Not so fast
- AleksandarNS
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Member for 6 years, 9 months, and 10 days
Last active Thu, Nov, 28 2019 15:03:54 -
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Abujamra posted a message on Ben Brode Leaves Blizzard EntertainmentPosted in: NewsMY JAWS THAT BITE MY CLAWS THAT CA-MY JAWS THAT BITE MY CLAWS THAT CA-MY JAWS THAT BITE
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ATAK posted a message on Ben Brode Leaves Blizzard EntertainmentPosted in: NewsLies , this is alll liesssss, this is just a late April fool pranks right? Right?
*Rolling and crying noise in the background
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WhiskyGeorge posted a message on Ben Brode Leaves Blizzard EntertainmentPosted in: NewsHe will now be eligible to be disenchanted for full dust value.
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Katie posted a message on Is anyone else disappointed with this expansion so far?Posted in: Standard FormatI don't want to be negative - the last 3 sets have been really exciting for me - but the Witchwood feels rather underwhelming. I understand this set has to be weaker... they can't just powercreep the crap out of the game with each set. But the Witchwood brings very little new to the table, and what it does bring is problematic.
For starters, the top 2 decks are Cube Warlock and Aggro Paladin, and while the aggro paladin list has changed a little with Baku the Mooneater, it's not really all that different from Dude Paladin before. In fact, because of the Odd-only restriction, that deck selects cards that have been in the game for the last 4 years out of necessity :/ I mean, Raid Leader? I didn't buy 130 packs to play Raid Leader. That's not exciting to me. I don't care how effective it is.
Hunter runs almost no new cards except for Baku - a card they don't actually play. It also plays lots of older cards due to the odd-only restriction too, and we've seen this deck before, almost card-for-card. For the cards we haven't seen often, they are just vanilla interchangables.
Tempo Rogue runs almost no new cards except for Blink Fox, which basically does what other cards in the last rotation did.
Mechanically, Priest is still playing the same decks as before - Spiteful, Dragons and/or Combo. The only new cool card they got mechanically is Nightscale Matriarch. It's seeing play, but the "healing matters" theme didn't become a thing. Lady in White is also seeing play, but it doesn't fundamentally change the deck at all - nobody is willing to risk playing new cards to focus on her, so they just play the same low-attack minions they were playing in these before.
Warrior still lacks a good win condition for non-control decks, so it has all of these pretty decent yet completely unplayable Rush cards. People are actually playing Quest Warrior instead of Rush. To me, that's just a failure of design.
Elemental Mage isn't a new concept, but it does feel a little different with the Hand mechanics, so I guess that's a small win? You can play Giants in Mage now.
Hand Druid feels pretty new, and it works surprisingly well - didn't expect that. Still, the Spiteful version is doing marginally better, and we've seen that, so it's not likely the Hand-variant will actually see play because it's worse.
Shudderwock Shaman is a new archetype - and that's good - but I strongly feel that this was a mistake, despite it being at 42% win rate. For the next 2 years, Blizzard won't be able to make any strong defensive cards for Shaman out of fear of this deck approaching real viability, and if it ever has a positive win rate, the meta is screwed - we'll be seeing Baku rush decks for 2 years. I just don't understand why Shudderwock couldn't have been an insane value card - why did it have to an OTK deck? Blizzard could have used this expansion to give Shaman some good tools to replace Jade, and take Shaman into a new direction mechanically - this is *their* set after all :( I feel like Shaman is going to be the worst class again for a long time, just because of Shudderwock's existence.As a whole, it feels like while there's at least 14-15 viable decks to play right now because people are still figuring things out, and that's great, but almost all of those decks are things we've seen before. Other than Baku (which is a card you never actually play), I don't really get a sense that the Witchwood has really affected Standard in any significant way at all. :( In fact, danger of rush decks is just around the corner.
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Hellwyrm_nl1 posted a message on Final Witchwood Card Reveal Stream - Live UpdatesPosted in: NewsBad, boring and weak.
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Ibbinx posted a message on Odds and Evens - New Legendary Minions Encourage Creativity in WitchwoodPosted in: NewsThe rogue hero power is a 1/2 dagger, not 1/1.
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N7spectre posted a message on The Witchwood is Hearthstone's Next ExpansionPosted in: NewsEven and odds? Really? What next? ...If your deck has only prime numbers cost cards gain +3.14 spell damage??
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sicknantos posted a message on The Ranked Play Changes Have Been Announced and are Coming in March!Posted in: NewsThis is excellent on a number of levels:
- No more early season slog through legend-level players for new and low rank players, so it's less intimidating for casual and new players to hit the ladder at the beginning of the month.
- Players with little time can maximize their playtime because they aren't punished every month with a huge drop in rank to overcome. No more settling for lower ranks during months your life is a bit crazier.
- This keeps similar skill levels in the same groups, allowing far fewer matchups of legend versus "usually tops out at rank 17." Far more enjoyable for the lower skill players, more challenging for the higher skill players.
- The mounting task of increasing stars per rank level (20-16 have 3, 15-11 have 4, 10-1 have 6) felt daunting for some. Now that everyone faces the same amount of stars per rank, there's no false sense of progress that gets undercut as the number of stars increase. I know it's one of those "all in your head" situations, but it's a reality for some players. Once everyone adjusts, it'll prove itself more normal-feeling than the arbitrary increase in time committed per "floor" of rank groups.
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