• 2

    posted a message on Tentacles

    "Where'd those come from," indeed.

    Posted in: Tentacles
  • 0

    posted a message on Weekly Card Design Competition #4.19 - Discussion Topic

    Surrogate is a variation on taunt. The most direct parallel to draw is that it's a keyword form for Bolf Ramshield's effect, but not constrained only to one minion, or only to your hero and the minion. When a minion is protected by another with Surrogate, attacking the protected minion will deal damage to the Surrogate, but will use the attacked minion's attack as retaliation. Transformation, silence, and direct destruction effects work normally on Surrogate minions.

    Card Explanations:

    Ruins Guardian: Protection for your key minions, but without much bite of its own. Be sure that one of the minions it's covering doesn't have zero attack, or the Guardian can be chipped away at for free, much like Bolf can. Doesn't protect your hero any. Could be handy in Priest.

    Bind Soul: Sacrifice your minion's attack for health and make it your meat(?) shield. Meant for the controlling Warlock who needs to buy time and force a friendly minion to protect them, taunt or not. However, since your hero doesn't have any attack, the minion often will die without fighting back. Possibly useful with minions with powerful end of turn effects, avoiding attack based removal, or just to block some of Freeze Mage's burn headed towards your face.

    Recalled Goblin Bodyguard: A way to close out games for the 5000 armor Warrior. Any damage this minion takes, goes to your face instead. Perhaps too powerful, especially if taunt is given to it, but I feel 8+ mana cards should be ways to end the match. Be aware of spells that only damage minions, such as Flame Lance or Elemental Destruction, as they can now technically be cast on your hero. Like all Surrogate effects, is vulnerable to transformation, silence, or direct destruction removal. Be careful of having two on the board, as AOE spells like Consecration would deal triple damage to your hero.

     I dunno, maybe I just dislike Aggro. I think Goblin Bodyguard is probably too strong, but any feedback would be appreciated.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition #4.19 - Submission Topic

    Surrogate is a variation on taunt. The most direct parallel to draw is that it's a keyword form for Bolf Ramshield's effect, but not constrained only to one minion, or only to your hero and the minion. When a minion is protected by another with Surrogate, attacking the protected minion will deal damage to the Surrogate, but will use the attacked minion's attack as retaliation. Surrogate minions can be targeted by transformation or destruction effects like Polymorph and Shadow Word: Death as normal.

    Ruins Guardian: Protection for your key minions, but without much bite of its own. Be sure that one of the minions it's covering doesn't have zero attack, or the Guardian can be chipped away at for free, much like Bolf can. Doesn't protect your hero any. Could be handy in Priest.

    Bind Soul: Sacrifice your minion's attack for health and make it your meat(?) shield. Meant for the controlling Warlock who needs to buy time and force a friendly minion to protect them, taunt or not. However, since your hero doesn't have any attack, the minion often will die without fighting back. Possibly useful with minions with powerful end of turn effects, avoiding attack based removal, or just to block some of Freeze Mage's burn headed towards your face.

    Recalled Goblin Bodyguard: A way to close out games for the 5000 armor Warrior. Any damage this minion takes, goes to your face instead. Perhaps too powerful, especially if taunt is given to it, but I feel 8+ mana cards should be ways to end the match. Be aware of spells that only damage minions, such as Flame Lance or Elemental Destruction, as they can now technically be cast on your hero. Like all Surrogate effects, is vulnerable to transformation, silence, or direct destruction removal. Be careful of having two on the board, as AOE spells like Consecration would deal triple damage to your hero.

    Posted in: Fan Creations
  • 4

    posted a message on New Druid Card - Dark Arakkoa

    Guess this means some classes aren't getting any C'thun synergy cards at all.

    Posted in: Card Discussion
  • 0

    posted a message on Wild Cards you'd like to see in Standard
    Quote from RepoMan0077 >>
     A ton of Priests play Deathlord on turn 1 with coin, then buff it next turn worth Velen's Chosen /Power Word: Shield. 
     
     Just to interject for a moment, that series of plays isn't possible. Deathlord costs 3 mana, and so does Velen's Chosen.
    Posted in: General Discussion
  • 2

    posted a message on New Paladin Card - Vilefin Inquisitor

    Midrange Murloc Paladin in the works? Garbage with Anyfin, so it's definitely not going there.

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Card - Tentacles for Arms

    This might be the worst card I've ever seen. The only way to make this decent is to drop the mana cost or just make the deathrattle re-equip the weapon.

    Posted in: Card Discussion
  • 5

    posted a message on New Shaman Hero Power - Totemic Slam - Justicar Trueheart
    Quote from sheverash jump

    No one plays Target Dummy for 0 mana... why is Stoneclaw Totem that great for 2 mana?

    Stoneclaw Totem doesn't take a card slot.

    Posted in: General Discussion
  • 2

    posted a message on Roping against Hunters

    A lot of people just tab out on their opponent's turn and look at something else. So you probably aren't really inconveniencing anyone.

    Posted in: General Discussion
  • 10

    posted a message on Antique Healbot

    I was unaware taunts stopped spells. When you're worried about lethal from the enemy's hand, you don't need a big taunt unless you expect charge minion shenanigans. I think you missed the point.

    Posted in: Antique Healbot
  • 1

    posted a message on New Card - Coghammer

    Hey, looks like Paladin actually got a card that isn't totally outclassed elsewhere. Good stuff.

    Posted in: Card Discussion
  • 2

    posted a message on Antique Healbot

    I feel that his card is going to be slightly ignored for a while, and then come into the meta. When you're being threatened by damage from the hand, you don't need a big taunt, You need some healing. This can take you out of lethal reach while still putting a body on the board. Unfortunately the 5-drop slot is filled with cards that have better board impact.

    But hey, the board  doesn't matter if you're about to die to 2x Skill Command.

    Posted in: Antique Healbot
  • 7

    posted a message on New Card - Foe Reaper 4000

    Unless the meta shifts to control this card seems much too slow to get much work done. By turn 8 (9 by the time you can swing with it) many games are pretty much decided.

    Posted in: Card Discussion
  • 2

    posted a message on New Card - Jeeves
    Quote from NoxHearthstone »

    "Nah, it draws you 3 Fatigue cards. (Works the same as Divine Favor.)"
     - Ben Brode, on Reddit.

    Ah, that's a little disappointing. Would make a good finisher in some situations. I guess increasing fatigue damage still isn't a joke every turn.

    Posted in: Card Discussion
  • 2

    posted a message on New Card - Jeeves

    If an enemy is fatigued and has less than 3 cards in their hand, do they just instantly lose at the end of their turn to fatigue?

     

    Edit: Don't worry- the answer wasn't in the OP when I asked.

    Posted in: Card Discussion
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