too provides a more weird and unique effect, as every other ability is more meant for dealing damage or controlling the board. Plus it is a really good song... like go look it up and listen.

    Breach( ) - Uses Turn to make a card with a dual purpose. It showcases the flexible nature of the Singers abilities.

    Weed- This is a defensive Process, and while it may on the surface look like a simple health buff, it's ability to absorb Area of Effect attacks makes it a powerful anti-board sweep.

    Immobilize - This showcases how Red tends to take matters into her own hand, buffing her weapon with powerful effects that can turn the tide of a game.

    Jerk - This card shows the duality Turn can bring, either making an Infernal type effect, or a Fire Elemental effect. A 5/6 is nothing to sneeze at either, this card is meant to be competitive with Loatheb, providing two potentially useful effects for the same cost as him.

    Mask( ) - Another utility card. I love this one honestly because it works so well with Turn. If no minions have attacked, let one through taunt, otherwise run through yourself. It requires opponents to deal with your big minions, or can allow the hero a way to bypass taunts to use one of their weapon enhancing effects on a creature. 

    Signals - A reference to an actual song from the Soundtrack, these cards are meant to have more unique effects that revolve around disrupting the enemies turns.

    Sybil - She utilizes the Cache mechanic in a very powerful way, showing how dangerous it can be if left alone for too long.

    Naxxramas - GVG - BRM

    Irritator - Naxx - The Irritator was meant to fit with the theme of Deathrattle that came with Naxxramas. Throughout the game Transistor, when you kill a Process you must kill the cell that spawns from it to make sure it dies, or else it respawns. Instead of doing this on every Process, it felt better to make it a Naxxramas exclusive. 

    DJ Station - GvG - It wouldn't be GvG without at least one mech! I already have the Process tag on most of the minions, so this one is distinctly different by not being an actual creature. It is best compared to Ironbeak Owl, but what it sacrifices in immediate impact, it makes up with in higher health to perhaps get multiple uses from the card. 

    We All Become - GvG - This is another song card, a spell meant to disrupt the enemy with a rather odd effect. It's not direct removal, but can make clearing a board easier, especially if you use a card like Help( ). It combos great with Whisp. :D

    Luna - GvG - This is a card that is slightly better than Wolf Rider, with the added benefit of being a Process. It's helped (or hindered), by it's limitations when attacking. Without another minion on the field, it must trade, which may not always be beneficial with cards like Shielded Minibot

    Hive - GVG - Hive has the benefit of immediately giving a bunch of friendly minions +1/+1, with the upside that it can also build a board over time.

    Splash( ) - GvG - Another weapon buff card! I couldn't make a set without one of these, and this one is particularly interesting due to it's interaction with the other weapon buffs. It will apply the on damage effects to the other minions, so Hero Power + Splash( ) + Void( ) means three dead minions. This is balanced out however by the enemy being able to play around such combos with taunts and smaller minions, or even cards such as Harrison or Ooze if you try to prepare the combo ahead of time. 

    Recursion( ) - GvG - This card is made for a similar reason as cards like Ancestors Call and Astral Communion -- it may not fit a certain deck type, but it's sure as hell cool. It only returns three cards, so if you went first, you get the full hand, but if you went second you get a random three (and the coin is omitted). It is a powerful effect, so setting it at 5 mana made sense, on par with Nourish, however you get copies instead of drawing directly from the deck. 

    Jaunt( ) - Jaunt helps provide a temporary Thaurussian effect to set up potential combos. However, it warns your opponent of the impending combo, so a well timed loatheb can stop you.

    Royce - Royce is a minion that is a big minion with a disruption effect. This makes him incredibly powerful, and can even survive a turn without BGH.

    Enforcer - BRM - This card was made to give the Singer an edge in minion combat. It lacks a lot of direct hard removal, so this is meant to help with bigger cards like Ragnaros or Boom, provided it doesn't get sniped first. 

    Paper Boats - BRM - This is another card meant to disrupt the enemy. It utilizes turn, requiring you to have an attacking minion to disrupt your opponent, but it can break up a combo, or help you draw into your own.

