Can we just appreciate the effort Hearthpwn bros make to keep the community alive and post updated information so consistently?
- Alex777
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Member for 6 years, 11 months, and 15 days
Last active Tue, Apr, 23 2024 13:19:03 -
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BlueStripe posted a message on All New Card Backs, Signature, And Diamond Cards AnimatedPosted in: News -
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JollyCroquet posted a message on Multiple New Warlock Cards RevealedPosted in: NewsShaman: tripling the power of battle cries!
Warrior: endless waves of high powered mechs!
Paladin: fully utilizing the power of Auras and divine shields!
Warlock: (╯°□°)╯︵ ┻━┻
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RacerN2O posted a message on 28.6.2 Patch Notes - Balance Changes To Underplayed Cards and Meta Outliers - Bug Fixes & MorePosted in: NewsIt only took 10 years for Blizzard to try buffing practically unplayable cards to potentially increase meta variety. Maybe in 10 more they'll find out they can do this before they're about to rotate into wild as well.
It is a step in a good direction that they're trying out not just buffing what tends to be the best 10% of class cards only. Too bad that pace of power creep has been going on for this long already.
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SLKOT19011977 posted a message on TITANS: Card List, Release Date, & Expansion DetailsPosted in: GuidesHow do you succeed in being so exaggeratedly positive in every single topic here ?
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Docsta80 posted a message on Dragon Reno Galakrond PriestPosted in: Dragon Reno Galakrond PriestVery nice. Love love Dragon priest. All I play is Reno Renathal decks in wild, so this is great thank you!
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LeBigFudge posted a message on Caverns of Time - Card Changes & New CardsPosted in: NewsNice Changes, they have to do this more often!
Sadly they forgot Blackhowl Gunspire. From the Beginning a dead card since it forgoe taunt. -
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PetiteMouche posted a message on Caverns of Time - Card Changes & New CardsPosted in: NewsOut of all the fun but useless cards, all the decent but not good enough cards, they had to buff Kabal Crystal Runner, Acolyte of Pain, Shadowbomber, Tiny Knight of Evil, Silverware Golem. Really ?
At least we have some fun ones and some good ones in there, but more than half the buffs are not nearly enough to make the cards viable or even interesting or fun in any way
Other notable cards are Street Trickster, this is powercrept by 1 mana and 5 health over Evolved Kobold, this is kinda scary honestly. edit : guess I forgot about Guild Trader
Worgen Greaser is still useless and an intentional waste of a card slot, for the third time.
The whole C'Thun package upgrade is imo still extremely passive and slow, and unlikely to have any significant impact on any metagame in the future. I'm still sad I dusted my golden twin emperor not that long ago along with a ton of bad golden TGT/Old gods cards. But still very much appreciated.
Don Han'Cho is a joke in the world of 4 mana blackrock and roll
Dark bomb, Demonfuse can revive aggro/zoo lock maybe ?
The warrior handbuff package looks fun to experiment with but this is coming way too late again in a world of full deck double/quadruple stats and for a strict handbuff strat nothing will ever beat Anima Extractor shenanigans
Mysterious Challenger in odd paladin ?
Everyone will sleep on Thunder Bluff Valiant because it's not even. This card is good.
Shado-Pan Rider LOL
Poisoned Blade nope, wouldn't see play as a 0 mana 1/10
Murozond, Thief of Time Why not neutral blizz... I want to play reno decks too
Addled Grizzly / Knight of the Wild is this that one moment in human history, when beast druid finally kinda sorta kicks off ?
Acidmaw this is the first one I'll (re)craft, it looks so.. perfect, like god always intented it to be
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TheMeta posted a message on Caverns of Time - Card Changes & New CardsPosted in: NewsThe power creep in this game is so out of control that some of the best cards from the past are getting buffed
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imik posted a message on Hearthstone Achievements - Festival of Legends Expansion PatchPosted in: NewsIs this better now? ;)
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KupaKeep posted a message on Balance Patch on Thursday - Battlegrounds, Standard & Wild Changes IncomingPosted in: NewsI'm really not a fan of this teasing stuff. It is not a trailer for a new expansion, but a fix for an oppresive meta. Just show us the actual nerfs now or two days later.
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I highly don't recommend wasting dust on cards from this decklist, because it's experimental and I change it from time to time. It's kinda slow and I'm trying to do something to increase the tempo and to be able to win against broken decks like Big Priest or Jade Rogue. I was thinking about changing it to fit "thief" playstyle more
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I wanted to make a list of legendary cards that can possibly be next in Blizzard's buff list. Some of them were strong at their time, but meta that exists today is too fast for these cards.
1) Moorabi. Freeze Shaman is non-existent and Moorabi is too slow for a player to be able to gain some value from him. Dropping him to 4 mana may make this card see some play.
2) Deathstalker Rexxar. One of my favorite cards of all time that is overshadowed by Beaststalker Tavish. 2 damage AOE is ok, but the problem is that you have to spend 2 more mana to create Zombeast. This change may give more opportunities and momentum to the player that plays this card.
3) Akali, the Rhino. Are there people that play him? Because I have not seen any. Even though the concept is nice, its attack stats are making this card hard to make a real impact. With 8 attack it may be more effective.
4) Hagatha the Witch. We have 6 mana Dreadlich Tamsin in the game. Also, we have 8 mana Hagatha. Why?
5) Marin the Fox. This card stats and manacost are a mystery to me. He's so damn expensive, and you can't even kill the treasure with Marin if he gets to live up to your next turn.
