Man, I'm pretty disappointed with the "clickbait" aspect of this post. The picture had me thinking of some sort of change to the reward structure. Looking at the comments, I see I'm not alone. Just some food for thought for future posts.
- Alexincoming
- Registered User
-
Member for 9 years and 20 days
Last active Mon, Aug, 5 2019 22:33:26 -
- 10
- 17
- 47
- 0 Followers
- 426 Total Posts
- 520 Thanks
-
25
Armakus posted a message on Developer Insights: Arena with Kris Zierhut + Upcoming Arena ChangesPosted in: News -
7
eliasfajardo posted a message on free packs?Posted in: General DiscussionDoes anyone else think that they should just keep the free mystery pack in every quest, because it seems so tedious and it's really hard to make progress when you only get 1 pack every two days at most.
F2P player detected!!! -
-26
argenizer posted a message on Windshear StormcallerPosted in: Windshear Stormcallerfucking rank 25 retards, acting like their opinion means something
-
3
Elexxtron posted a message on Join the Jade Jamboree with StanCifka!Posted in: NewsNo, thanks. Jade Is boring.
-
2
Lightspoon posted a message on What would it take for Ahune Frostlord to beat Ragnoros Firelord?Posted in: Card DiscussionIn Warcraft's lore, Ahune and the Lich King have absolutly nothing in common so I don't think it will ever be a card in the incoming expansion set.
-
5
kiwifocus posted a message on Slow Play: Zzzzzzzzz WTF are you doing every turn?Posted in: General Discussionit's my 90 seconds, it's my business
-
11
94033 posted a message on I am roping every Pirate Warrior and Shaman now, what about you ?Posted in: General Discussionthis work pretty well for me, they get annoy and will make more mistake. and then they lose.
then they will add me as friend and i will reject.
satisfaction.
-
13
wiesnsven posted a message on Opinions: After Reno JacksonPosted in: Standard FormatQuote from orginalandyg >>We can all rejoice as the worst archetype is finally gone from Standard.
Reno is a joke of a card. Any deck with Reno instantly wins against aggro, no matter how badly it is played. It's worse of a problem than Jade Druid.
Brain-afk-Warrior-player detected -
2
hart7668 posted a message on Increased Tri-class drop rate under investigationPosted in: General DiscussionI got two legendaries (one of which was Kazakus, so keep those tri-class cards coming trololol)
-
17
Sadiii_ posted a message on Jade Rogue will have a 90% win rate against Jade Druid.Posted in: General DiscussionOh okay.
- To post a comment, please login or register a new account.
1
You can always disenchant it for 400 dust if you don't like it.
3
This thread is already a meme. People said the same thing about WoW getting killed off to competition years ago; and by now all of its competition is already buried deep in the trash. Once people find out how truly shit all the other digital card games are they're going to come back to Hearthstone and wonder why they even bothered to begin with.
Not even Artifact is going to come anywhere close to reaching the popularity and success of Hearthstone. Though with the DotA 2 scene being the pinnacle of esports, I can see professional Artifact really taking off since Hearthstone tournaments are a complete joke.
1
Baku the Mooneater
5
You can use your imagination to create something unique and new!
1
1
You have an entire 30 cards to put into a deck, and you decide to build it entirely around 2 copies of a single card. Sure synergy between cards exist in Hearthstone, but this is how you know that the card in question is absolutely busted. Cards like Naga Sea Witch should not exist. Decks like this should not exist.
Warsong Commander was a problem card through and through several nerfs until Blizzard finally killed the card off; though no matter how you look at it, the card was peak cancer. The Caverns Below may soon receive the same treatment. Naga Sea Witch definitely deserves a similar fate.
Blizzard merely prints cards. They don't decide the meta. They don't know the players are going to be playing. Simply put, nerfed cards are merely cards that have gone under their radar for far too long. These cards are unhealthy for the game and are also the cards that limit design space - single cards that dictate what other 28 or 29 cards go into your deck, only for it to be your only win condition.
Don't blame Blizzard when a card turns out to be overpowered, and don't blame them when cards get nerfed either. These things are all decided by the players, since we vote by what decks we choose to play; and to be more blunt about it, we vote by what we choose to netdeck since the player base tends to gravitate towards the most overpowered cards that the game has to offer.
I hate to be cynical, but nobody deserves a full dust refund for the entirety of their deck when it gets killed off due to a single card nerf. Giving it to you straight, you were just playing into a cancerous meta and spending dust crafting a cancerous deck. Blizzard doesn't care if you used to have a full golden patron warrior deck, or if you spent a couple of thousand dust crafting 2 copies of each of the soon to be useless giants. A single copy of a card should not have that much power over the entirety of the rest of the deck. This is what it means for a card to limit design space. By all means, I think that every single card in the game should be playable in some measure; but giants sure as hell don't deserve to belong in a naga sea witch deck, and you sure as hell don't deserve a dust refund for them no matter how much of an indirect nerf they may receive.
3
I watch almost every professional Dota 2 match there is. Everything about the scene is exhilarating. From the players, the teams, the casters, the talent, the community members, the prize pools, the production value, the compendiums, the constant changes to the meta, to all the memes that have sprung forth over the years... everything is boiled down to complete and utter passion for the game.
You don't have to take my words for it, but I know what the true esports experience is supposed to look and feel like as a spectator. So many other games, so many other companies do it all wrong. To say the least, despite how good of a game Hearthstone is, its competitive scene is an embarrassment to esports. No offense, but anybody that claims to have a passion for video games and wants to go "pro" while they ladder for 12 hours a day practicing aggro vs aggro match ups all month long so that they can maintain a decent ladder finish honestly makes me laugh.
When I talk about the passion that circulates around Dota 2, I'm talking about underdog stories of teenagers starving in third world countries winning million dollar prize pools so that they can take care of their families. I'm talking about misrepresented people in the middle east and Europe dispelling prejudices about the gaming community, making national headlines, meeting with their parliament, and bringing honor to their home countries. I'm talking about people that have dedicated almost 2 decades of their life to learn and understand the moba and rts genres since the WC1 days so that they can one day make it all worth it and their fans proud.
When I think of the competitive scene in Hearthstone, I think of people in their 20's dropping out of school so that they can compete in a digital card game; which btw is 0 fun to watch considering the bullshit aspects of the game, not to mention how everyone tryhards with netdecks playing matchups that we've seen a hundred times over in our own Hearthstone clients. Littered throughout twitch I see Hearthstone tournament participants, top ladder finishers, "pros" streaming their game play to perhaps a couple hundred or less people. I'd honestly rather watch a personality with emotion like Kripp babyrage or 4 head whenever he screws around having fun doing whatever he wants than someone in monotone explaining to their audience how going face while playing an aggro deck is the right play as if their stream, commentary, or casting has any value.
My honest opinion is that professional Hearthstone is just way too easy to pick up, learn, and compete in which makes the entire scene far too unremarkable and also almost entirely unwatchable since the game often just plays itself out with 0 action and upwards of around 80% downtime thinking of what to do on your turn.
3
Do people not run hard removal in their decks anymore? The problem is evident and the solutions are there. Just another salty meta slave netdecker complaining about a meta they don't understand and can't break.
25
These are horrible. Try again.
2
There's a ton of anti-aggro cards in the game; they just end up being completely useless or dead in a control matchup. I bet that you could create a deck with 30 neutral cards targeted against aggro and have a near 100% winrate against aggro, and consequently lose against every other kind of deck. But at that point you would just find something else to complain about.
If you're so desperate for an answer to cards like mana wyrm just run mechanical scorpion, the literal hard counter in neutral form.