     

    Posted in: Fan Creations
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    posted a message on [5th place CCC] Siras Terra, the Geomancer
    Quote from Gomelus >>
     I'm not gonna lie (and I said it a few times before): I got a bit salty lol. Missing the cut by 1 vote is discouraging. At least I take comfort in that people actually liked the concept. And behind the concept, there's consistency, balance, simplicity... I tried to aim for all of that (which every Hearthstone class should have) and I think that most of the times I hit the nail in the head.
     I didn't look at yours until now (I hadn't looked at anyones really besides the Bard, which I have my own rant on), but your very correct in the idea of Hearthstone cards needing simplicity. A lot of the entrants (and finalists) baffle me with how complicated they got so quickly. I beleive there was a basic card someone was trying to get through that was almost legendary quality.
    On the bright side, your class showed that simplicity can make it far, and (almost), reach the finals. I think that does a lot in and of it's own for other people who look at this competition for inspiration for the next one, and their own little projects.
    Posted in: Fan Creations
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    posted a message on Worlds Beyond Warcraft Phase V - Discussion Topic
    Quote from ruggedo >>

    I'm not sure if this is the right place but the complaint about the pokemon popularity got me thinking..

    Does anyone think that allowing a moderator of the Fan Creation forum be part of this competition is unprofessional and done in really poor taste? I have nothing against anyone here and most ideas have been great but it just runs along the lines of shady and feels like he has a potential bias/advantage compared to the unknown people that created decks. He also has knowledge before hand of the rules/requirements for the competition and who knows what other advantages mod privleges bring to a competition like this. Maybe I'm the only one who feels this way but its really hard for me to enjoy competitions when I see something like this happen.

     I don't like it to be honest. I don't want to sound salty, but it did rub me the wrong way when I realized this. He does get a wild card vote, and while I doubt Asylum is one to do anything dishonest (<3 you buddy), it kinda put me off.
    As others have said, it likely doesn't have that large of an impact on anything, the card design and theme matters more in the end-all be-all of things. 
    Posted in: Fan Creations
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    posted a message on [5th place CCC] Siras Terra, the Geomancer

    Gotta agree with Zerwa. I like this one better than 3/4 of the finalists so far 

    Posted in: Fan Creations
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    posted a message on The Singer (6th place, Phase IV)

    Prelude

    Hey everyone. Firstly, let me thank everyone who voted for me over the course of the competition, I was surprised to have made it is far as I did, especially on my first go doing something like this. Next I want to thank a few individual people, notably my friends Mariah and Shields, who both listened to me spout ideas over and over throughout the course of the competition. I'd also like to thank Zarthdroid, a kind fellow who messaged me after my first submission, and helped provide a lot of insight when it came to balancing the class.

    I'll be honest, I doubt I'm going to finish TGT and LoE. I've used up most all the art I can find for the hero, and a lot of my ideas as well. I'll post thoughts I've had if people want to hear them of course. 

    The main reason I'm making this thread is to get feedback on individual parts of the class. This was my first time (didn't have time to make the last Class competition), and evidently people liked the class to make it 6th, but I honestly am not sure what about it was likable. I also can answer questions as to why I did what I did, or things related to the theme.

    Without further ado:

    The Singer

    The hero is Red, the protagonist of the game Transistor. She is a badass redhead, who carries around a giant mysterious blue sword, fighting bad guys in the futuristic city of Cloudbank. She was formerly a singer, who lost her voice in an attempted assassination, and now just kicks a whole lotta ass. 

    Hero Power

    The hero power is based off of Reds trusty sword. It is always with her throughout the game, and made sense to make it her hero power. Naturally she would never replace it, so this is the only weapon in the class.

     

     

    Mechanics

    Turn and Cache are the two class mechanics. Both of these are meant to reward proper ordering of a turn, and creating choices based off of which effect a player would like to get from a card.

    Example Cards

    These cards show off the class the best in my opinion. Breach shows the Turn mechanic, and it's applications to allow various utility from spells. Sybil shows the Cache mechanic, and its power, but also it's slowness. Signals shows the disruption part of the class, and is personally my favorite card in the set. 

