Dopelganster was supposed to be the hand-buff payoff in Mean Streets of Gadgetzan how can you even consider changing it its too thematic. Saronite change was fine it wasnt from a hand-buff expansion it was from a Death Knight Hero card expansion.
You will have 0 Mana on Turn 3 but yes you can still play another Bloom and Unlock your crystals with that card or probably even better with Lava Shock because you could target an enemy minion with it and still have 3 Mana to play with.
But Equality used to be 2 mana not 3 if we revert it (which i think is fair since Lord Barov is a slap in the face for Paladins that used to run 2 Mana Equality now you pay 3 Mana for a 3/2 body that also has a good deathrattle synergy).
Starving Buzzard and Warsong Commander definitely need a buff more than anything else they are complete trash that even Raid Leader is better than Warsong and is a Neutral card.
Multi-Shot could be buffed to 3 Mana since Cleave is only 2 Mana granted as Warrior card and deals one less damage.
I agree with Cairne Bloodhoof to be buffed to be a 5/6 up from 4/5.
Savagery needs a complete rework its never seeing play in Druid,it would have been better in other classes because of Weapons but as it is right now this card is just -1 Druid classic set cards.
Dust Devil needs to be buffed to a 3/2 badly is not even fair if we compare it with Whirling Zap-o-matic the Overload 2 is too much.
Tinkmaster Overspark personally i like to have it be reverted to targetable effect as a 2/2 it would be a Neutral transform effect that every class could use it and then we wont have the Ress Priest problem anymore!
Pit Lord sadly never will be good as a 4-drop (unless from an evolve) because we will have better things to do with 4 Mana see the 4 Mana 5/5 Rush Discard a card and basically draw 3 cards nowadays.
Icicle was never meant to be good in the first place thats why they added it in classic Kappa
Blade Flurry is another one of those cards that got butchered when nerfed soo hard that it never will see play as there are better things to do with your weapon and wasting 4 Mana is a lot if we compare it with Blade Dance is 2 more mana affects all but destroys weapon which is a big nope not to mention DH has better synergy with Hero Power and that card.
A small change to Lightwell that i think is thematic and makes more sense is if they make it not heal itself but instead other damaged friendly characters.
For Waxmancy you have to check the Include Uncraftable Cards because you do not own the Galakrond Awakening adventure where that card can be only obtained from at the moment. You need to spend gold on that adventure.
However this is scary thought to have a big board an opponent cannot answer it because you played Illucia and he has no removals for it,it may not work specifically with Nomi well but whenever you have a big board somehow its better than Loatheb.
I was wondering the same how to play Mindrender Illucia after Chef Nomi and well your board is full so you need to have The Coin to use a Shadow Word: Death on a minion to play Illucia after or if you really want to play Wisp then play it then Nomi then Holy Smite the Wisp then Illucia.
It can work if you can get to the END game consistently.
0
Shadowstep is fine , the only time was problematic was in Prince Keleseth era pretty much and while we do have Zephrys the Great most Rogue decks were Galakrond.
1
Dopelganster was supposed to be the hand-buff payoff in Mean Streets of Gadgetzan how can you even consider changing it its too thematic. Saronite change was fine it wasnt from a hand-buff expansion it was from a Death Knight Hero card expansion.
0
You will have 0 Mana on Turn 3 but yes you can still play another Bloom and Unlock your crystals with that card or probably even better with Lava Shock because you could target an enemy minion with it and still have 3 Mana to play with.
0
I got lucky a bit opened one in Golden so i only have to craft one of it Day 1. The safest Golden crafts Day 1 !
8
I would have loved to see also the Lightning Bloom and Flamewreathed Faceless combo for turn 2 7/7 !
1
But Equality used to be 2 mana not 3 if we revert it (which i think is fair since Lord Barov is a slap in the face for Paladins that used to run 2 Mana Equality now you pay 3 Mana for a 3/2 body that also has a good deathrattle synergy).
Starving Buzzard and Warsong Commander definitely need a buff more than anything else they are complete trash that even Raid Leader is better than Warsong and is a Neutral card.
Multi-Shot could be buffed to 3 Mana since Cleave is only 2 Mana granted as Warrior card and deals one less damage.
I agree with Cairne Bloodhoof to be buffed to be a 5/6 up from 4/5.
Savagery needs a complete rework its never seeing play in Druid,it would have been better in other classes because of Weapons but as it is right now this card is just -1 Druid classic set cards.
Dust Devil needs to be buffed to a 3/2 badly is not even fair if we compare it with Whirling Zap-o-matic the Overload 2 is too much.
Tinkmaster Overspark personally i like to have it be reverted to targetable effect as a 2/2 it would be a Neutral transform effect that every class could use it and then we wont have the Ress Priest problem anymore!
Pit Lord sadly never will be good as a 4-drop (unless from an evolve) because we will have better things to do with 4 Mana see the 4 Mana 5/5 Rush Discard a card and basically draw 3 cards nowadays.
Icicle was never meant to be good in the first place thats why they added it in classic Kappa
Blade Flurry is another one of those cards that got butchered when nerfed soo hard that it never will see play as there are better things to do with your weapon and wasting 4 Mana is a lot if we compare it with Blade Dance is 2 more mana affects all but destroys weapon which is a big nope not to mention DH has better synergy with Hero Power and that card.
A small change to Lightwell that i think is thematic and makes more sense is if they make it not heal itself but instead other damaged friendly characters.
0
It was not about the board but more about him not having Flame Ward in hand!
0
I opened 89 packs (85 packs from pre-order + 4 ranked rewards) and i got 6 Legendaries in total including one Golden :
Star Student Stelina, Lorekeeper Polkelt, Turalyon, the Tenured, Disciplinarian Gandling, Soulciologist Malicia and Lord Barov.
1
Golden packs have timers of their own.
1
For Waxmancy you have to check the Include Uncraftable Cards because you do not own the Galakrond Awakening adventure where that card can be only obtained from at the moment. You need to spend gold on that adventure.
0
However this is scary thought to have a big board an opponent cannot answer it because you played Illucia and he has no removals for it,it may not work specifically with Nomi well but whenever you have a big board somehow its better than Loatheb.
Zoo Priest might just be tad OP with Illucia.
0
I was wondering the same how to play Mindrender Illucia after Chef Nomi and well your board is full so you need to have The Coin to use a Shadow Word: Death on a minion to play Illucia after or if you really want to play Wisp then play it then Nomi then Holy Smite the Wisp then Illucia.
It can work if you can get to the END game consistently.
0
Good with Mad Scientist in Wild, we make the whelps become scientists for a brighter future !
2
Galakrond Priest is gonna be soo obnoxious when hero power gets the 2 mana 1/3 legendary that swaps hands/decks.
3
Surely Zephrys the Great would know to offer Arcane Explosion with Professor Slate on the board right ?