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    posted a message on Dragon Reno Galakrond Priest

    I highly don't recommend wasting dust on cards from this decklist, because it's experimental and I change it from time to time. It's kinda slow and I'm trying to do something to increase the tempo and to be able to win against broken decks like Big Priest or Jade Rogue. I was thinking about changing it to fit "thief" playstyle more

    Posted in: Dragon Reno Galakrond Priest
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    posted a message on New possible buffs for wild (with pictures!)

    I wanted to make a list of legendary cards that can possibly be next in Blizzard's buff list. Some of them were strong at their time, but meta that exists today is too fast for these cards.


    1) Moorabi. Freeze Shaman is non-existent and Moorabi is too slow for a player to be able to gain some value from him. Dropping him to 4 mana may make this card see some play.

    2) Deathstalker Rexxar. One of my favorite cards of all time that is overshadowed by Beaststalker Tavish. 2 damage AOE is ok, but the problem is that you have to spend 2 more mana to create Zombeast. This change may give more opportunities and momentum to the player that plays this card.

     

    3) Akali, the Rhino. Are there people that play him? Because I have not seen any. Even though the concept is nice, its attack stats are making this card hard to make a real impact. With 8 attack it may be more effective.

     

    4) Hagatha the Witch. We have 6 mana Dreadlich Tamsin in the game. Also, we have 8 mana Hagatha. Why?

     

    5) Marin the Fox. This card stats and manacost are a mystery to me. He's so damn expensive, and you can't even kill the treasure with Marin if he gets to live up to your next turn.

     

    6) Countess Ashmore. Varian, King of Stormwind treatment.

     

    7) Prince Valanar. Buffed (?) Zilliax, but with kinda harsh requirements. And we all love Zilliax, right?

     

    8) The Marsh Queen. Remember, how everyone told that this is one of, if not the best Quest in the Un'Goro expansion? Sadly, it turned out to be too slow. Firstly, you need to play 7 1-mana minions, which are not very strong by themselves. Then you have to play the Queen. And only after that, you may have some fun with small raptors (if you're lucky enough to draw them). Dire Brood was one of the most interesting decks to play in Hearthstone imo, especially if you added Infectious Sporeling.

     

    9) Myra Rotspring. Small buff that may make her more viable.

     

    10) Arch-Thief Rafaam. This change will make him live up to his name of Arch-Thief. We have Astalor the Flamebringer already, c'mon.

     

    11) King Phaoris. Lazy change, but should make him a more exciting option for players.

     

    12) Shirvallah, the Tiger. Not so impressive damage from Holy Wrath combo, but more stable as a card.

     

    13) Kalimos, Primal Lord. Attempt at returning elementals to shaman decks.

     

    14) Gormok the Impaler. Now, Gormok has to be the 4, and not the 5 minion on the board to activate his Battlecry. Also, with rush, he would be such a cool addition to almost every aggro deck. Would be my favourite change tbh

     

    15) The Runespear, the last one for today. You know, sometimes you want to be a troublemaker. It's ok to be up to no good, causing shenanigans, doing a little mischief, disturbing the peace.

    Did you like this suggested changes or not, and what cards would YOU change if you could? Yeah, I did not cover some cards, such as Rend Blackhand or Gazlowe, but it's hard for me to imagine a good buff for them.

    Should I make a similar list, but with epics\rares\common cards? Tell me below!

     

    Posted in: General Discussion
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    posted a message on New Ranked Season - December 2020 & Card Back

    We live in a society, where game economic problem takes more attention than Hong Kong protests 

    Posted in: News
  • 3

    posted a message on "What if the Team 5 literally cared for Wild?". Legendary cards buffs. Part 1
    Quote from 3nnu1 >>

    translation, what if blizzard found a way to make wild more expensive by buffing a bunch of legendaries people dusted years ago, gotta make sure that no one can keep competing unless they pay. 

     I just wanted to make game more interesting :( 

    Posted in: General Discussion
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    posted a message on "What if the Team 5 literally cared for Wild?". Legendary cards buffs. Part 1
    Quote from EstupidoDerrotado Nice work dude. Maybe Anub at Seven mana is more balanced. 

    But right now they can't even think about how to make their own system work, they don't have a single clue what's going on with their game. They really need to Hire ben brode at least for a few months then maybe we can see stuff like this being used by the devs, but you shouldn't have hope for this.

