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    posted a message on Can’t start a game with the new Murloc Deamon Hunter Hero

    Everytime I try to start a game with the new DH Murloc I get an error message to try again later. All other modes and heroes seem to work fine, anyone else having the same issue?

    Posted in: General Discussion
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    posted a message on Leeroy jenkins hero skin

    I mean he still looks pretty neat and if you main pally its good to get some change in every once in a while. I am still sour from not having got the Cyber or Flame-Uther when they were out so another character is always nice.

    Posted in: General Discussion
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    posted a message on What’s your lowest played class?

    Priest by far; 28 Wins only as I could not bring myself to play with Anduin other than for the odd quest before they've added alternative characters.

    Posted in: General Discussion
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    posted a message on The most synergistic comp for PvP post-patch
    Quote from Bento2015 >>
    Quote from kwikill >>

    I suppose they felt what it was before, triggering on first damage only, was too weak, hence the buff in the first place.

    As for how I'd nerf it? Well, if simply reverting the buff is out of the question, make the effect an actual attack instead of a ranged effect.

     Nice suggestion or trigger only with beasts.

     The attack one and with beasts would be the best idea imo, him just attacking still would be to otkish on t1 and only with beasts it would do the same. If both methods are implemented he might become a nice niche hero in beast combs and not an auto-include in literally 90% of matchups.

    Posted in: Mercenaries
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    posted a message on thoughts on Murky?

    I love him with Mutanus and Old Murk-eye. If the opponent does not have an imidiate out against one of the mercs with non-attacking damage it can spiral out of control quite fast, the +10/+10 of Murk-Eye's spawn combined with the healing buble is definitley neat and Mutanus tanks a lot with the -damage buff. The 2 10/10 spawns of Murky combined with Murk-Eye's Rush can knock down any Blue by T1 by surpasing taunts with Murky's spit and even gets some reds and greens if the enemies are under 10 attack to let the spawns live after their initial attack. 

    I just hope for Murlocs to get one or two reds finally. Just base them around the variety of Blizzcon Pets such as the Murloc Illidan, Paladin Murloc or the Alliance/Horde ones. 

    Posted in: Mercenaries
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