    Basic Set

     

    Classic Set

     

    Naxxramas

     

    Goblins vs Gnomes

     

    Imgur Link: http://imgur.com/a/nuL7l

     

    Blackrock Mountain

     

    What's Next

    This is just a tease at to what I'm thinking of doing next. Feel free to comment and let me know what you'd like to see :D

    A solo adventure based around going into the Darkest Dungeon :D

    A tinker class with this potential hero power

    A Timewalker class with the wonderful Chromie :D

     

     

    Posted in: Fan Creations
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    posted a message on Blizzard does itself a disservice by removing an entire set
    Quote from MalakyEx >>
    Quote from DeadlyKittenMtl >>
    Since Blizzard is charging people money to build those collections, they are not going to be happy customers if all their good cards suddenly turn into jank.
    Which is exactly what they did by throwing the aforementioned collections down the dumpster (=Wild).
    Blizz -  "We're adding a new format with a more frequently changing meta"
    You - "So your throwing our old cards away?"
    Blizz - "Nah, you can still play just as you are now, we're just adding a format where you can only use specific card sets"
    You - "My cards are now worthless trash and your stealing our money"
    Blizz - "...."
    Edit: All hyperbole and satire... mostly
    Posted in: General Discussion
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    posted a message on Blizzard does itself a disservice by removing an entire set
    Quote from Frostraven >>
    Quote from achan1058 >>
    Quote from Frostraven >>
     Width.

    Magic the Gathering has 1300 cards in the current standard -- and there's room for at least 2500 balanced cards in one standard set.

    Functional duplicates of other cards at higher costs...

    Ethereal Darkcaster: Change your hero power to Shadowform

    Auchenai Necromancer: Your opponent can't restore health

    Auchenai High Priestess: Your spells and abilities that would restore health deals damage if used on enemies

    Exarch Maladaar: ALL spells and abilities that would restore health deals damage instead



    ...
    Sure.
    You might not have played all of them.
    But... damnit -- there's room for all of them within the same standard.
    Some of these cards will still be objectively better most of the time. There's only ~20 decks or so that can be in the meta, no matter how you design it. So effectively it's still going to be either power creep or a weak expansion. Let's suppose for contradiction that you somehow magically make it work, what next? You can't go infinite like this.
     "Some of them will be objectively better most of the time"...

    Wait. What?
    Did balance become hard all of a sudden?
    In a digital game where they can patch balance on a weekly basis, and track millions of games played each day?

    They're just lazy for not balancing the game better, and unlike Magic the Gathering, they can retcon cards literally all day long -- they could change any one card ten times in one single day, change a card 10 000 000 players own, without any effort.
    They've got Wizards of the Coast's wet dream come true -- and they're not even trying to enjoy the benefits.

     Balance is hard, you evidently haven't tried to design a game before. And what does balance mean in the sense of Hearthstone anyways? Cards like Shredder and Boom get nerfed, then people complain about Challenger and Minibot, they get nerfed, people complain about combo and Voidcaller, they get nerfed, eventually every card will be wisps.
    Blizzard has said it is their design philosophy not to change cards, this isn't laziness, this is them sticking to their guns because they can foresee the repercussions that other people don't. 
    Posted in: General Discussion
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    posted a message on Blizzard does itself a disservice by removing an entire set
    Quote from Human_Guy >>
    Quote from Allusivetable >>

    So your solution is to delete cards entirely.... Thank god you don't work at Blizzard. 

    At least this way we have a different mode to use the cards in 

     

    TGT was a great expansion if GvG/BRM didn't exist. Not just poisoned blade, that will always suck, but cards like gagetzan jouster, may see play instead of chow, for one example 

     STANDARDS ALREADY DELETE CARDS ENTIRELY! 
    Sarcasm is not your friend apparently.
     But standard doesn't delete cards. Actually, no cards are deleted, there are 2 (!) formats, one with recent cards, one with all cards. You can still always go to your collection and look at Dr. Boom. Your suggestion, that is impossible.
    Logic is not your friend
    Posted in: General Discussion
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    posted a message on Blizzard does itself a disservice by removing an entire set

    So your solution is to delete cards entirely.... Thank god you don't work at Blizzard. 

