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    posted a message on New Card - Chittering Tunneler
    Quote from thazud8D >>
    Quote from Agithore >>
    Quote from thazud8D >>
    Quote from Agithore >>
    Quote from thazud8D >>

    On turn 10: Play this card. Pick DOOM!. Play Cho'gall. Clear the board and draw some cards. Ez. 

     Also take 20 damage. Yup yup.
     Really? Oh guess it's* a bad play then. 
     Yeah, exactly.
     Silly me thinking it was a good idea to play two minions, destroy them to draw cards while taking 20 dmg was a good play. :(
     It's alright, it happens. You'll be able tell good plays from bad ones with experience.
    Posted in: Card Discussion
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    posted a message on New Card - Chittering Tunneler
    Quote from thazud8D >>
    Quote from Agithore >>
    Quote from thazud8D >>

    On turn 10: Play this card. Pick DOOM!. Play Cho'gall. Clear the board and draw some cards. Ez. 

     Also take 20 damage. Yup yup.
     Really? Oh guess it's* a bad play then. 
     Yeah, exactly.
    Posted in: Card Discussion
  • 1

    posted a message on New Card - Chittering Tunneler
    Quote from thazud8D >>

    On turn 10: Play this card. Pick DOOM!. Play Cho'gall. Clear the board and draw some cards. Ez. 

     Also take 20 damage. Yup yup.
    Posted in: Card Discussion
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    posted a message on Make the Card

    Sorry, Pika. You got sniped. 

    Next: An item from the room you are in right now (don't have to photograph it, just find a stock image of it.) 

    My cat.

    Next: A Quest with a Gadgetzan theme. 

    Posted in: Fan Creations
  • 3

    posted a message on RenoJackson's Legend Secret Mage
    Quote from nil00 >>

    Dust calculation is wrong. 2 legendaries make 3200 dust themselves.

     It doesn't count Naxxramas cards, as they are available through the adventure. However, now I guess it should count the dust, as people can only craft them.
    Posted in: RenoJackson's Legend Secret Mage
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    posted a message on Double Trailbraizer Arena Run

    4-0 so far. Didn't draw the packs in the first 3 matches, let alone play. In the fourth one however, I literally won the game because of drawing both of them in the end when I ran out of all my cards. Got a Twilight Summoner into Spiritsinger Umbra combo which ultimately caused my opponent to rage quit.

    Posted in: The Arena
  • 0

    posted a message on Double Trailbraizer Arena Run

    Was lucky enough to draft her twice. Thoughts on the deck?

    www.heartharena.com/arena-run/o090j4

    Posted in: The Arena
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    posted a message on My Cards :D

    Sargeras, Demon Lord seems too overpowered. Comparing it to N'Zoth, the Corruptor; you actually need to play the deathrattles in order to get the most out of N'zoth, not to mention he has a little less Attack and his effect only triggers once, unlike Sargeras's twice board flood. Granted, it's RNG and you might not get the best minions, but having 7 slots filled on the board, twice is just too strong, especially since it requires no set up of any kind. If you do not wish to switch the card, I suggest adding a pre-requeisit to this card. Maybe make it a part of a quest to complete. It would make sense, right? Why would Sargeras, the great powerful lord of the Demons be available so easily?

    Arthas Menethil on the other hand is too week. Compare it to Lord Jaraxxus. Jaraxxus transforms instantly as opposed to Arthas' extra 2 spell transform cost. Not only that, but the transformation effect is not even powerful. You get an okay weapon, with a hero power that by the time you actually play this card will literally have 0 effect on the game. I suggest boosting up the hero power to something really powerful, that would make me want to play it a lot. Also, maybe add a freeze effect to Frostmourne or something really cool to make it really feel cool (pun intended). Since it could capture the souls of the dead, maybe a Sylvanas like effect as a deathrattle?

    Posted in: Fan Creations
  • 1

    posted a message on Do you have a main hero?

    I just latch onto whatever deck's popular, but if I had to pick, Warrior and Warlock.

    Posted in: General Discussion
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    posted a message on Stale decks, stale game

    I think the way Hearthstone is structured, it's impossible for there not be a fast deck that dominates ladder. It's just more rewarding to play faster archetypes, and no matter how many Taunt minions we get, or Oozes that break weapons, at the end of the day, you can't change the vast majority of your player base. If you can't beat 'em, join 'em. 

    Posted in: General Discussion
  • 2

    posted a message on Guaranteed Turn 5 Max Quest Completion
    Quote from Gibraltor1 >>

    Oh, so NOW it's important for a deck to win to get upvotes in this community, very interesting...

     Pretty sure that's been like that since forever. People need proof before they can trust your statement by giving up their own time (and ranks). Going down Rank 20-15 isn't the most difficult climb. Also when you advertise so much, people get suspicious. It's like when a weird website pops up, and it's written in big bold letters, "No Virus, 100% Free". It makes me feel the opposite of what's written.
    Posted in: Rogue
  • 0

    posted a message on The Pepper Thread - Share your good vibes!
    Quote from latinvampire >>

    Play an Elemental tempo mage.   Queue into one.  Decides face is the place.  Spends a turn buffing an Arcanite reaper but I manage to look him down with a Water Elemental whilst sniping his minions away.

     Back in the day I remember used Snowchugger in combination with a Water Elemental, to lock down my opponent who was a Warrior for the entire game. Poor guy couldn't do anything to remove the minions, was a bit sad really. ^^ This was back when if you won the game by Turn 6 or 7, it was considered pretty fast even for an Aggro deck.
    Posted in: General Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from _Envy_ >>

    Purify Priest by Noxious.

    Wins almost every game vs Quest Rogue before they even finish cristal core. Except when they draw the nuts, but even if they get to do the quest, you are very likely to have at least one 5 attack or higher taunt in the way.

     And then just lose every other match up you face?
    Posted in: Card Discussion
  • 0

    posted a message on Vilespine Slayer - How dominant of a card in Rogue decks?

    While the card may be strong, I've seen very little of it on ladder, as the Quest Rogue archetype is the one that is really popular right now.

    Posted in: Card Discussion
  • 0

    posted a message on I just fatigued a Pirate Warrior

    He might have just gone afk though. You really only wasted your own time, if that's the case.

    Posted in: General Discussion
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