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    posted a message on Mage Hero Card Leak - Frost Lich Jaina

    So essentially, a 9 Mana: Gain 5 Armor, Summon a 3/6 Water Elemental (and a delayed 6 Health back). 

    The Hero Power needs to be something great for this to work. The setup required for a good heal when using this is way too much, and even if you do it, 9 Mana for some healing and a water elemental is a sure-fire way to lose out on tempo.

    Posted in: Card Discussion
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    posted a message on Arthas is Your Lich King! Knights of the Frozen Throne Missions Information Roundup
    Quote from townghost >>

    "Some bosses or villians you fight during the Missions will also be featured in collectible cards."

    I really hope that Sindragosa will be a card

     
    Quote from townghost >>

    "Some bosses or villians you fight during the Missions will also be featured in collectible cards."

    I really hope that Sindragosa will be a card

     Personally hoping for Blood Queen Lanathel with some sort of epic Lifesteal mechanic.
    Posted in: News
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    posted a message on Good time to come back to the game?

    Hi, I quit playing Hearthstone sometime after the new expansion. Just lost interest I guess. Wondering if I should restart playing now? How's the state of the game and all that...

    Posted in: General Discussion
  • 1

    posted a message on The Truth Behind the Tavern Brawl Packs (pity timer)
    Quote from KittyKatz1990 >>

    you do realise you don't actually have to open the pack they give you from tavern brawl right?

     Of course, I do. But my fellow Hearthstone players aren't as intellectual as I am, and have fallen victim to Blizzard's evil plans.
    Posted in: General Discussion
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    posted a message on The Truth Behind the Tavern Brawl Packs (pity timer)
    Quote from AbusingKel >>

    Pity timer is set specific. 

    #debunked

     We haven't ever truly received information on how it works. Sources claim that the timer breaks when you open a pack from a different set than what you were opening before. So...this rabbit hole may be deeper than what we could have ever imagined. *puts on a tinfoil hat*
    Posted in: General Discussion
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    posted a message on The Truth Behind the Tavern Brawl Packs (pity timer)

    They only give them out to prevent the pity-timer for working as most people spend their gold on the newer expansions. #exposed

    Posted in: General Discussion
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    posted a message on Have you made any hearthstone card before it was released (or something similar) ?

    I mean like... none of these are the same. Some don't even come close lol.

    Posted in: Fan Creations
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    posted a message on Hearthstone: Mulligans | Episode 1 - Error 14
    Quote from Cogito_Ergo_Sum >>

    I am I the only who notices that the Hearthstone characters are actually just figments of the worker's imagination?

    Think about it.

    • When "Betty" enters the room, the worker immediately begins to act natural in order to conceal the fact that he was acting crazy before. Plus, it seems that she can only notice the worker.
    • At the end of the video, Gul'Dan and Uther are nowhere to be seen. Possibly because they never existed in the first place.
    • Similarly, Gul'Dan and Uther suddenly appear at the beginning of the video when they were clearly not there before
    • Uther represents the worker's optimistic side, while Gul'dan represents his pessimistic side.
    In the next few episodes, Jaina might represent his homosexual tendencies too lol.
    Posted in: News
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    posted a message on An Evil Exchange - Tavern Brawl #101
    Quote from Poodris >>

    I saw the name and thought it was a brawl where you switch decks with your opponent. 

     Cool idea in concept, but I think would play out horribly in reality, since you can pretty much make decks with 0 Attack value, meaning the games would have to go to fatigue.
    Posted in: Tavern Brawl
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    posted a message on 38 pack opened still no legendaries. Does pity timer reset from different packs?

    The pity timer has been confirmed btw, it's not just a myth anymore. From a Blizzard recent blog post:

    "In addition, it should be noted that: with the number of cards to increase the number of packages, players actually get high-quality card card probability will also increase."

    The outstanding amount of evidence made it so it never was a myth in the first place, but yeah, we have a confirmation from Blizzard now for all the nay-sayers.

    Posted in: Card Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from TheWamts >>
    Quote from Murozond_18 >>
    not exactly, rogue has so many ways of getting copies of cards. Even 2 neutral cards that send them back to your hand
     There are 6 bouncers total in the deck. You already need to use 3. Each is on average 4 (5, but I'll bump it down to 4 because of lucky Mimic Pods and the Elementals) cards deeper in the deck. Playing the 6th copy wouldn't happen until turn 14. Just 5 wouldn't be until turn 10. Quest on turn 6 is already bordering on too slow.
     I think Shadowstep could use a nerf until the deck is around, or could just be sent to the Hall of Fame set. It allows very easy bouncing back, coupled with the fact that it reduces the cost of the card too, I've seen the quest completed by Turn 3 even (and Core played as well, thanks to Prep). Not to say that, that happens often, but the card itself can lead to a very unfair environment. 
    Posted in: Card Discussion
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    posted a message on Hungry Crab vs Golakka Crawler

    The crawler is probably used more since Pirates see play in more than one deck right now. The Quest Rogue combo has a few, and so does Pirate Warrior. For Murlocs, if you're countering just a single deck, you can expect it to see less action, which is probably the reason why it isn't seeing as much play.

    I suggest looking into which encounter your deck suffers more from, Quest Rogue / Pirate Warrior or Murloc Paladin and then just teching in the counter to it.

    Posted in: Card Discussion
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    posted a message on A quest card idea
    Quote from TheWamts >>

    That's not how Quests work.

    But that's just the implementation of the quest mechanic we've seen from Blizzard thus far though. I don't think it's out of the question for them to create triggers that don't generate cards by themselves, but rather are just activators for certain effects.

    Posted in: Fan Creations
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    posted a message on Journey to Un'Goro Custom Card Ideas

    Thanks for the suggestions, guys. I do like the Freya change, it would make her more manageable. I've added 3 more cards, have a look. ^^

    Posted in: Fan Creations
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