• 10

    posted a message on New Rogue Legendary - Captain Hooktusk
    Quote from Hellmorgar >>

    Why not: "Battlecry: Recruit 3 Pirates. Give them Rush."?

     Probably not wanting to excessively fill the text with keywords, but I agree it's stupid to make something a mechanic and then not use it.

    Posted in: Card Discussion
  • 1

    posted a message on Rastakhan - any good cards so far?

    You pre-order is up until like 1 day before the expansion comes out, so if you're unsure now, just wait until they reveal the whole thing and make up your mind then. So far I'm liking the Heal Paladin archetype they're pushing + whatever Spell stuff Shaman gets.

    Posted in: Card Discussion
  • 10

    posted a message on New Druid Legendary - Wardruid Loti
    Quote from jsager99 >>

    This barely deserved to be an epic card, never mind a legendary.

     This level of flexibility for a Rare card? You've gotta be kidding lol.

    Posted in: Card Discussion
  • 0

    posted a message on Wild should be named Broken
    Quote from SRB >>
     
    Quote from SlydE >>

    90-80% play standard and 10-20% play wild. This new mode would be much more popular than wild i think... what u all think?

    The Wild meta is actually better than it has been in a long time! 

     Not really, the meta is awul thanks to the garbage wild community who is spamming the 5/6 same netdecks. Even standard have more diversity right now.

     That's an inevitability in any format, especially one like Wild where the quality of the cards is so high. When high quality cards exist that are dramatically better than what is considered to be an "average" power-level, the chance of diversity in deckbuilding slims down because players are unable to design decks without those high quality cards. You can't really blame the community for something that's an inherent part of the system. 

    Posted in: Wild Format
  • 0

    posted a message on New Hunter Spell - Master's Call
    Quote from Dregn >>

    Do i messread something? The card says: Discover 1 card. IF all the three options are beast, draw all of them. So basically its a 3 mana draw 1. 
    How is this card even just "ok" or playable ? For draw even Flare is better, since it costs 1 less for the same 1 draw and has additional effect.  Unless I messread something this card is basically unplayable.

     

     It's a 3 mana, discover a minion from your deck with a potential upside of drawing 2 extra cards that you can trigger consistently if you build your deck around it.

    Posted in: Card Discussion
  • 0

    posted a message on Upcoming reveal card predicts-

    I'm gonna go with Neutral minion.

    Posted in: General Discussion
  • 2

    posted a message on New Warrior Legendary - Akali, the Rhino

    Stats are too low imo. You need to kill something with 4 HP to get the effect to go off, and by turn 8 if you're playing against Control, then that's hard to do and against Aggro this card is hardly something you'll be able to do that late in the game.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Crowd Roaster

    Crowd πŸ…±οΈOASTED 

    😎

    😎

    πŸ˜‚

    πŸ˜‚

     

    Posted in: Card Discussion
  • 0

    posted a message on Fire Elemental
    Quote from Nivmohnd >>

    You wrote all that text to get all those downvotes? Don't worry, i think that you're right!

     Because a wall of text is worth nothing if it's complete babble. Nothing this guy said makes any sense. He stated that the ideal mana cost for a 6/5 would be 4. That makes no sense. Also he doesn't see the fact that having a "Dark Bomb" attached to a minion is better than actually playing the spell even if Spell Damage can't be benefited from primarily because you gain card advantage from only having to use one card.

    Posted in: Fire Elemental
  • 3

    posted a message on Wild should be named Broken
    Quote from Gamerstalkerfold >>
    Quote from DMH_Meta >>

    Problem in wild is just like u said, u need to play top tier decks. wrong, thats ONLY if u copy paste from the net. ur issue is being a netdecker which is fine and works with both modes. u didnt even mentioned Arena so im thinking u cant dont think for yourself, u should leanr how to and start crafting wild decks by urself and see how it works better than expected

     How are you supposed to play a mode that has all the cards in the game? How are you supposed to play around every card? Wild and Standard are 2 modes that just feel like all or nothing. It is too radical man. It feels to me that Blizz only even allows Wild so they don't "rob" our cards. It just feels like Wild is neglected ... 

     You don't play around every card. You just play around the cards that are popularly played. With the high-power level of the cards, most of the "average" cards that would see play in Standard don't see play in Wild. This means that despite the massive list of cards available, the actual amount of cards that are deemed playable is still low.

    Posted in: Wild Format
  • 2

    posted a message on New Warlock Spell - Grim Rally

    Would be nice in a more classical egg-based Zoolock.

    Posted in: Card Discussion
  • 3

    posted a message on New Neutral Minion - Saronite Taskmaster
    Quote from tictactucroc >>

    It's a deathrattle... So what? You think this card isn't going to die?

    Bad card, whether it's battlecry or deathrattle doesn't even matter. 

     It is going to die, but by the time it does, you will have enough board presence that dealing 3 damage won't be an issue.

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Amani War Bear
    Quote from OneTrickPony >>

    Reminds me a lot of tjis 5/9 ogre, which saw a surprising amount of play. Maybe not too bad after all, even though it screams pack filler.

     Which card is that?

    Posted in: Card Discussion
  • 6

    posted a message on New Shaman Weapon - Likkim

    Nice for Wild Even Shaman.

    Posted in: Card Discussion
  • 0

    posted a message on Rastakhan's Rumble Card Reveal Kickoff Livestream
    Quote from The_Quicksand >>

    So, all of the classes are supposed to get Loas, heroes and spirits that more or less work together or have viable synergy. Except warlock, that in the name of still trying to push discard synergy that never ever worked gets hand buff and discard together, which may be the two most opposite synergy things possible.

     Clear lack of direction from Blizzard on how to approach Warlock.

    Posted in: News
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