This barely deserved to be an epic card, never mind a legendary.
This level of flexibility for a Rare card? You've gotta be kidding lol.
90-80% play standard and 10-20% play wild. This new mode would be much more popular than wild i think... what u all think?
The Wild meta is actually better than it has been in a long time!
Not really, the meta is awul thanks to the garbage wild community who is spamming the 5/6 same netdecks. Even standard have more diversity right now.
That's an inevitability in any format, especially one like Wild where the quality of the cards is so high. When high quality cards exist that are dramatically better than what is considered to be an "average" power-level, the chance of diversity in deckbuilding slims down because players are unable to design decks without those high quality cards. You can't really blame the community for something that's an inherent part of the system.
Do i messread something? The card says: Discover 1 card. IF all the three options are beast, draw all of them. So basically its a 3 mana draw 1.
How is this card even just "ok" or playable ? For draw even Flare is better, since it costs 1 less for the same 1 draw and has additional effect. Unless I messread something this card is basically unplayable.
It's a 3 mana, discover a minion from your deck with a potential upside of drawing 2 extra cards that you can trigger consistently if you build your deck around it.
Stats are too low imo. You need to kill something with 4 HP to get the effect to go off, and by turn 8 if you're playing against Control, then that's hard to do and against Aggro this card is hardly something you'll be able to do that late in the game.
You wrote all that text to get all those downvotes? Don't worry, i think that you're right!
Because a wall of text is worth nothing if it's complete babble. Nothing this guy said makes any sense. He stated that the ideal mana cost for a 6/5 would be 4. That makes no sense. Also he doesn't see the fact that having a "Dark Bomb" attached to a minion is better than actually playing the spell even if Spell Damage can't be benefited from primarily because you gain card advantage from only having to use one card.
Problem in wild is just like u said, u need to play top tier decks. wrong, thats ONLY if u copy paste from the net. ur issue is being a netdecker which is fine and works with both modes. u didnt even mentioned Arena so im thinking u cant dont think for yourself, u should leanr how to and start crafting wild decks by urself and see how it works better than expected
How are you supposed to play a mode that has all the cards in the game? How are you supposed to play around every card? Wild and Standard are 2 modes that just feel like all or nothing. It is too radical man. It feels to me that Blizz only even allows Wild so they don't "rob" our cards. It just feels like Wild is neglected ...
You don't play around every card. You just play around the cards that are popularly played. With the high-power level of the cards, most of the "average" cards that would see play in Standard don't see play in Wild. This means that despite the massive list of cards available, the actual amount of cards that are deemed playable is still low.
It's a deathrattle... So what? You think this card isn't going to die?
Bad card, whether it's battlecry or deathrattle doesn't even matter.
It is going to die, but by the time it does, you will have enough board presence that dealing 3 damage won't be an issue.
So, all of the classes are supposed to get Loas, heroes and spirits that more or less work together or have viable synergy. Except warlock, that in the name of still trying to push discard synergy that never ever worked gets hand buff and discard together, which may be the two most opposite synergy things possible.
Clear lack of direction from Blizzard on how to approach Warlock.
I've played some custom Skyrim maps that basically give new storylines to complete. One tried to replicate Dark Souls in visual aesthetics, and environment. You go into a ship off the coast at the very end of Skyrim's map, and then it takes you to this isolated island which has a small empty town. It's filled with undead dogs, and as you make your way deeper, you find a church that has a huge underground dungeon that you can explore. Was very spooky and did give me some Dark Souls vibe although the combat and stuff was pretty much still Skyrim's.