     Thanks. Sadly, I don't think that Ben will ever come back. I remember when some guy said that "Hearthstone will be cemented for this decade". Lol.

    Posted in: General Discussion
  • 1

    posted a message on "What if the Team 5 literally cared for Wild?". Legendary cards buffs. Part 1

    Yeah, I forgot about spare parts. Now this card makes a little more sense

    Posted in: General Discussion
  • 1

    posted a message on "What if the Team 5 literally cared for Wild?". Legendary cards buffs. Part 1

    Thanks for the replies, guys! 

    Posted in: General Discussion
  • 1

    posted a message on "What if the Team 5 literally cared for Wild?". Legendary cards buffs. Part 1

    Oh, I messed with Anub'arak expansion.

    Posted in: General Discussion
  • 14

    posted a message on "What if the Team 5 literally cared for Wild?". Legendary cards buffs. Part 1

    Wild legendaries buffs.

    love wild, and there are a lot of people that can say the same. You got full freedom for your ideas, the only limit is your imagination (and amount of the dust you have). But sadly, even with a new expansion meta almost doesn't change at all, and everything you saw in ladder one or two years ago you can see now: Odd Paladins, Tempo Mages, bunch of Control Priests, Reno Warlocks, Jade Druids etc. No new strong and interesting arechetypes.

    Team 5 doesn't care for this format. Yeah, they have nerfed some annoying cards, like Barnes (when the problem is the whole archetype of Big Priest), Aviana and buffed the others, but imo, this is not what the players waited for. Wild have a lot of cards, that look outdated and weak, so literally nobody plays them at all. Others have old description, like Hallazeal the Ascended or Icehowl that can confuse new players. So, I'll show you my vision on how old cards should change. 


    Gormok the Impaler

    I changed this card in order to make it battlecry easier to activate. Earlier, Gormok had to be fifth minion on the board to activate the battlecry, now he works like Star Aligner. So, he have balanced condition for battlecry and good stats. Yeah, this change doesn't affect his ability to OTK with AvianaKun the Forgotten KingAlexstrasza, Brann Bronzebeard and Flobbidinous Floop :)

        


    Anub'arak

    9 mana 8/4, that you need to resummon every time it's killed. Yikes. I have seen it only one time with Da Undatakah, but it's still very slow card. Maybe reduced mana cost will make it more valuable?

       


    Rend Blackhand

    Yep. Complicated condition, weird stats, but amazing animation. This is Rend Blackhend. Who in the name of C'thun made this card? Why do this card exist? I don't know, Blizzard either, I think. If he would have an easier battlecry, people may play him. 

       


    Gazlowe

    I really have not seen this card anywhere. The design is too strange. 1-cost spells in some mech decks? Mech Aggro Mage or Control Warrior, or even Mech Priest? Who knows. Only thing I know that he's too slow. You have 6 mana 3/6 and you need to save him to next turn or to play these 1-cost spells on this one. Doesn't seem good, right?

        


    Prince Valanar 

    Three brothers: Prince Keleseth - strong, Prince Taldaram - smart, Prince Valanar - just weak. 

    Really, Keleseth can fit almost in every deck. 2-mana cards are not a big deal. Zoolock, Control Mage and other decks can play without them. But play without 4-mana cards just for this prince doesn't seem like a good decision. His effect is too weak. You can choose Corpsetaker. And it will be stronger for the most of the time. I think that Divine shield can make this card a little bit better.

       


    Moorabi

     Why wasn't this card made for Mage? Why Shaman? Why he costs 6 mana? Isn't Freeze Shaman should be a midrange deck? Then why Moorabi exist? No one knows that. 

    But give him a chance. Give Freeze Shaman a chance, please.

         


    Princess Huhuran

    Last one for today. Huhuran is just an outdated card. There is Terrorscale Stalker, then why should I craft or play Princess that costs 1500 more dust, 2 more mana and can be only in one exempar? The worst thing that it can be killed with Hemet Nesingwary >:( 

    Can we refresh it? Why not. Now it looks like a real legendary princess. Yeah, it now costs 1 more mana and has 1 less attack, but it can trigger deathrattle TWICE! Cool? In my opinion, yes. 

         

     


    That's all for today! Do you like this changes, or not? What the other legendary  cards you would like to change? Should I do second part? 

    Also sorry for my grammar mistakes, English is not my main language.

    Posted in: General Discussion
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