While I would like rewards for both formats I don't think it would be a good idea to have that in the game. While Wild is fun is a really expensive format for a new player and it would be kind of unfair for newer players. What I would like is to have something like different rewards for each format, maybe wild cards or wild packs or something.
While I think that this expansion was great, three cards really made me hate it. Archmage Vargoth, darkest hour and Snip Snap. In standard even when there were less cards because of the rotation, some really good decks were brought up and it was really interesting while also having more room to grow with future expansions so I quite enjoyed it, but in the wild side of things big priest wich is one of the most hated decks was really improved with vargoth, another really high roll deck was created and then snip snap brought the annoying otk (or close to it) for warlock (and other classes but mostly warlock) that can happen as soon as turn 5 or 4 with the coin. I mean common. Wild is almost always ignored and those kind of things make the wild experience kind of suck.
So I was playing wild right now, I was playing against a priest and everything was great, but then after a psychic scream from my oponent the cards from my deck turned invisible and unplayable? any reason for this or it was just bad luck? Here are screenshot of it
Yeah it can be really frustrating with a bad player as a teammate, for example I was playing it earlier and the first time I played I got priest and in the few first turns i got 2 divine spirit and inner fire. I was like ok this gonna be easy. Then the boss exhanges our hands and I was like ok no problem, the combo is still there, and then the other player play inner fire to get 1 MORE ATACK on a random minion. I insta conceded that one.
But also when the other player is good or decent it can be really enjoyable.
My favorites buffs are crystology and glowstone. I mean, crystology is a really good card right now but at 1 mana is gonna be a beast. I really like it as it is and now it gonna be better. And the glowstone one is awesome, I play handbuff in wild and is one of my favorite decks, it's a blast to play and that mana difference will help to make the deck better.
DAMN, now I regret to have dusted a golden prep a few months ago, I had already the 2 normal copies and I nedded the dust so I didn't think much about it. Well, I suppose that I will save all the bling bling cards that I get from now on.
will I get dust for these cards if I craft them now? especially the legendary?
Not this time dude. That was because the other cards were sended to the hall of fame. This time you will be able to disenchant them and get full dust refund, so at most you can craft them, play with them for a while and when the nerf happens you can disenchant them without a loss. The good thing is that if you have extra copies of those cards you can disenchant them all and get the full cost, so if you get another miscreant for example and wait for the nerf to disenchant them, you will be able to get 40 dust for each of those, or if you have one of them golden it will be quite the amont of dust.
First of all I think that the problem with rogue atm is raiding party because it's so CONSISTENT, it fixes the curve of rogue so it always have a really strong 4 turn and if you have also other good cards in your hand (like Leeroy) it can snowball out of control. A card like waggle pick have much less impact in later turns, while in turn 4, it's hard to have answers for that. I think that leeroy is not the problem itself, it's the synergy that it have with the rogue class at the moment. Leeroy in curve after waggle pick from raiding party (wich will also allow you to play dead coursair the turn you play waggle) is really strong and because the raiding party is so consistent it make it happen more often than it should do. There are classes that can be as strong as rogue or more but the problem is that they are much more deppendant of mulligan/draw, while if you get raiding party early as a rogue, you can play on curve early without problem. To further the issue, there are much less card that can match that power level because of the rotation so the difference in strenght level is much more apparent.
I hadn't faced nomi priest before and I was really surprised, I wasn't expecting so much draw so quickly and that deck runs so many card that can help you stabilze or as removal with pyro that I wasn't ready for that at all. Is that good or my oponent just had good draws and the deck don't go usually so smoothly? This is the replay of the game that I played and I don't know if I could have done anything differently to help me get the win but it seems hard. https://hsreplay.net/replay/AWBVAowcWUTkiCnFY5ShsC
Miracle priest is very slow, u could have pushed more aggressively. Your deck looks very weak and filled with "bad" cards. Post the list if you want me to improve it
The problem was that because I hadn't faced a lot of priest lately I didn't know what deck could be, so I didn't know if I should have gone all in or manage my resourses until I knew what I was facing, and when I knew what kind of deck was, it had the ball rolling and it was hard to recover. Yeah I know that the deck has a lot of cards that are not so normally seen but they actually work pretty well together. That homebrew taked me from rank 15 to 5 with 67% winrate and that was while I was still refining it along the way,(I think that is in the 1.7 version or something like that) so not too shabby. Thanks for the offer but improving your decks is part of the fun on hearthstone so I'll see what I can improve on that deck in the future myself.
I hadn't faced nomi priest before and I was really surprised, I wasn't expecting so much draw so quickly and that deck runs so many card that can help you stabilze or as removal with pyro that I wasn't ready for that at all. Is that good or my oponent just had good draws and the deck don't go usually so smoothly? This is the replay of the game that I played and I don't know if I could have done anything differently to help me get the win but it seems hard. https://hsreplay.net/replay/AWBVAowcWUTkiCnFY5ShsC
I used incognito mode on chrome and that worked for me. I think that you can also try to log off of twitch and then clean your browser of cookies and try again. maybe that will also work. Give it a try and see if that solves it.
what?!? Common, I just recently crafted aya with the dust from HOF to improve the cuttlas/jade rogue I was working on and now they just nerfed that deck that it isn't even common -.-. I was really expecting to get some great games with that deck after the hype for the new expansion had faded, but that sadly will not be the case.