    At least this way we have a different mode to use the cards in 

     

    TGT was a great expansion if GvG/BRM didn't exist. Not just poisoned blade, that will always suck, but cards like gagetzan jouster, may see play instead of chow, for one example 

    Posted in: General Discussion
  • 5

    posted a message on Blizzard does itself a disservice by removing an entire set
    Quote from Human_Guy >>
    Quote from eliasfajardo >>

    Do you know of MTG???

    That's the world of TCGs/CCGs

     Ah the good ol Mtg does it argument. A good opportunity to use the ctrl+v option: 
     Since all the people are constantly repeating the mantra of "there was no other way", "MTG does it so it must be gods will" and other bullshit over and over again without actually using their brain I am going to make a list now that I can copy paste all over, to save time:
     
    1.  This game is not MTG.
      Mtg does Standard mode, since it is a PHYSICAL CARDGAME. There you cant buff/nerf cards easily. So it makes sense to do this in MTG but not HS that is DIGITAL ONLY!
    2. Instead of Standard mode we could have monthly buffs and nerfs. 
      Since this is a DIGITAL card game, blizzard could have solved a lot of MTGs problems by simply BUFFING and NERFING cards. But instead they went the "basically ban" route from the beginning (I mean Warsong Commander might as well say: can not be played now) So we don't even know how this game might look like if there was someone in chargethat can do slight stat adjustment on a regular basis.
    3. ALL HS expansions so far are intertwined and cant be simply ripped out without leaving an unplayable mess.
      All I need to say is Gorillabot A-3. There is no point in getting rid of 2 expansions when EVERY SINGLE expansion has been made to synergize with the previous and next ones. Expansions would have needed to be made in a way so that they are enclosed in themselves so they don't invalidate the next expansion if they leave rotation. 
    4. There are plenty of ways Standard could have been implemented differently.
      They could only ban certain cards and not entire sets. Or ban sets but convert key cards that are important to basic set. Or they could throw all now important cards into a new "basic" set which then would be the set that stays for ever. 
    5. Wild mode will not be balanced, watched or played. It is basically a bigger brawl mode.
      Right after release people will still play wildmode but after a few expansions there will be more and more people that dont have ALL the cards, so wild will become a no go area.  Just like Deck construction brawls are unplayable now for new players if they require some really aweful niche card that no one ever uses. 
    6. Standard will also be the only mode that is allowed for tournaments, gives points or is displayed to your friends etc.
      So much for "we care for both modes". No, Wild is clearly second typ citizen and will be treated as such.
    7. If a new player wants to play Naxxramas encounters he can no longer buy them... and subsequently there is no guarantee that blizzard will allow players that already own Naxx to play them for ever or if shut it down to save server capacity. 
    8. People may refer to a "rotation" but infact your cards are GONE.
      Maybe in the future you will get a 3/3 mech that restores 8 to your hero again... doesn't mean that you can use healbot though. You will have to buy a SECOND healbot and play with that one instead. But in wild you now an have an ultra heal deck with 4 healbots. But I guess that is not a "1-2 turn kill combo" so blizzard doesn't give a shit about balancing something like that.
    9. Balancing as a whole will probably cease to exist (even more than currently). 
      Why would Blizzard bother to nerf cards now? Not only in wild but in standard? They just need to WAIT a year and they are gone anyway. That is about the time frame Blizzard takes to nerf stuff anyway, if ever.  So did you enjoy waiting 8 months for Undertaker nerf? Have fun with stuff like that x10.
    10. Arena is going to stay unbalanced as ever. 
      They cant even be arsed to balance wild. So why would they ever bother with card rarities or class balance in this mode? Just Paladin and mage forever. Not to mention that broken combos that can occure in wild might even be worse in Arena (Murloc Knight and Kvaldir Raider are cards that on their own win games in arena for example).
    11. Finally If you want to compare this game so badly with other games, then how about League of Legends instead?
      Both are F2p,in both you collect something (champions/cards), both are probably biggest of their genre and mostly they are both DIGITAL. So what would be if LoL were to ban all older champions form ranked solo Q? You cant play with all your champions you bought skins (golden cards) for competitively any more. But I guess you can play twisted treeline if you are a masochist. But even then you cant really play for long, since the new champions from the new set are not balanced to be beaten with your old ones, so you can't really play there either. Suddenly Standard does sound kinda like a scam doesn't it?
      Unlike HS, LoL does balance and update older champions, game mechanics, runes, talents, basically EVERYTHING in the game. Don't you think that blizzard could do some buffs end nerfs instead of just banning everything. 

