All the DH Fel spells:
So I hope we will get more cuz its not worth to play this new 8 drop atm
All the DH Fel spells:
So I hope we will get more cuz its not worth to play this new 8 drop atm
15
*Excluding China.
That had me laughing so much.
9
I despise puzzles that are just nonsensical garbage. Every step is just casting random spells and then a board filled with cards with ??? on them. Trial and error solutions are not puzzles. Puzzles have direction.
1
These actions just make them bigger !
Congrats for the attitude Regis & Kripp !
-2
Kudos to Regis and Kripp for working with Blizz to open up this opportunity for others. Not everyone will be in a position to do this, but they were and did. Leaders in the community.
3
I'm playing a lot of DH lately and I love it, really powerful card. Better than Alex from my experience since it allows you to clear a big minion AND deal 8 to your opponent's face/kill two big minions. Saving a weapon charge lets you play it on 8 too.
Libram of Hope is a bummer though
21
For Wild --> Wretched Tiller + Deathspeaker + Shrinkmeister + Hysteria = Nerf incomming!
20
1. They make those decks well before thousands of people test the meta and find optimal compositions
2. They probably low ball some decks so they're not crazy expensive
3. Adding as many new cards as is reasonable to promote the expansion
4. Merely outlining new decks & paradigms to inspire deck creators
Putting the best decks as possible for their recipes isn't the only, nor even their first, consideration. Complaining about everything is sweet n all but use your brains a bit
13
Ok after playing a bunch today and scouting the new system I can see how the scam works.
1. The system is designed, like most F2P scams, to bombard you with rewards right off the bat to make it seem like rewards have increased. You quickly gain levels from 1-20 and get a bunch of gold and packs. Looking ahead, you can see that the rewards actually increase for higher levels. But insidiously, the amount of exp per level is not displayed, only the amount to your next level. And that number is increasing over time. This prevents you from calculating how the amount of rewards you're getting for the time invested, and the amount of rewards the experience from quests is giving you compared to the very obvious flat gold rates from before.
2. The achievements rolling out simultaneously is not a coincidence - as many achievements give exp rewards as well. This is designed to increase the short term reward shower with the rollout of their battle pass system. You very quickly rack up the easy to earn achievements that you'll get just by playing the game normally. I got 3-4 levels worth of exp just by playing one run of duels as Rogue and redeeming the achievements I earned. But these achievement boosts are a one time thing. When the next expansion rolls out, you won't be getting this artificial infusion of exp from a barrage of easily earned achievements, and reward acquisition will plummet.
3. Gold is not rewarded with every level tier. Often you will get a pack instead, which is functionally worse than gold because it's from a specific set, when with 100 gold you could instead choose which set to buy. Particularly, any set other than Darkmoon Faire is objectively lower in value, because people already own those sets. Even rewarding Darkmoon Faire sets will be inferior to gold because they will be rewarded for the next few months long after expansion release. The normal player behavior is that people save their gold and then splurge on 50-100 packs at the start of an expansion. This makes logical sense - you want the cards immediately as they become available or your deck strength plummets in comparison to other players who get the most new cards they can right away. So these "backdated" pack rewards are not very rewarding at all - they're not going to help you next expansion like gold would and F2P players fall further behind the curve.
All in all, it seems exactly like I thought it would be - rewards are obfuscated by inserting another "currency" (experience) in between, intentionally making it harder to gauge how much your time is really worth. Rewards are decreased compared to the pure gold from quest system they had, and rewards are less valuable in attaining the cards you need each expansion to stay competitive.
The saddest thing of all is that the "paid" pass only grants an exp bonus of either 15 or 25% (I'm not quite sure how it works, you get a 10% boost right away then a 15% boost at level 10, which could either be replacing your 10 with 15 or adding 15 to make 25). Even a 25% boost in experience would not even be remotely worth $20, with how many packs that could buy you previously with Amazon coins and such. Activision's greed has consumed the development of this game.
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