"Accused of: desertion, treason and identity thievery"
Cahir; From Gwent: Deploy: (battlecry) If playing as Nilfgaard (comparable to a class), trigger your Leader's (a "Legendary" that you always start your game with) Deploy ability.
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"Accused of: desertion, treason and identity thievery"
Cahir; From Gwent: Deploy: (battlecry) If playing as Nilfgaard (comparable to a class), trigger your Leader's (a "Legendary" that you always start your game with) Deploy ability.
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I love how people try to make Princess work when they are just bad cards, nothing will make them work and Deathwing Dragonlord is a bad card, most of the time enemy will Hex/Poly or kill it and clear the board after that.(Paladins ahem).
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Cannot discard, if your hand is already empty by turn 3.
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"Immunity is damage based" - ChristianBloodeyes, 2017
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Thats child abuse
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Im submitting a card that I'm also using in my Hallow's End expansion!
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1 Packlento
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Save dust for the next expansion since all of those you wanna craft suck. Pyros *might* be a viable card, but it's still a tempo loss in a certain way.
Same Idea here,
- Deathwing, Dragonlord : Will probably never see play
- Yogg-Saron, Hope's End : Nice card to have, in and out of meta but you really need to be sure that you cant/will play the card, I personally can't due to the RNG involved.
- Y'Shaarj, Rage Unbound : Gimmicky card, nice to have but not essential
- Pyros : The best option, that card will probably always have a spot in control mage deck, especially if Blizz manage re make standard highlander deck viable.
If you are free to play and dust limited, I would recommend to keep the dust for next expansion and craft a legendary both funny AND useful.
Edit: I really like your name, "JainaPwnmore" is really nice play on words. If it is an original from you, then well played
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I got both Patches the Pirate and The Caverns Below from packs, so I started out with Blizzard's recipe list, The Dig, before trying out some other versions. Blizzard's list lacks Youthful Brewmaster, so there is plenty of room for improvement. I wanted Thistle Tea to be good, but it costs too much, so many of the following lists cut it for other cards because Mimic Pod has much better flexibility due to its lower cost.
Dog's Rank 1 Legend Quest Rogue!
Quest Rogue Deck
by jmxd - Apr 6, 2017
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Minion (17)
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Ability (13)
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Dog's list is the highest rated Cavern list right now and was one of the first. The standout additions over The Dig are Youthful Brewmaster for bounce consistency, Swashburglar for card generation and pulling Patches, and Violet Teacher and Moroes for 5/5 token generation. While I'm glad to see Moroes find a home in a top tier deck, I don't quite regret dusting him as I've heard many people say they are cutting him because he felt like a win more card. (I will not be dusting any non-duplicate legendary from here on out though). I don't have Edwin VanCleef, so I wasn't able to try out this exact list.
Mkrr3 Quest Rogue
Quest Rogue Deck
by user-22980314 - Apr 7, 2017
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Minion (17)
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Mkrr3's Quest Rogue is the next highest rated Cavern list and the one I have played the most of. The Flame Elemental package of Fire Fly and Igneous Elemental adds some much appreciated consistency to achieving the quest and are good for generating more bodies to put on the board once the quest is complete.
[Legend] Ryzen's Elemental Vanish Quest Rogue
Quest Rogue Deck
by RyzenTV - Apr 10, 2017
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Minion (17)
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Ability (13)
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Ryzen is another Legend player and he added Glacial Shard and Vanish to his list alongside the Flame Elemental package with the three core bounce cards of Shadowstep, Youthful Brewmaster, and Gadgetzan Ferryman.
Token Bouncer (LEGEND quest rogue)
Quest Rogue Deck
by user-27980069 - Mar 22, 2017
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BorkBot piloted this list to legend and it is interesting because it cuts the Pirate package and adds cards such as Betrayal and Vanish, along with Glacial Shard, Doppelgangster, and taunt sources such as Bilefin Tidehunter and Defender of Argus. I intend to transition to this list if I have problems with Quest Warrior.
Some general observations:
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At least it was fixed before the card left standard... Oh wait ?
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Deck is not optimal, too much tech and bad ones,
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Wild always felt easier, less optimized decks with lower average skill level compared to the same rank in standard.
if have difficulties climbing it is probably either bad luck or that your deck is not strong enough.
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A quest warlock support card. Demon restriction is to avoid broken combo with Y'shraaji or other too powerful cards. It concern the demons you discarded that turn to give you more control over the summoned card.
original in the spoiler
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Learn to play, learn to play. Easy to say but when most of the other class either need to learn to play and tech you deck or switch to a different class/deck just to fight of one class it means that something is not right for the meta.
Like we had during gadgetzan, whenever you made a deck the question was: "How will it fare in the pirate warrior match up ?"
Now the only question is: "how do I beat off druid ?"
The problem with druid is two archetypes opposed : The best aggro deck and the best value deck. One of each would allow us to stabilize our mulligan and tech accordingly. If you tech too much for either one your drop rate drops for the other
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First time doing a fan made card.
Any advice ?
I have a lot of questions especially about the cost. Basically the card offer a 3 mana free spell in exchange of a conditional activation and a stat distribution very sensitive to removal. Without that stat distribution or with a taunt I think the card would be too powerful. Played with a doomsayer it create a dilemma in the opponent were even if they deal with the doomsayer they still leave an aggressive minion on board. Giving them more incentive to just let the doomsayer proc.
Frostbrood Sentry
Support a Dragon deck with Sindragosa. Quite easy to combo with Doomsayer. The aggressive stats can either be used to get a really good trade next turn or set up a next turn lethal. Three health make it easily removable to compensate for the strength of the card.
Cost: Could only be a 4 mana cost. Cheaper was too strong effect but I did not want to be the card to be able to curve into Meteor, Blizzard then flamestrike.
Stat: Aggressively stated. I want the dragon to be easy to remove from hand. And it fit with my idea of a sentry who is here to block advance then sacrifice itself against the biggest threat.