6) Countess Ashmore. Varian, King of Stormwind treatment.
7) Prince Valanar. Buffed (?) Zilliax, but with kinda harsh requirements. And we all love Zilliax, right?
8) The Marsh Queen. Remember, how everyone told that this is one of, if not the best Quest in the Un'Goro expansion? Sadly, it turned out to be too slow. Firstly, you need to play 7 1-mana minions, which are not very strong by themselves. Then you have to play the Queen. And only after that, you may have some fun with small raptors (if you're lucky enough to draw them). Dire Brood was one of the most interesting decks to play in Hearthstone imo, especially if you added Infectious Sporeling.
9) Myra Rotspring. Small buff that may make her more viable.
10) Arch-Thief Rafaam. This change will make him live up to his name of Arch-Thief. We have Astalor the Flamebringer already, c'mon.
11) King Phaoris. Lazy change, but should make him a more exciting option for players.
12) Shirvallah, the Tiger. Not so impressive damage from Holy Wrath combo, but more stable as a card.
13) Kalimos, Primal Lord. Attempt at returning elementals to shaman decks.
14) Gormok the Impaler. Now, Gormok has to be the 4, and not the 5 minion on the board to activate his Battlecry. Also, with rush, he would be such a cool addition to almost every aggro deck. Would be my favourite change tbh
15) The Runespear, the last one for today. You know, sometimes you want to be a troublemaker. It's ok to be up to no good, causing shenanigans, doing a little mischief, disturbing the peace.
Did you like this suggested changes or not, and what cards would YOU change if you could? Yeah, I did not cover some cards, such as Rend Blackhand or Gazlowe, but it's hard for me to imagine a good buff for them.
Should I make a similar list, but with epics\rares\common cards? Tell me below!
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We live in a society, where game economic problem takes more attention than Hong Kong protests
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I just wanted to make game more interesting :(
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Hallazeal the Ascended is a shaman card :)
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Thanks. Sadly, I don't think that Ben will ever come back. I remember when some guy said that "Hearthstone will be cemented for this decade". Lol.
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Yeah, I forgot about spare parts. Now this card makes a little more sense
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Thanks for the replies, guys!
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Oh, I messed with Anub'arak expansion.
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Wild legendaries buffs.
I love wild, and there are a lot of people that can say the same. You got full freedom for your ideas, the only limit is your imagination (and amount of the dust you have). But sadly, even with a new expansion meta almost doesn't change at all, and everything you saw in ladder one or two years ago you can see now: Odd Paladins, Tempo Mages, bunch of Control Priests, Reno Warlocks, Jade Druids etc. No new strong and interesting arechetypes.
Team 5 doesn't care for this format. Yeah, they have nerfed some annoying cards, like Barnes (when the problem is the whole archetype of Big Priest), Aviana and buffed the others, but imo, this is not what the players waited for. Wild have a lot of cards, that look outdated and weak, so literally nobody plays them at all. Others have old description, like Hallazeal the Ascended or Icehowl that can confuse new players. So, I'll show you my vision on how old cards should change.
Gormok the Impaler
I changed this card in order to make it battlecry easier to activate. Earlier, Gormok had to be fifth minion on the board to activate the battlecry, now he works like Star Aligner. So, he have balanced condition for battlecry and good stats. Yeah, this change doesn't affect his ability to OTK with Aviana, Kun the Forgotten King, Alexstrasza, Brann Bronzebeard and Flobbidinous Floop :)
Anub'arak
9 mana 8/4, that you need to resummon every time it's killed. Yikes. I have seen it only one time with Da Undatakah, but it's still very slow card. Maybe reduced mana cost will make it more valuable?
Rend Blackhand
Yep. Complicated condition, weird stats, but amazing animation. This is Rend Blackhend. Who in the name of C'thun made this card? Why do this card exist? I don't know, Blizzard either, I think. If he would have an easier battlecry, people may play him.
Gazlowe
I really have not seen this card anywhere. The design is too strange. 1-cost spells in some mech decks? Mech Aggro Mage or Control Warrior, or even Mech Priest? Who knows. Only thing I know that he's too slow. You have 6 mana 3/6 and you need to save him to next turn or to play these 1-cost spells on this one. Doesn't seem good, right?
Prince Valanar
Three brothers: Prince Keleseth - strong, Prince Taldaram - smart, Prince Valanar - just weak.
Really, Keleseth can fit almost in every deck. 2-mana cards are not a big deal. Zoolock, Control Mage and other decks can play without them. But play without 4-mana cards just for this prince doesn't seem like a good decision. His effect is too weak. You can choose Corpsetaker. And it will be stronger for the most of the time. I think that Divine shield can make this card a little bit better.
Moorabi
Why wasn't this card made for Mage? Why Shaman? Why he costs 6 mana? Isn't Freeze Shaman should be a midrange deck? Then why Moorabi exist? No one knows that.
But give him a chance. Give Freeze Shaman a chance, please.
Princess Huhuran
Last one for today. Huhuran is just an outdated card. There is Terrorscale Stalker, then why should I craft or play Princess that costs 1500 more dust, 2 more mana and can be only in one exempar? The worst thing that it can be killed with Hemet Nesingwary >:(
Can we refresh it? Why not. Now it looks like a real legendary princess. Yeah, it now costs 1 more mana and has 1 less attack, but it can trigger deathrattle TWICE! Cool? In my opinion, yes.
That's all for today! Do you like this changes, or not? What the other legendary cards you would like to change? Should I do second part?
Also sorry for my grammar mistakes, English is not my main language.