I really love your presentation but think you need to flesh out your ideas a bit more. Many of these Legendaries are too simplistic and/or bland and aren't really interesting, while also being understated and weak.
The Grave Guardian discovers cards Undead Legendary class cards - but since you can only discover cards from your own class, none of the classes will have a choice of 3 to choose from. Seems pointless.
Hearthstone needs dual-targeting instead of a senseless new mechanic each expansion. It would open up so many possibilities if you weren't just limited to one target / effect. For example, cards like these wouldn't have to be random.
It's hard to judge this card without seeing the rest of the set. Yes, it seems weak. Yes, it seems like a complete pack filler that is not worth anyone's times and yes, it may be a meme more than a card, but I think that without seeing the rest of the set it is just impossible to even determine this pile of shit is an actual pile of shit.
Strong, yet simple card. Will be much better in Arena than Constructed but I do think some decks will run it even in Constructed, especially those that are more focused on budget. A good addition for Build-A-Beast too.
Honestly not sure this card will see any play. Looks like the Druid Quest all over again. The Deathrattle is the real issue here. If you dedicate 9 Mana to this one card, and it just gets silenced, your end-game plan is pretty much ruined. What made N'Zoth so strong was the immediate impact on the board as he was played, this is nothing like that at all.
Everyone hating on this without seeing the set in full. I imagine the use case for this is that all your other minions have crazy deathrattles that your opponent will never set off. Now you have a way to set them off yourself. Think of this as the Hunter [[Feign Death]] card that may have some downsides (you may lose some minions, but may summon more powerful ones)
Feign Death only triggered your deathrattles, it didn't actually kill the minions.
0
Violet Teacher + Defile into Infinity...
0
I really love your presentation but think you need to flesh out your ideas a bit more. Many of these Legendaries are too simplistic and/or bland and aren't really interesting, while also being understated and weak.
The Grave Guardian discovers cards Undead Legendary class cards - but since you can only discover cards from your own class, none of the classes will have a choice of 3 to choose from. Seems pointless.
Shadow Warrior is cool, I liked it.
4
Hearthstone needs dual-targeting instead of a senseless new mechanic each expansion. It would open up so many possibilities if you weren't just limited to one target / effect. For example, cards like these wouldn't have to be random.
34
So a worse Deadly Shot?
0
0
With the crazy amount I've made littered over multiple threads, it's hard to pinpoint one. But I selected my two favorites from my Rogue thread.
9
Lol, do we play the same Hearthstone? Because cards like these became way too slow to even consider playing back in 2014.
5
It's pretty bad. There's better ways to generate cards than this. Don't think any amount of freeze synergy will make this playable.
13
I think it's good they're changing old cards so that they do not limit card design. RIP the good ole' Baron-Steed decks though.
29
Woah. A good Rogue weapon? Have I died and gone to heaven?
3
It's hard to judge this card without seeing the rest of the set. Yes, it seems weak. Yes, it seems like a complete pack filler that is not worth anyone's times and yes, it may be a meme more than a card, but I think that without seeing the rest of the set it is just impossible to even determine this pile of shit is an actual pile of shit.
0
Strong, yet simple card. Will be much better in Arena than Constructed but I do think some decks will run it even in Constructed, especially those that are more focused on budget. A good addition for Build-A-Beast too.
Rating: Playable
8
Honestly not sure this card will see any play. Looks like the Druid Quest all over again. The Deathrattle is the real issue here. If you dedicate 9 Mana to this one card, and it just gets silenced, your end-game plan is pretty much ruined. What made N'Zoth so strong was the immediate impact on the board as he was played, this is nothing like that at all.
Rating: Bad
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