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    posted a message on 30 card decks

    I'm saying that to muhh value generation leads to poor gameplay, multiple omega defenders in the case of warrior, freely using removal because you have a full deck of it, in the case of mage, hand refills for free giving game changing cards in the case of conjurers means you need to kill everything for the entire game because you don't know that playing around 4 is enough, twinspell is a good mechanic, the freeze thing  for 1 mana is already decent without it turning into 2 more spells for the mage when used with mana cyclone, hunter replaying all their spells is huge, you can't even really play around that so it's basically hope they don't have it, hagatha as well, it's a must include card because it can generate you so many cards.

    I guess to summarise, without boom, zuljin, hagatha, mana cyclone and the rest of the huge value cards the game would be better, its virtually impossible to play around random generation and that's why it's unfair when certain classes can generate decks within decks, I'm not saying all card generation is bad, haunting visions is a balanced card design 

     

    Posted in: Standard Format
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    posted a message on 30 card decks

    Something that is really bothering me when playing hearthstone recently is resource management. 

    When you put 30 cards into your deck you should play with a 30 card deck, not 50+ in certain cases.

    The card generation that this game has right now makes for a very bad experience as a player imo, some examples would be-

    Warrior with zero win condition, so they play to fatigue and shuffle 20 extra cards into their deck and abuse constant rush / card generation in order to outlast, this is honestly shit gameplay, control decks should in my opinion play to stabilise the board and then win with bigger threats the opponent is not tech'd to handle, this version of control warrior only works because of ridiculous levels of card generation and this really should not be a part of the game because it has very little countetplay.

    Mage with the abusive giant and conjurers combo, I personally think this combo is a bit to consistent, but w/e it isn't anywhere near the biggest issue the game has, but mana cyclone should have a cap of 2 or 3 max spells, it just feels bad to play vs never depleting resources when you are limited (imo the way it should be).

    Hunter and Zuljin, this is again stupid because it turns games to easily, there is very little resource management if you are recasting everything again. 

    Rogue.. Well the combo's are now super simple to get off because of bounce and lackeys, but rogue will get nerfed so nothing to add here.

    Warlock... No issues here.

    Priest... No issue here. 

    Shaman, hagatha and the murloc that generates, there is no need, it's just bad for the game if you can generate resources so easily. 

    Paladin... No issues here.

    Druid... Crystalsong is generation but it has a major condition so its not even that bad, no issues here. 

    But if you look, you will notice that all 3 hero cards are imo a problem, they all need removed, but blizzard really should make 30 card decks play much more like 30 card decks to make resource management much more of a thing.

    Priest warlock druid paladin and probably shaman (when hagatha isn't played early) all seem mostly fine to me, but rogue warrior and mage and hunter (only because of Zuljin) really need brought in line in my opinion. 

    Excuse the rant, just my thoughts, thank you for reading. 

    Posted in: Standard Format
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