    So if people please could give some actual good arguments for standards as opposed to copy pasting the same "but but MAGIC does it" over and over again, that would be nice.

     This is going to be fun
    1. You are correct, Magic is physical, Hearthstone is digital
    2. Monthly nerfs and buffs - Blizzard has stated repeatedly they hate changing cards. Literally each time it happens, they say they don't like it. But moving on from what Blizzard does and doesn't like, theres another thing to look at - and that is what is coming down the pipeline. For example, if Blizzard had looked at the game last July, and been like 'no one plays paladins secrets, we should buff them' and subsequently came out with Mysterious Challenger, it would be even more broken. Then, you'd have exactly one month to pinpoint which cards are the biggest problem, and how to nerf them. 
    Now lets look at Warsong Commander. This is a card that had already been nerfed in beta, and was now causing problems again. People pointed to the Berserkers, Patrons, and Commander as the problem. Others just said the deck as a whole was bad. Blizzard killed Warsong Commander, but notice, the Patron deck still lives on in a different form, and cards like Dreadsteed (initially intended to be a neutral Naxx card) no longer have to be delayed due to a completely different card. Nerfing is not as easy as it seems to this community.
    3. This is the case for certain tribe minions, but not all. This is more of a tribe by tribe basis - mechs are highly synergistic similar to Murlocs, while beasts and demons can escape by losing a few cards. The Gorilla bot isn't unplayable, but it is not nearly as optimal as it may have been. This is the same thing that would've happened if cards had been nerfed a month after release (people screamed about mech mage when it came out, if they had nerfed it, then Gorilla bot came out, it would've been dead on arrival)
    4. On this point you must think from a few different perspectives. First think of the new player, who jumps into the game, and sees 2 modes, Wild and Standard. Wild mode says you can play anything in the game, Standard says you can play anything besides a list of cards. A list that would only get longer as expansions rolled out. Imagine that list simply from the start of hearthstone, including unleash, undertaker, gadgetzan, boom, shredder, mad scientist, sludge belcher, loatheb, challenger, patron, commander. As a new player, you don't understand what any of this is, and it gets overwhelming. So you stop playing.
    Or, if you threw important cards into a new basic set.... what cards are good enough to go in there? Ice Rager? Cogmaster and Mechwarper? Does the set continuously grow each time something is rotated out?
    5. The thing here is that, that's not always true. Unfortunately unless you have a time machine, you can't back up this point. Some people may see a kickass deck they wanna try, and they will. Decks like Oil Rogue, Mech Mage, are very common heavy, with only a few legendaries, and are competitive to a degree. And in this sense, older players who do enjoy those decks, can go play them. If the cards had simply been nerfed, they would never be able to play these decks ever again (RIP Miracle).
    As for Tournaments, wild tournaments -will- happen. Organizers are still experimenting with other formats. There was a team draft match earlier this month, a place near me did a 'standard' tournament already, and there is a weekly Tavern Brawl one somewhere on the web. Wild will be done just as much as those, but it will not be the dominant one.
    6. Standard is only allowed to give points to the WCS. This only affects a small .01% of players for the most part, as a majority of Hearthstone players will never make it to that point in the game. It really isn't as big of a deal in the amount wild gets played.
    As for displaying to your friends, this is the only point I can really say I agree with, it would be a nice toggle to display either, with a W or S as an indicator.
    7. Blizzard has said they may use Naxx in the future, they just do not have definite plans. I would recommend Ben Brodes video on announcing features, as they could be planning something that they're just not 100% on yet. And they won't take away players ability to play them if they do own them, because Naxx is not set up on individual servers than other game modes. They are all hosted on a conglomerate of servers, taking Naxx out wouldn't affect server load, especially because theres likely only a few people doing it at any given time as is.
    8. Again, this cannot be proved without a time machine. Blizzard has stated that they have yet to determine the affects of reprints. It is possible the situation you described arrives. It is more likely, (especially if Blizzard takes from magic in this regard), when a card gets reprinted in a set, you will be able to use that card again in standard, it will just have an updated watermark detailing the newer set. Nothing is GONE.
    9. This goes back to the design philosophy of not wanting to nerf cards. And this isn't laziness mind you, it's easier to Warsong Commander nerf a card each time people complain than to actually have to sit through the constant criticism. But a metagame is an organic thing, take a look at Tempostorm week after week for a solid example. Remeber when LoE came out, and Renolock was the big thing? Then Secret Paladin and Druid rose back to the top? Suddenly Patron and Zoo where good again too, and of course Renolock does well against both those decks? Nerfing a card interrupts that flow, the cycle of decks in and out of the top of the metagame. If you try to 'balance' something, instead something else just rises to the top. A better way to balance is to introduce new tools to deal with a problem. They brought in Chillmaw and Twilight Guardian in the wake of patron, and added a deck that stood a chance to it.
    10. There is a quote out there where they mentioned doing expansion specific Arena stuff. This again goes into the 'planned but not announced' catagory - fix ranked mode first then Arena. And to retierate, balance by introducing cards is better than nerfing. Newer sets make murloc knights and raiders less common.
    11. The thing is Hearthstone is not a MOBA. We can compare it to Dota or LOL, sure, but that is like comparing tacos to a fine plate of spaghetti. They're both food, yes, but they are different types intended for different occasions and people. And just because I put lettuce on tacos does not mean my sphagetti needs it. As is, your comparison is flawed as is. Your say "what if Lol banned all older champions from ranked solo Q" when it should be "What if Lol added another solo Q where older champions are not allowed". 
    Even better, people will continuously say Wild will be an unbalanced mess... and cards like Dr. Boom will run ramapant. But if Blizzard is cycling Dr. Boom, there will need to be other big minions, and if there are other big minions, Blizzard will need to give players ways to deal with them. And those ways can be used on Dr. Boom. So no, Standard doesn't sound like a scam, it sounds like a different way to play for different people. 
    People compare Hearthstone to Magic because they are the two biggest card games in a physical and digital sense. Both are wildly successful, and both are looking to continue their success, so copying parts of Magic into Hearthstone, and visa versa should be met with intrigue, not hostility. Is every part of one game going to work in another? No, but cautious optimism is better and more healthy than expecting to be scammed out of money, and blaming magic players for 'ruining their game'.
     
