opponent side: Warrior 6 health (0 cards in hand), fiery war axe+clockwork gnome
my side: Druid 11 health (plenty cards in hand),ancient of lore+keeper of grove+grove tender
on opponent's turn he draws arcane golem, suicides clockwork gnome into my ancient, plays arcane golem, hits my face along with fiery war axe, and guess what?...............
Then he plays the spare part time rewind and gets back the arcane golem for EXACT lethal...
wait, can u explain one thing. I understand the point of requiring more money to complete the gvg set than the normal one, if the total number of cards were the same and gvg had the higher rareity ratio, BUT doesnt gvg have significantly fewer cards in total? So it has fewer legendaries in total than the classics. Wouldn't the fact that it has fewer high rarity cards by number make it easier to complete the collection because with the same drop rate, I would think that it will be faster to complete a set with 100 legendaries than it does with 50. Correct me if I'm wrong.
Lol I didn't know this was already brought up here before by Slachtbeest.
I find it interesting that people are simply dismissing this inconsistency of the default packs and choosing to shift the onus completely onto users to rely on OTHER cues and signs to differentiate pack selection. I feel like, designing those visual cues are just the bare minimum requirements to have a game considered playable. If gvg came out and the pack purchasing process had any less of the visuals cues, sounds, animations to signify pack selection, then we wouldn't even be having this discussion, instead everyone would all be bashing blizzard for making things confusing. But because they did a pretty good job, there is this debate. After all, having consistency and intuitiveness makes a better game, and the current setup with changing defaults can be improved upon.
I noticed one thing that Blizzard should be held accountable for. That is the current inconsistent programming of the default pack selected when a user enters the shop. For example, prior to buying any packs, the first time the user enters the shop the default is classic, which is fine. Next, this default pack choice will change depending on the last pack purchased by the user. In other words, (within the same gaming session) if the user then purchases gvg packs, then exit shop, then re-enter, the default selected will be gvg, and the same pattern follows if the user last purchases classic packs. Now, the problem I believe Blizzard should be responsible for is that the default always resets to classic for every new gaming session, ie. user logs out then logs back in.
This then creates situations to the effect of; the user chooses a pack to buy, then gets acustomed to that same pack being selected everytime they re-enter the shop and thus simply clicks on buy without re-selecting a pack. Following a new session however, that previously taught behaviour by Blizzards programming changes because it is no longer defaulted to the last purchased pack, but is defaulted to classic.
In conclusion, I believe it is good programming to have the default pack be the last purchased because that is logical to how players will be wanting packs, however, Blizzard failed to keep this consistent throughout multiple gaming sessions. Note, I'm making this comment only because I view highly of Blizzard and the quality of their games, which is why I expect this level of intuitivness and consistency in their programming.
3
opponent side: Warrior 6 health (0 cards in hand), fiery war axe+clockwork gnome
my side: Druid 11 health (plenty cards in hand),ancient of lore+keeper of grove+grove tender
on opponent's turn he draws arcane golem, suicides clockwork gnome into my ancient, plays arcane golem, hits my face along with fiery war axe, and guess what?...............
Then he plays the spare part time rewind and gets back the arcane golem for EXACT lethal...
0
wait, can u explain one thing. I understand the point of requiring more money to complete the gvg set than the normal one, if the total number of cards were the same and gvg had the higher rareity ratio, BUT doesnt gvg have significantly fewer cards in total? So it has fewer legendaries in total than the classics. Wouldn't the fact that it has fewer high rarity cards by number make it easier to complete the collection because with the same drop rate, I would think that it will be faster to complete a set with 100 legendaries than it does with 50. Correct me if I'm wrong.
0
Lol I didn't know this was already brought up here before by Slachtbeest.
I find it interesting that people are simply dismissing this inconsistency of the default packs and choosing to shift the onus completely onto users to rely on OTHER cues and signs to differentiate pack selection. I feel like, designing those visual cues are just the bare minimum requirements to have a game considered playable. If gvg came out and the pack purchasing process had any less of the visuals cues, sounds, animations to signify pack selection, then we wouldn't even be having this discussion, instead everyone would all be bashing blizzard for making things confusing. But because they did a pretty good job, there is this debate. After all, having consistency and intuitiveness makes a better game, and the current setup with changing defaults can be improved upon.
0
I noticed one thing that Blizzard should be held accountable for. That is the current inconsistent programming of the default pack selected when a user enters the shop. For example, prior to buying any packs, the first time the user enters the shop the default is classic, which is fine. Next, this default pack choice will change depending on the last pack purchased by the user. In other words, (within the same gaming session) if the user then purchases gvg packs, then exit shop, then re-enter, the default selected will be gvg, and the same pattern follows if the user last purchases classic packs. Now, the problem I believe Blizzard should be responsible for is that the default always resets to classic for every new gaming session, ie. user logs out then logs back in.
This then creates situations to the effect of; the user chooses a pack to buy, then gets acustomed to that same pack being selected everytime they re-enter the shop and thus simply clicks on buy without re-selecting a pack. Following a new session however, that previously taught behaviour by Blizzards programming changes because it is no longer defaulted to the last purchased pack, but is defaulted to classic.
In conclusion, I believe it is good programming to have the default pack be the last purchased because that is logical to how players will be wanting packs, however, Blizzard failed to keep this consistent throughout multiple gaming sessions. Note, I'm making this comment only because I view highly of Blizzard and the quality of their games, which is why I expect this level of intuitivness and consistency in their programming.
0
damn zukuu why ru always late lolll
0
correct
0
I guess Zukuu isn't here anymore, and to keep people from waiting I'll post a riddle:
To the untrained eye, what is immune to silence, has charge and divine shield?
1
IF Zukuu is still here, I'd like to give my turn to him/her for the riddle he/she posted
0
forked lightning
0
is this card not a collectible?
1
lol I was thinking a a rogue card?
1
something to do with the brain, or what holds it.
0
auchenlien priest
0
Is this riddle based more on warcraft lore?
0
maybe a hint in a different direction? It feels like we've guessed all the cards that fit the clues up to now