So, all of the classes are supposed to get Loas, heroes and spirits that more or less work together or have viable synergy. Except warlock, that in the name of still trying to push discard synergy that never ever worked gets hand buff and discard together, which may be the two most opposite synergy things possible.
Clear lack of direction from Blizzard on how to approach Warlock.
I've played some custom Skyrim maps that basically give new storylines to complete. One tried to replicate Dark Souls in visual aesthetics, and environment. You go into a ship off the coast at the very end of Skyrim's map, and then it takes you to this isolated island which has a small empty town. It's filled with undead dogs, and as you make your way deeper, you find a church that has a huge underground dungeon that you can explore. Was very spooky and did give me some Dark Souls vibe although the combat and stuff was pretty much still Skyrim's.
This was said about Dr. Boom back in the day. And it still carries on to pretty much every card in every expansion. Stop judging them before you play them, because you're most likely going to be wrong.
So because someone was wrong about Dr. Boom everyone is always wrong on every card? That's some stellar logic. You're bound to find a person that survived a carcrash because he didn't wear a seatbelt. Better not use them!
I think the point is that people disregard new cards very easily, even ones that have the potential to be good.
Instead, I suggest they implement a "test-out" mode, where people go simply to try out new decks. You can't earn gold nor complete quests in it.
But, I must say, if you're trying out a new deck, and seeing how well it fares against the competitive ladder, is it not better to run it against actual decks you'll see in competitive instead of some newbie deck you can beat with anything.
6
Nice for Wild Even Shaman.
0
Clear lack of direction from Blizzard on how to approach Warlock.
1
Absolutely fucking bonkers in Arena.
0
I've played some custom Skyrim maps that basically give new storylines to complete. One tried to replicate Dark Souls in visual aesthetics, and environment. You go into a ship off the coast at the very end of Skyrim's map, and then it takes you to this isolated island which has a small empty town. It's filled with undead dogs, and as you make your way deeper, you find a church that has a huge underground dungeon that you can explore. Was very spooky and did give me some Dark Souls vibe although the combat and stuff was pretty much still Skyrim's.
1
That card is understated though. I think it's one of those cards they made early on in development before they realized how to properly balance cards.
2
I saw your post from that Facebook group.
1
This is absolutely true haha. The prize is the realization that you can finally stop playing Hearthstone.
6
Interesting to note that they've changed the wording around Stealth.
4
Way too high of a mana-cost. Will only see play in very niche spell-based decks.
0
Noticed that. Maybe if the cards revealed were any good.
21
Fool's Bane
7
Great arena card for Rogue.
0
Battletag: Agithore#2723Region: EUTrade Only?: Yes, you go first.0
I think the point is that people disregard new cards very easily, even ones that have the potential to be good.
1
Instead, I suggest they implement a "test-out" mode, where people go simply to try out new decks. You can't earn gold nor complete quests in it.
But, I must say, if you're trying out a new deck, and seeing how well it fares against the competitive ladder, is it not better to run it against actual decks you'll see in competitive instead of some newbie deck you can beat with anything.