    Posted in: General Discussion
  • 0

    posted a message on Worlds Beyond Warcraft Phase IV - Poll Topic

    Ugh, good job guys :D

    Im surprised I made it as far as I did, Transistor seemed like an edge case at best but thanks everyone who voted :P

    Cant wait to see what the others do

    Posted in: Fan Creations
  • 0

    posted a message on Big hit for invested money (600 Euro plus)
    Quote from Mugx >>

    Am i the only one who's actually hyped about the updates?

     Not at all. It just happens that people who are upset tend to be more vocal than the people who are content.
    Posted in: General Discussion
  • 2

    posted a message on Worlds Beyond Warcraft Phase IV - Submission Topic

    Naxxramas Card 

    Goblins vs Gnomes Cards

    Blackrock Mountain Cards

    Tokens

    Card Explanations

    Irritator - Naxx - The Irritator was meant to fit with the theme of Deathrattle that came with Naxxramas. Throughout the game Transistor, when you kill a Process you must kill the cell that spawns from it to make sure it dies, or else it respawns. Instead of doing this on every Process, it felt better to make it a Naxxramas exclusive. 

    DJ Station - GvG - It wouldn't be GvG without at least one mech! I already have the Process tag on most of the minions, so this one is distinctly different by not being an actual creature. It is best compared to Ironbeak Owl, but what it sacrifices in immediate impact, it makes up with in higher health to perhaps get multiple uses from the card. 

