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    posted a message on New Druid Minion - Ironhide Direhorn

    I wouldn't be surprised if this card turned to be common to see around. It's a 7/7 do nothing the turn you play it yeah, but the problem with druid is the ramp, so they can drop it early and if you aren't an aggro player you need to kill it ASAP or it can really get out of hand, and that means that you need to use hard removal that could be needed for bigger threats later or trade with it giving breathing room to druids to reach late game where they can be really powerful.  Even if it doesn't make the cut for constructed it can be a nightmare in arena where it's harder to remove those kind of threats. Also it's really op for it's rarity. I would expect a rare card to have that effect instead of a common but that's not so relevant.

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Immortal Prelate

    I thought that this card will be awesome but on second tought, maybe it will have some problems. How does it work that part of enchanments?  Because that can mess up this card. The enchantment are in the same order that they were applied or is random? because if in the game you used dark conviction and then blessing of might, if it isn't keept in that order it can be really bad. Also for example the enemy can use something like hunter's mark to make it less threatening or sap and corruption (much less probable) and is a lot easier to deal with it and also there are the really common silences. Also if it will keep every change of stats you can't (or shouldn't) use equality/consecration combo because it will pass from being a big minion to a 1 health minion for example. Also, status will get saved? for example, if the enemy freezes this minion and then kills it, when you play it, it would start frozen?. It has a lot of potential for sure but i don't know if it will be so powerfull . Also if this really get popular, faceless manipulator can be really common as a tech against it. Faceless and then silence can be a really huge blow.

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Immortal Prelate

    This card is going to be awesome to play with and without a doubt will be a must craft for me from day one. with crystology it's easy to fetch em and with things like spikeridged steed and blessing of kings you can use call to arms late game to summon 2 really strong minions or 3 if you use for example faceless manipulator. the only problem will be silences but  I still think that it will be part of a really solid deck.

    Posted in: Card Discussion
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    posted a message on [Rank 3 to legend] Aggressive even paladin

    Well im not the OP but you can't include Ziliax because it's not even costed and the vicious scale hide I don't know if it's good enough to include, alone it doesn't have a great impact on the board and If you don't have any synergy on hand or valanyr it can be a dead draw. But there's a chillblade champion in the deck to give lifesteal to the corpse takers.

    Posted in: [Rank 3 to legend] Aggressive even paladin
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    posted a message on Should I disenchant my golden Floop's Glorious Gloop?

    You should wait at least until the next expansion. That way you will not open again and you see if this get a powerfull synergy with a card from the next batch. If you like druid I think you should keep it even longer, It will be in standard for a while and it can be an important card for a future deck.

    Posted in: General Discussion
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    posted a message on Boomsday Malygos OTK Rogue

    I'm not the op but It's having a necrium blade equiped with 1 durability,play kobold illusionist with the only minion in hand being malygos, atack with the weapon, use prep and then necrium vial on kobold and then kill kobold with backstab . That way you have 4 malygos in your board and 4 mana to use in spells to kill the opponent.

    Posted in: Boomsday Malygos OTK Rogue
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    posted a message on Which deck is the safest craft now?

    There are not 100% safe crafts when you are talking about decks. There are for examples decks that even if they don't loss any cards, the meta  change, so It could be that the next expansion the deck doesn't have any further support so it falls out of the meta because of new decks. Take for instance taunt druid. It's not like it lossed cards or something but it isn't really present like in the past. Before a lot of people even teched overspark against it and now it's rare to face that deck (at least in my opinion, Im at rank 4 but I haven't face that deck in a while). So yeah malygos and baku are safe crafts because they form part of a lot of decks and it's probable that one of them is still around in the next exp, and they are going to be around for a while so it's probable that they are going to be a part of a deck in the future, but for a whole deck it's really hard to say. In my opinion it's better to keep climbing with the decks you have for a while and save that emeriss and some dust for the next expansion to craft cards for a deck that you really like. Unless there are a deck that you REALLY want to play already. Then it's worth it to dust it and craft what you need. It's a game so you should enjoy yourself.

    Posted in: Standard Format
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    posted a message on Dust golden soularium?

    Ok thanks for the answers guys, I supose I will keep it for a few expansions then to see if it get some support or form part of a really good deck later or something. Even if it doesn't, I can always dust it later so it's not a big problem keeping it for a while.

    Posted in: Card Discussion
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    posted a message on Dust golden soularium?

    Hey guys, I have recently packed a golden solarium and I don't know if I should dust it. I mean, the card it's great in zoolock but i don't really like that deck and in other decks you risk discarding some great cards like Dk guldan or you draw 3 good cards and you can only use 2 or even just 1 and discard a really good card that could have really helped you later. I should dust it and craft for example Genn graymane and work toward even shaman or even warlock (and it would be a future investment for decks that will use him later), or a hero like DK Rexxar or DK malfurion?. Or maybe even some epic techs like void ripper and blood knight?. What do you think?

    Posted in: Card Discussion
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    posted a message on solved

    Well, it has been a while since I played arena but I would recomend using help for the draft at least while you get the hang of it. The draft is really important and a lot of times is easy to make mistakes because some really good cards in constructed are terrible in arena. You can use tools like the tier list of the website thelightforge.com or heartharena of overwolf I think it was. That's gonna help you with the draft and I think it will improve your winrate.

    Posted in: The Arena
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    posted a message on Looking for some games

    Well there are some really good games that don't have really high requirements, you could try for example The Binding of Isaac, Enter the gungeon, Nuclear Throne, Spelunky, Tomb of the necrodancer, meatboy, cuphead and undertale to name a few. See if one of them grab your attention. These, in my opinion at least, are really good games.

    Posted in: Other Games
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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Done

     

    Posted in: Players and Teams Discussion
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    posted a message on Looking for deck building advice for zoo+glinda mech deck

    At least in my opinion you should add Replicating menace, it can trade and generate tokens that could help you manage the board but the most important thing is that if you can play glinda + 4 mechwarper then you can magnetice menace for free to make either a huge board of mechwarpers or if you have an active mech buff it a lot and then you can kill your opponent if he don't have taunt (for example if you trade all your other minions to a taunt leavin only a mech), also you can add skaterbot to magnetice to your mechwarpers or using it alone a lot (wathever is faster depending on the board of your opponent) with glinda and clean the opponent board. These 2 cards are deffinetly worth a try.

    Posted in: Wild Format
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    posted a message on shudderwock without grumble?

    Maybe a little late but the most probable thing is that your opponent had played Tess Graymane at some point in the game, so when he plays Shudder it also activates the battlecry of tess replaying all the shaman spells and summoning the minions that he played from your class, so every unstable evolution he casted before is casted again.

    Posted in: General Discussion
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    posted a message on shudderwock without grumble?

    Without grumble you could only try things like buffing shudderwork with battlecrys like corpsetaker (with alkair or something that have windfury) and the card with the battlecry of gaining 10 atack or wathever that improve stats and saronites to try to get some big shudderwork and push for damage in the next turn, or the battlecries that improve the stats for other minions like fungalmancer and bonemare to push for lettal with the board you have, or something like improving your board for example with the battlecry of DK thrall or something. I don't know if one of these ideas could be really viable but you can try to experiment with what you have.

    Posted in: General Discussion
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