People are overestimating the amount of spells you'll need to cast for this to be good imo. It can fit in a normal Mid-range Hunter deck as a finisher, by giving you a bunch of Animal Companions, Secrets and Spellstone Wolves.
Play Dead is rotating. Unless it finds its way into a Druid deck, this card will have to stand on its own in standard, which is kind of scary given the existence of silence and transform effects.
There aren't any rotations happening with Rastakhan's Rumble. The next rotation will occur in the expansion after this one.
You pre-order is up until like 1 day before the expansion comes out, so if you're unsure now, just wait until they reveal the whole thing and make up your mind then. So far I'm liking the Heal Paladin archetype they're pushing + whatever Spell stuff Shaman gets.
90-80% play standard and 10-20% play wild. This new mode would be much more popular than wild i think... what u all think?
The Wild meta is actually better than it has been in a long time!
Not really, the meta is awul thanks to the garbage wild community who is spamming the 5/6 same netdecks. Even standard have more diversity right now.
That's an inevitability in any format, especially one like Wild where the quality of the cards is so high. When high quality cards exist that are dramatically better than what is considered to be an "average" power-level, the chance of diversity in deckbuilding slims down because players are unable to design decks without those high quality cards. You can't really blame the community for something that's an inherent part of the system.
Do i messread something? The card says: Discover 1 card. IF all the three options are beast, draw all of them. So basically its a 3 mana draw 1. How is this card even just "ok" or playable ? For draw even Flare is better, since it costs 1 less for the same 1 draw and has additional effect. Unless I messread something this card is basically unplayable.
It's a 3 mana, discover a minion from your deck with a potential upside of drawing 2 extra cards that you can trigger consistently if you build your deck around it.
Stats are too low imo. You need to kill something with 4 HP to get the effect to go off, and by turn 8 if you're playing against Control, then that's hard to do and against Aggro this card is hardly something you'll be able to do that late in the game.
You wrote all that text to get all those downvotes? Don't worry, i think that you're right!
Because a wall of text is worth nothing if it's complete babble. Nothing this guy said makes any sense. He stated that the ideal mana cost for a 6/5 would be 4. That makes no sense. Also he doesn't see the fact that having a "Dark Bomb" attached to a minion is better than actually playing the spell even if Spell Damage can't be benefited from primarily because you gain card advantage from only having to use one card.
Problem in wild is just like u said, u need to play top tier decks. wrong, thats ONLY if u copy paste from the net. ur issue is being a netdecker which is fine and works with both modes. u didnt even mentioned Arena so im thinking u cant dont think for yourself, u should leanr how to and start crafting wild decks by urself and see how it works better than expected
How are you supposed to play a mode that has all the cards in the game? How are you supposed to play around every card? Wild and Standard are 2 modes that just feel like all or nothing. It is too radical man. It feels to me that Blizz only even allows Wild so they don't "rob" our cards. It just feels like Wild is neglected ...
You don't play around every card. You just play around the cards that are popularly played. With the high-power level of the cards, most of the "average" cards that would see play in Standard don't see play in Wild. This means that despite the massive list of cards available, the actual amount of cards that are deemed playable is still low.
2
People are overestimating the amount of spells you'll need to cast for this to be good imo. It can fit in a normal Mid-range Hunter deck as a finisher, by giving you a bunch of Animal Companions, Secrets and Spellstone Wolves.
3
There aren't any rotations happening with Rastakhan's Rumble. The next rotation will occur in the expansion after this one.
10
Probably not wanting to excessively fill the text with keywords, but I agree it's stupid to make something a mechanic and then not use it.
1
You pre-order is up until like 1 day before the expansion comes out, so if you're unsure now, just wait until they reveal the whole thing and make up your mind then. So far I'm liking the Heal Paladin archetype they're pushing + whatever Spell stuff Shaman gets.
10
This level of flexibility for a Rare card? You've gotta be kidding lol.
0
That's an inevitability in any format, especially one like Wild where the quality of the cards is so high. When high quality cards exist that are dramatically better than what is considered to be an "average" power-level, the chance of diversity in deckbuilding slims down because players are unable to design decks without those high quality cards. You can't really blame the community for something that's an inherent part of the system.
0
It's a 3 mana, discover a minion from your deck with a potential upside of drawing 2 extra cards that you can trigger consistently if you build your deck around it.
0
I'm gonna go with Neutral minion.
2
Stats are too low imo. You need to kill something with 4 HP to get the effect to go off, and by turn 8 if you're playing against Control, then that's hard to do and against Aggro this card is hardly something you'll be able to do that late in the game.
1
Crowd π ±οΈOASTED
π
π
π
π
0
Because a wall of text is worth nothing if it's complete babble. Nothing this guy said makes any sense. He stated that the ideal mana cost for a 6/5 would be 4. That makes no sense. Also he doesn't see the fact that having a "Dark Bomb" attached to a minion is better than actually playing the spell even if Spell Damage can't be benefited from primarily because you gain card advantage from only having to use one card.
3
You don't play around every card. You just play around the cards that are popularly played. With the high-power level of the cards, most of the "average" cards that would see play in Standard don't see play in Wild. This means that despite the massive list of cards available, the actual amount of cards that are deemed playable is still low.
2
Would be nice in a more classical egg-based Zoolock.
3
It is going to die, but by the time it does, you will have enough board presence that dealing 3 damage won't be an issue.
0
Which card is that?