• 1

    posted a message on Mercanaries Task Discussion/Guide Thread
    Quote from ArcyroX >>

    just an FYI, for the 14th task of Wrathion, "use true form/fel reign 10 times", its not enough to use one of those abilities 10 times.

    what the game actually wants you to do is play true form and then fel reign, 10 times, in that order. you cant use 10 fel reigns, you have to play both of those abilities one after the other 10 times. from another perspective, since there is no way of getting back the true form ability, you can only progress this quest 1 at a game.

     From my experience, you don't need to use Fel Reign. Just use True Form and finish the battle and the task will progress. It's problably bugged/poor worded, because Fel Reign doesn't count.

    Posted in: Mercenaries
  • -2

    posted a message on Barricade Duel Paladin

    You can joke around and downvote whatever you want, but the deck's still hot garbage.

    Posted in: Barricade Duel Paladin
  • -6

    posted a message on Barricade Duel Paladin

    Omega trash tier deck. Draw Duel or lose. Climbed from 4900 legend to 5900 legend. Thank you for the thousand ranks lost with this deck /s

    Posted in: Barricade Duel Paladin
  • 3

    posted a message on no more 80g quest...
    Quote from melheor >>

    On a related note, should we finish all quests by tomorrow or have them carry-over into the new system to maximize gold?

     You should complete it today. All gold quests will be replaced by new ones tomorrow.

    Posted in: General Discussion
  • 2

    posted a message on Ashes of Outland Meta Decks - Early May Edition
    Quote from Kryp_ >>
    Quote from Akird >>

    Where's Shaman?  =(

     Highlander shaman works well for me..over 50% winrate.. withthe  fun in playing the deck involved.. im ok :)

     Do you mind sharing a list? I'm trying a lot of things with shaman but none of them seems to work...

    Posted in: News
  • 1

    posted a message on Ashes of Outland Meta Decks - Early May Edition

    Where's Shaman?  =(

    Posted in: News
  • 3

    posted a message on 73% D5-LEGEND Tempo

    Just imagine someone needing a guide to play Demon Hunter.

    Posted in: 73% D5-LEGEND Tempo
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    1 mana cast Freezing Trap on a choosen target. Yeah, that seems very balanced.

    Posted in: General Discussion
  • 4

    posted a message on Suggestions for a new economy system for Hearthstone

    Hello, everyone. In this wall of text thread I'll show my suggestions for the Hearthstone's economy, which I think is one of the major issues with the game right now. All of the changes I'll suggest are based on the following principles:

    1) In order to obtain a large collection, a player must spend money in the game, or more time than the average player.

    2) A f2p structure can't inflate the price of packs. In other words, players should be able to grind a limited amount of gold each day in order to prevent Blizzard from raising the packs' price to 300 gold keep a balance in the gold economy.

    In other words: the more a player invests time into the game, so he/she will be rewarded by this new system, and that the rewards have a daily/week limit.

    In my opinion, the daily quests are in a preety good spot right now and doesn't need any changes, so let's begin with the Daily Wins.

    Daily Wins

    In my opinion, all of the flaws with the current f2p system are synthesized in the daily wins structure. For sure, a f2p player must be more dedicated than the others, but 30 wins for 100 gold is just way much. So, here's what I would change if I was in charge of the children's card game:

    1 - Wins in Casual Mode and Tavern Brawl won't count towards daily wins rewards. Instead, the Tavern Brawl will have it's own reward system, which I'll explain further, and Casual is... Casual.

    2 - Players will receive 5 gold per ranked win, 10 gold per Battlegrounds top 4, and 20 gold per Battlegrounds first places, with a 100 gold daily cap.

    3 - For the first, third and fifth daily ranked wins, players will earn, respectively, 25,15 and 10 extra gold, for a total of 50 extra gold each day. This is based on Runeterra's extra XP for the first 3 wins.

    4 - With those changes, players need to win 10 ranked games to earn 100 gold, down from the currently 30 wins needed. In addition, dedicated players can win 10 more games, for 50 more gold. This structure has diminishing returns, so the more you play, the less are the gold per win ratio. Check the table for more info:

     With this structure, Daily Wins can award the player a maximum of 18000 gold in a period of 120 days (the average period between expansions), but that will require a lot of dedication.

    Tavern Brawl

    Based on the Legends of Runeterra's weekly vault system, the new Tavern Brawl would have 3 treasure chests, unlocked at 1, 10 and 20 wins. Check out the reward table for more info:

     Also, I think that would be great if we had always a constructed and a non-constructed brawl per week, so that players can choose whatever one is better to them.

    The most dedicated players will earn on average 48 classic packs, 2400-4000 gold, 16 arena tickets and 16 golden cards (of any of the rarities except legendary) between expansions. The ticket prize is one way of make more people lose to Twin Tyrant increase arena's popularity.

    Ranked Rewards

    The current rewards table will still be the default for this new reward system. Monthly ranked rewards from both Standard and Wild modes will stack. Of course, new players (ranks 50-26) won't be elegible for this, since they are P2W can't play in Wild. Just like Hearthstone Mathematics suggested, higher ranks will also award a number of packs from the most recent expansion:

    Legend: 10 packs

    5-1: 5 packs

    10-6: 3 packs

    15-11: 1 pack

    You can see their suggestion here:

    https://www.youtube.com/watch?v=CL3JGDBa8eY&t=256s

    Players will receive arcane dust based on the following formula*:

    (SDust + WDust) * (SStars + WStars), where:

    SDust is the amount of dust awarded for the player's highest rank achieved in Standard Mode, based on the current rewards table.

    WDust is the same of SDust, but applied for Wild.

    SStars is the amount of stars the player has in Standard when the ranked season ends.

    WStars is the same of SStars, but applied for Wild.

    For this calculation, the base number of Dust and Stars will be, respectively, 75 and 5 for the Legend Rank. But if a player has no life reach Legend in both Standard and Wild, he/she will receive a random Golden Legendary card instead of arcane dust.

     

    Golden cards awarded in ranked rewards can be from any set, even adventures.

    This table shows how this system would work. Player A reached rank 2, 3 stars in Standard, and rank 5, 5 stars in Wild. Player B played 1 billion a lot of games and praying to RNGsus somehow, managed to reach legend in both Standard and Wild.

     

    Achievements. Why not?

    C'mon, Blizzard, even I can do that!

     

     

    Well... I think that's it. What do you think about this system? Is it too much? I really think this system would improve a lot the f2p experience of the game. If I see some of these things in the upcoming Storm next week, I'll be very happy.

    If you like to waste time read everything, thank you!

    Posted in: General Discussion
  • 9

    posted a message on What Do You Wish For The Next Expansion?

    A new and improved economy system.

    A new game mode (Tournament Mode or Faction Wars Mode);

    Achievements;

    Guilds! It would be amazing to have a guild system;

    Arena deserves more love. Unreleased cards should be tested before the expansion drops out, so offenders like Twin Tyrant get a proper balance. Also, the rewards for the Arena should be revamped;

    An Outworld themed expansion.

     

    Posted in: News
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