100% sure it was a Spellbender, not Counterspell. The Counterspell would have triggered from the coin.
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Jul 5, 2015Agithore posted a message on CounterspellPosted in: Counterspell
0Agithore posted a message on [S16 soon to be Legend] Face 3000 +GuidePosted in: [S16 soon to be Legend] Face 3000 +Guide
A bit different from what I usually run. No Freezing Trap, or Cobra Shot. No Haunted Creeper either, which is good as I always disliked that card in this deck, especially since the two spiders summoned aren't counted as beasts and can't trigger Kill Command. Eager to try this out!
BTW, I don't have Mad Scientist. I realize it isn't replaceable but is there any substitute?
0Agithore posted a message on Webspinners, Webspinners EVERYWHERE! RNG Discussion - Tavern Brawl #3Posted in: Tavern Brawl
damn f*kin shit, I can't win even one game. I'm 0-12 since wednesday..this brawl sucks donkey balls
If you're 0-12 then RNG has chosen to screw you over. Either that or you're making wrong trades.
0Agithore posted a message on [LEGEND] Dragon Mage (Top 500)Posted in: [LEGEND] Dragon Mage (Top 500)
Taking out a dragon would mean less things to synergize with though.
4Agithore posted a message on Weekly Card Design Competition #23: Submission Topic - New rule and new qualifying system!Posted in: Fan Creations
Here's my entry for this week:
Pretty strong minion if you have a few small minions lying on the board. Perhaps a bit overcosted, but I believe it's okay. Could be used if you think your opponent has an AOE in hand, but is weaker to direct removals.
Warlock-only because the 'gain their attack and health' mechanism is one that only warlocks have. Also warlocks could use a dragon.
"People often say something that destroys your board can't be trusted, but that's 'nether' here nor there."
2Agithore posted a message on Gahz'rillaPosted in: Gahz'rilla
Getting it out of the unstable portal in the dream. ;)
Sadly it's not used much by Hunters either, sad to see such a great card wasted. I was thinking of a Tundra Rhino + Elven Archer + Arcane Shot with Thaurissan deck with this card, but I don't have the required cards.
0Agithore posted a message on Toshley - to dust or not to dust ?Posted in: Card Discussion
Try playing around with him, if you like it and feel that it fits in your decks then keep it, otherwise there really is no point in holding on to it, I mean it's not like Dr.Boom that it has a chance of Blizzard changing it in the future, so the best you're going to get out of is 1600 dust.
18Agithore posted a message on Weekly Card Design Competition #22: Submission TopicPosted in: Fan Creations
Here's my entry:
I really like Light of the Naaru, it's a cool utility card that priests have and gives additional Lightwardens when needed. I built further on that idea and decided to make use of a minion that priests have almost forgotten now a days, the Lightspawn. So yeah the spell is pretty basic, restore five hp to a friendly character, most likely your hero or a buffed up minion and if it's still damaged, you get a Lightspawn.
Edit: Here we go! :3
Edit 2: 11 Likes so far. Thank you everyone who liked! :)
3Agithore posted a message on Enhance-o MechanoPosted in: Enhance-o Mechano
Hard to get those 1/1 minions to survive that long though as many other AOEs are within that range of mana. (Holy Nova, Consecration, Lightning Storm, heck even a whirlwind will do xD).
2Agithore posted a message on Mind ControlPosted in: Mind Control
You're getting it all wrong. In theory, for 10 mana, you're not just getting a minion but destroying an enemy minion as well.
So let's see, basic removal costs 5 mana. (Assassinate) That means five mana, for removing enemy's minion and then five more for you getting that minion, which means that if the minion you get is anything better than a five cost minion it's a good trade.
TL;DR: If the minion you take control of is anything better than a 5/5 it will be a good trade.
4Posted in: Gruul
I agree, but the reason why this card is not viable and in general not 'good' is because good cards give you value even if they are removed with removal. E.g: Dr. Boom gives 2 Boom Bots, Ragnaros deals 8 damage, Alexstraza lets you change a hero's HP.
The cards I mentioned are just as expensive as Gruul, but they give an effect when played, unlike Gruul which might as well be a waste of mana when cleared using removal.
2Posted in: Deathwing
Deathwing is supposed to be played either as a last resort when you're losing and think, "hey maybe this card will turn the game around, or maybe it won't in either case I am losing so whatever."
Or, you play it once you know you have exhausted all your opponent's resources such as BGHs and removals and don't have any valuable cards in hand that you would mind losing.
If Deathwing's the first minion you play as you reach turn 10, then you're likely going to lose. Sorry a card requires you to actually think and judge the situation before throwing it in.
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