Слава Украине!
I'm so happy to see homie here!
Nice deck, upvoted!
-2
Слава Украине!
I'm so happy to see homie here!
Nice deck, upvoted!
3
Thank you for making this meta a better place.
3
Looks like SN1P-SN4P is mostly used for value. It's easily the least impactful legendary in the list. You don't need it. Heistbaron Togwaggle is more essential from a deck building perspective. This deck is value oriented (lots of card generation and effects that are situational). Generating lackeys requires an immediate loss in tempo but enables effects that allow you to regain tempo later (think of it as an investment). Removing Heistbaron Togwaggle (a card that benefits most from your investment efforts) and the deck becomes lackluster/unoptimal. Performance-wise, I would expect the deck to be competitive, but the winrate against control/slow decks will very likely be lower.
3
This deck actually destroys Shamans at any rank...Beautiful.
2
rank 3 to legend 78% nice deck
2
3
Terrific deck! Thanks for sharing. I'm currently 14-2 atm. Been able to climb from R10 to R7 in like fourty mins. I was stuck facing the same f*** shamans and annoying priests. Now I'm the one laughing!!!
2
It's weird to run the Explorer without the quest, is it not?
I think u mean the adventurer. Explorer has no effect with quest, just the cards what played gain +1/+1
2
hey! what should we look for mulligan, especially against all kinds of shaman and priest? thank you
2
Hi,
i was wondering, why no quest, or maybe Tess?
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3
Priest is different story. There are 2 types of priests now – good (Kappa) old combo priest and resurrect priest.
Against combo priest your plan is straight tempo and board control, so you mulligan for Backstab, Sap, Eviscerate, Swashburglar/Underbelly Fence combo, Hench-Clan Burglar/Vendetta. In this matchup EVIL Miscreant is not as powerful as in general, so you don't really keep it – and it's also weak against Priest because it doesn't contest the board by itself.
The resurrect priest is completely different story. So in this matchup the face damage in first 4 turns doesn't matter at all – so the plan is to accumulate big enough board to push damage on turn 5 before Priest starts to AoE you. Try also to dodge target removals during these 4 turns. The Pharaoh Cat is very important, because reborn minions are sticky are survive removals. Another keep is Sap, which helps to fight with Priest taunts on turns 4-7. In general the matchup is very tricky – one of tricks, which I enjoy, is too make big Edwin VanCleef or Questing Adventurer on turns 5-6 and protect it with extra 2 health from Titanic Lackey against Lightbomb.
3
So the mulligan variance is actually wide – there are different options, but the common thing is that you wan't to look for combos. For example,
Against shaman your biggest threat in early game is EVIL Totem, so make sure you have the answer – either 1-drop and dagger, or Backstab, or Eviscerate. In the mid-game your you need to play around Mogu Fleshshaper – so try to avoid wide boards until turn 5, especially if you don't have clear answer like Sap or activated Vendetta. And against Evolve there is no real clear answer tbh :) Just try use your tool efficiently.
In general, the game plan against Shaman is to establish tempo on until turn 4, and then go with big Edwin or Questing Anventurer. Of course, you have plan B for late game with Heistbaron Togwaggle, but that is rather to be avoided.
2
Oh yeah, I was thinking about Misdirection, but didn't play. Though I do agree, that is interesting replacement for Freezing Trap.
Regarding Spellbreaker, you are right – Combo Priest is one of reasons, but also other matchups have situations when silence effect is really needed like Mech Paladin/Hunter.
3
Hey all. Apparently I lost an access to edit this post and deck :) So I’m going to create new one with promised detailed guide and will link it in comments section. That’s unfortunate, but ok :)
3
Heh) nice video. Unfortunately you started with unfavored matchup and rare one. Thank you trying it out :)
2
I do agree. The card is situational, BUT it forces opponent to play sub-optimally by making inefficient removals. So card has double purpose – 1st one to synergy with a deck (also Desert Spear, for example), and 2nd one to distract opponent. You can force to waste some expensive removals. Imagine you want to expand the board against control warrior, but are afraid of the AoE. So the approach could be to play Hyena turn before you wanna go wild and force opponent to waster AoE. But yeah, I do agree, this card is replaceable – I also tried Crazed Alchemist and Acidic Swamp Ooze, but Hyena proved to be better.
3
I don't pretend to be unique here. It's just I've found that particular build to be very consistent on the ladder – and specific card choices reflect the meta. For example, Marked Shot there is meant to be helpful against Priest in the 1st place. And besides that the whole idea of the post is to figure out if audience is interested in some detailed guide. And it seems that 11 upvotes express the demand of that guide, which I will post soon.
Anyway thank u for an opinion – I appreciate that. I also was sceptic about posting it to the hearthpwn, but I can't why I shouldn't :)
2
The deck performs very nice against Face hunter. I felt that on my skin, when after crushing all the hunters I literally had no chance here. The trading power of the deck is very good.
4
I would say it's worse version of aggro freeze mage archetype. I had a bit of success with
2
@Flood, seems this deck misses Big Game Hunter. What would you suggest to replace it instead? Also I've already did 1 replacement: +Force of Nature, -Azure Drake. Sometimes it seems that single FON is not enough. In general the hybrid is very good. Thank you for posting the list.