    We All Become - GvG - This is another song card, a spell meant to disrupt the enemy with a rather odd effect. It's not direct removal, but can make clearing a board easier, especially if you use a card like Help( ). It combos great with Whisp. :D

    Luna - GvG - This is a card that is slightly better than Wolf Rider, with the added benefit of being a Process. It's helped (or hindered), by it's limitations when attacking. Without another minion on the field, it must trade, which may not always be beneficial with cards like Shielded Minibot

    Splash( ) - GvG - Another weapon buff card! I couldn't make a set without one of these, and this one is particularly interesting due to it's interaction with the other weapon buffs. It will apply the on damage effects to the other minions, so Hero Power + Splash( ) + Void( ) means three dead minions. This is balanced out however by the enemy being able to play around such combos with taunts and smaller minions, or even cards such as Harrison or Ooze if you try to prepare the combo ahead of time. 

    Recursion( ) - GvG - This card is made for a similar reason as cards like Ancestors Call and Astral Communion -- it may not fit a certain deck type, but it's sure as hell cool. It only returns three cards, so if you went first, you get the full hand, but if you went second you get a random three (and the coin is omitted). It is a powerful effect, so setting it at 5 mana made sense, on par with Nourish, however you get copies instead of drawing directly from the deck. 

    Enforcer - BRM - This card was made to give the Singer an edge in minion combat. It lacks a lot of direct hard removal, so this is meant to help with bigger cards like Ragnaros or Boom, provided it doesn't get sniped first. 

    Theme Explanation

    So at this point, I know not everyone has played the game Transistor, I figured it would be helpful to explain why some of the cards are as they are.

    Firstly, know that I will do my best to avoid spoilers to the actual game, but will not be able to avoid everything and there will be some spoilers.  I highly recommend going and playing it for yourself. Seriously, it is a work of art by Supergiant, and is well worth the $15 or so. 

    So, when you first start out the game, your playing as the protagonist Red, who has received the sword known as the Transistor after a failed assassination attempt by a group known as the Camerata. The sword itself absorbs peoples 'Trace' into it's data, and uses that to create functions, or it's abilities. Hence why all her spells have ( ) at the end, they are functions of data similar to what programmers use. 

    Red, who was a popular singer in the city of Cloudbank, lost her voice during the attack, due to to the Transistor taking part of her Trace. This is why, despite being named Singer, the class itself has very little to do with music. The closest I have done is naming abilities off of the songs, such as Paper Boats, We all Become, and Signals.

    The enemies you fight throughout the game are known as the Process. They come in many different forms and types, and you play as Red to defeat them. I used these as her minions, as they provided enough variance to be able to make many different kinds while also keeping a unique theme. 

    Mechanically the game is an isometric action game, where you run around with a set of 4 abilities,combining them to defeat your enemies. The 4 abilities are entirely customizable, and abilities you haven't used can augment the abilities you did use. This is meant to be shown with the weapon augment spells like Void( ) and Splash( )

    As you fight however, you can pause the game and enter a Turn( ) state. This allows you to plan out the next few moves, and then they'll play out in real time. This is where the inspiration for the Turn and Cache mechanics came from, namely in affecting the order of the players turn.

    Anyways, I hope this provided some insight as to why the class is as it is, and I hope you enjoy the cards themselves :D

    Classic Set

    Basic Set

    Thank you everyone for reading. I honestly did not expect to make it this far in the competition, but doing so has meant a lot. This goes to everyone who has helped me in the discussion threads, and all the friends who have had to listen to me ramble about this for weeks on end, and deal with me spouting out ideas and writing them down on the spot, only to say they're terrible a few minutes later. So once again, thank you! :D

    Posted in: Fan Creations
  • 1

    posted a message on Worlds Beyond Warcraft Phase III - Poll #1
    Quote from Asylum_Rhapsody >>

    Good luck, everybody! ^_^

    Oh, and just so nobody freaks out and y'all know in advance, the results of this poll WILL NOT be made visible until the second poll has also concluded. More dramatic that way. ^_~

     The suspense!
    But yes, good luck everyone! :D I think everyone still here is a valid contender to move on.
    Posted in: Fan Creations
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