• 0

    posted a message on New miracle rogue doesnt make sense , how do you win with this?

    The problem is that all the other decks got stronger but miracle rogue is just still miracle rogue.

    in the whole frozen throne set only one card sees some play, the DK. The rest is so shitty that you can't use them. 

    Posted in: Rogue
  • 1

    posted a message on People who say wild is easy..........

    Wild always felt easier, less optimized decks with lower average skill level compared to the same rank in standard.

    if have difficulties climbing it is probably either bad luck or that your deck is not strong enough.

    Posted in: Wild Format
  • 0

    posted a message on Keep or DE?

    Between the two if you really need the dust for something is would dust Xaril, the easiest to replace 

    Posted in: General Discussion
  • 0

    posted a message on Golden Bolvar

    Gratz!

    Posted in: Card Discussion
  • 0

    posted a message on [POLL] What's the best option?

    Kind of don't really like the lich kind, some of the cards gives you a win condition but some are so useless that depending on your deck they are unplayable.

    kind of a consistency problem.

    As for malfurion DK, the card is nice to have but unless your are playjade druide I would not craft so close to a nerf

    Posted in: General Discussion
  • 0

    posted a message on what's blizzard's official stance on Mill?
    Quote from AntonAmby >>

    From what I know Blizzard don't like mill - but mill isn't actually very good in Standard (it's okay in Wild) so Blizzard doesn't really give a crap. (they haven't actually changed a single Wild card since they've rotated, and some of them WOULD need to be changed if they wanted to balance it) 

     I think Vicious report place mill rogue at 35% winrate. I think everybody should be able to live with that. Mill rogue is almost like a free win for most class.
    Posted in: Rogue
  • 3

    posted a message on Weekly Card Design Competition 6.11 - Submission Topic

    One with nothing

    A quest warlock support card. Demon restriction is to avoid broken combo with Y'shraaji or other too powerful cards. It concern the demons you discarded that turn to give you more control over the summoned card.

    original in the spoiler

    One with nothing

     

     

    Posted in: Fan Creations
  • 0

    posted a message on Golden Bolvar

    If you enjoy playing paladin I would go with tirion. Classic and is an auto include in most paladin. Tarim is not jut for a buff deck, people call him the best Um Goro legendary for a reason. It can be used defensively or aggressively.

    He is a auto include too, maybe ultra control paladin may cut him but not sure.

    Posted in: Card Discussion
  • 0

    posted a message on Golden Bolvar

    Frankly speaking it depends on you, bolvar is kind of weak and did not see the card on ladder since the very first days after the expansion.

    if you have a small collection I think you could dust it and get a top tier legendary. But not Arfus, card is too weak. Lich king maybe and if you like paladin I would recommend either Tirion or Tarim both are like the best légendaires in the game.

    Posted in: Card Discussion
  • 0

    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic
    Quote from ScubaHelm >>

    After looking at the feedback I also had the idea to make the effect trigger on my opponents hand. Any thoughts? 

     

    Whenever your opponents hand is empty is most of the time a terrible mechanics as there is no direct hand attack in Hearthstone.The other card which have this mechanic see no play what so ever, even it arena. If your opponent has a empty hand you most likely are winning already.
    And the mechanic would be uncomfortable in a topdeck situation as it would prevent you opponent from playing the card he received unless it is a removal. Maybe adding a "End of your turn" mechanic would avoid that. (imagine a mage topdecking Arcane Intellect with a empty hand. The card would potentially grow 3 times (when you play it, after mage play intellect and then a other if he empty his hand again.
    I think I would stick with the first one. In a zoo deck it can grow already 2 times per turn which already quite strong
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic
    Quote from Phoenixfeather >>
    Quote from Alkoviak >>

    One with nothingOne with nothing original

    Trying to make discard lock viable once again with the effect of one of the weakest MTG cards.

    I could see a EZ BIG EZ Warlock, quest warlock and a more midrange discard warlock  form this. The discard you hand will stay here but I am not sure about the second effect.

    The effect is strong with a strong disadvantage. You can try to cheat out I'shraaji on turn one but without imp you have a an empty hand next turn. I like the idea but the mana cheating effect is maybe too strong.

      I feel like this might be the card hearthstone REALLLY needs to make Quest Warlock finally viable. Well done. (Although I'm biased because I got two copies of Lakkari Sacrifice and a Clutchmother Zavas as 3/5 Un'Goro legendaries.

     One with nothing
    I got two lakkari sacrifice and two cluthmother too with one of each being golden. Really wish quest warlock to be viable too.
    I think this version would be better, less broken (can't get Y'sharji first turn or any other broken minion) and because it concern only demon you discarded that turn it gives you a better control over what is happening.
    A last feedback on the card before I go on the submission topic ?
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic

    One with nothingOne with nothing original

    Trying to make discard lock viable once again with the effect of one of the weakest MTG cards.

    I could see a EZ BIG EZ Warlock, quest warlock and a more midrange discard warlock  form this. The discard you hand will stay here but I am not sure about the second effect.

    The effect is strong with a strong disadvantage. You can try to cheat out I'shraaji on turn one but without imp you have a an empty hand next turn. I like the idea but the mana cheating effect is maybe too strong.

     

    Posted in: Fan Creations
  • 0

    posted a message on Blood Magic - Standard - Tavern Brawl #116

    Buff ladin is still broken, At least games are quick

    Posted in: Tavern Brawl
  • 0

    posted a message on Weekly Card Design Competition 6.10 - Final Poll
    Quote from CheeseEtc >>

    Front page has spoken. Darkmoon Bouncer will win.

    The card has issues though. Some minions have effects that are game-breaking when put on a weapon.

     Hum I did not think about that. I was thinking you would get the weapon as it stats but if you get the effect as well, yes that card completely broken.
    Getting on animated armor, any strong inspire minion, end of turn minion Or even getting it on knife jungler may win you the game an the spot.
    Other game breaking cards to get - Scavenging Hyena Shadow ascendant Runeforge Haunter (eternal weapon), Darkshire councilman, Frothing berserker
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.10 - Final Poll

    Voted Backroom bouncer and concealed kennel.

    Backroom bouncer is nice card, and I just like the flavor of the card

    Concealed Kennel, strong but most hunter secret are strong and annoying.

    I just don't really understand how Goldiger made it to the final with a wrong wording:

    "Add a coin to your hand until you have AS many cards in hand as your opponent." The As is missing in card description and it kind of bother me.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.