2
While I would like rewards for both formats I don't think it would be a good idea to have that in the game. While Wild is fun is a really expensive format for a new player and it would be kind of unfair for newer players. What I would like is to have something like different rewards for each format, maybe wild cards or wild packs or something.
0
While I think that this expansion was great, three cards really made me hate it. Archmage Vargoth, darkest hour and Snip Snap. In standard even when there were less cards because of the rotation, some really good decks were brought up and it was really interesting while also having more room to grow with future expansions so I quite enjoyed it, but in the wild side of things big priest wich is one of the most hated decks was really improved with vargoth, another really high roll deck was created and then snip snap brought the annoying otk (or close to it) for warlock (and other classes but mostly warlock) that can happen as soon as turn 5 or 4 with the coin. I mean common. Wild is almost always ignored and those kind of things make the wild experience kind of suck.
0
Battletag: done
Region: NA
Trade only? : yes, you go first.
0
So I was playing wild right now, I was playing against a priest and everything was great, but then after a psychic scream from my oponent the cards from my deck turned invisible and unplayable? any reason for this or it was just bad luck? Here are screenshot of it
0
Battletag: done
Region: NA
Trade only? : yes, you go first
0
Yeah it can be really frustrating with a bad player as a teammate, for example I was playing it earlier and the first time I played I got priest and in the few first turns i got 2 divine spirit and inner fire. I was like ok this gonna be easy. Then the boss exhanges our hands and I was like ok no problem, the combo is still there, and then the other player play inner fire to get 1 MORE ATACK on a random minion. I insta conceded that one.
But also when the other player is good or decent it can be really enjoyable.
0
My favorites buffs are crystology and glowstone. I mean, crystology is a really good card right now but at 1 mana is gonna be a beast. I really like it as it is and now it gonna be better. And the glowstone one is awesome, I play handbuff in wild and is one of my favorite decks, it's a blast to play and that mana difference will help to make the deck better.
0
DAMN, now I regret to have dusted a golden prep a few months ago, I had already the 2 normal copies and I nedded the dust so I didn't think much about it. Well, I suppose that I will save all the bling bling cards that I get from now on.
2
Not this time dude. That was because the other cards were sended to the hall of fame. This time you will be able to disenchant them and get full dust refund, so at most you can craft them, play with them for a while and when the nerf happens you can disenchant them without a loss. The good thing is that if you have extra copies of those cards you can disenchant them all and get the full cost, so if you get another miscreant for example and wait for the nerf to disenchant them, you will be able to get 40 dust for each of those, or if you have one of them golden it will be quite the amont of dust.
0
First of all I think that the problem with rogue atm is raiding party because it's so CONSISTENT, it fixes the curve of rogue so it always have a really strong 4 turn and if you have also other good cards in your hand (like Leeroy) it can snowball out of control. A card like waggle pick have much less impact in later turns, while in turn 4, it's hard to have answers for that. I think that leeroy is not the problem itself, it's the synergy that it have with the rogue class at the moment. Leeroy in curve after waggle pick from raiding party (wich will also allow you to play dead coursair the turn you play waggle) is really strong and because the raiding party is so consistent it make it happen more often than it should do. There are classes that can be as strong as rogue or more but the problem is that they are much more deppendant of mulligan/draw, while if you get raiding party early as a rogue, you can play on curve early without problem. To further the issue, there are much less card that can match that power level because of the rotation so the difference in strenght level is much more apparent.
0
The problem was that because I hadn't faced a lot of priest lately I didn't know what deck could be, so I didn't know if I should have gone all in or manage my resourses until I knew what I was facing, and when I knew what kind of deck was, it had the ball rolling and it was hard to recover. Yeah I know that the deck has a lot of cards that are not so normally seen but they actually work pretty well together. That homebrew taked me from rank 15 to 5 with 67% winrate and that was while I was still refining it along the way,(I think that is in the 1.7 version or something like that) so not too shabby. Thanks for the offer but improving your decks is part of the fun on hearthstone so I'll see what I can improve on that deck in the future myself.
0
I hadn't faced nomi priest before and I was really surprised, I wasn't expecting so much draw so quickly and that deck runs so many card that can help you stabilze or as removal with pyro that I wasn't ready for that at all. Is that good or my oponent just had good draws and the deck don't go usually so smoothly? This is the replay of the game that I played and I don't know if I could have done anything differently to help me get the win but it seems hard. https://hsreplay.net/replay/AWBVAowcWUTkiCnFY5ShsC
1
I used incognito mode on chrome and that worked for me. I think that you can also try to log off of twitch and then clean your browser of cookies and try again. maybe that will also work. Give it a try and see if that solves it.
0
Battletag: done
Region: NA
Trade only?: Yes, you go first
0
what?!? Common, I just recently crafted aya with the dust from HOF to improve the cuttlas/jade rogue I was working on and now they just nerfed that deck that it isn't even common -.-. I was really expecting to get some great games with that deck after the hype for the new expansion had faded, but that sadly will not be the case.