Old thread, but I have a question regarding topic. I have revieved thanks, but when I check it says I have given 0 thanks, but I have upvoted several deck, how come???
Only upvotes to comments and posts are included in that number, not deck upvotes.
Hi, I'm nearing 10K Thanks. Is there an achievement for that?
This is a funny card I thought of some time back: Miss Lethal.
Essentially, it's just a way to find out if you missed lethal at any point of the match.
Mechanically, I can see it working like this: At the point where you end the turn, if there was some card on the board or in your hand that could be played to kill your opponent that round, then she would appear, otherwise she would not. This does not take into effect RNG-based effects, of course.
If you never miss lethal during the match, then you would run a deck with just 29 cards, which is useful by itself for OTK decks that want to make themselves more consistent with their drawing.
Funniest thing just happened to me right now. Was playing Arena and lost (quite horribly) to a Rogue deck at 6-1. Just as I conceded, the game froze. I ALT + F4'd and tried logging back in - and couldn't get to the game, it kept freezing upon launch and closing.
I noticed my friends all went offline too - so the server probably crashed for whatever reason. 10 minutes later logged back in... checked my score and it was still 6-1! Didn't count as a loss. Thanks Blizz! :3
I really love your presentation but think you need to flesh out your ideas a bit more. Many of these Legendaries are too simplistic and/or bland and aren't really interesting, while also being understated and weak.
The Grave Guardian discovers cards Undead Legendary class cards - but since you can only discover cards from your own class, none of the classes will have a choice of 3 to choose from. Seems pointless.
Hearthstone needs dual-targeting instead of a senseless new mechanic each expansion. It would open up so many possibilities if you weren't just limited to one target / effect. For example, cards like these wouldn't have to be random.
2
0
Truly. 😂
0
2
Having card advantage is quite important in Arena. I reckon doubling on your draws can help quite a bit.
1
I love the Priest and Warrior one! They're all really well thought out.
1
Coming back to see the iconic old thread no longer exists. I'm SALTY.
0
Best Rogue card we've had in ages.
23
9
After I crafted Varian Wrynn in TGT, when everyone was SO sure he would be insanely good, I decided not to craft anything on Day 1.
Edit: Also, I needed to post this 3 times for this to show up. Curse fix your crappy site.
1
This is a funny card I thought of some time back: Miss Lethal.
Essentially, it's just a way to find out if you missed lethal at any point of the match.
Mechanically, I can see it working like this: At the point where you end the turn, if there was some card on the board or in your hand that could be played to kill your opponent that round, then she would appear, otherwise she would not. This does not take into effect RNG-based effects, of course.
If you never miss lethal during the match, then you would run a deck with just 29 cards, which is useful by itself for OTK decks that want to make themselves more consistent with their drawing.
1
Funniest thing just happened to me right now. Was playing Arena and lost (quite horribly) to a Rogue deck at 6-1. Just as I conceded, the game froze. I ALT + F4'd and tried logging back in - and couldn't get to the game, it kept freezing upon launch and closing.
I noticed my friends all went offline too - so the server probably crashed for whatever reason. 10 minutes later logged back in... checked my score and it was still 6-1! Didn't count as a loss. Thanks Blizz! :3
Edit:
Ha!
2
I'm upset nothing Gunship-related has been shown so far. It was like the best fight in WoTLK. Hopefully it's some sort of PVE battle.
0
Violet Teacher + Defile into Infinity...
0
I really love your presentation but think you need to flesh out your ideas a bit more. Many of these Legendaries are too simplistic and/or bland and aren't really interesting, while also being understated and weak.
The Grave Guardian discovers cards Undead Legendary class cards - but since you can only discover cards from your own class, none of the classes will have a choice of 3 to choose from. Seems pointless.
Shadow Warrior is cool, I liked it.
4
Hearthstone needs dual-targeting instead of a senseless new mechanic each expansion. It would open up so many possibilities if you weren't just limited to one target / effect. For example, cards like these wouldn't have to be random.