• 1

    posted a message on Mike Donais Part 2: More Reno Cards Unlikely in Near Future, Gadgetzan Themes, In-Dev Legendaries

    Cool, I was right about reno Jackson and the future of highlander decks and the jade golems theme. I thought it was obvious, but lots of people thought they'd push highlander further and nerf jade idol.

    Posted in: News
  • 5

    posted a message on As it turns out, yes, Tavern Brawl is rigged.

    I don't give a fuck if I'm being matched against someone with a similar W/L ratio.

    I do give several fucks to RNG fiestas making games impossible to win for one side no matter how tight you play, while the other just plays cards on curve. 

    Posted in: Tavern Brawl
  • 8

    posted a message on Mike Donais: No Ladder Changes in the Next Set, Current Meta, Small-Time Buccaneer

    If you want hearthstone to keep existing, you need new players. If you want new players, you gotto give them a good game experience. If you don't want them to be able to buy decks because you feel it'd be unfair to you, think of how unfair it would be if the game you like dies and there's no one else to play with you.

    Posted in: News
  • 1

    posted a message on Ask the Devs: Livestream Edition - Questions Here Will Be Forwarded On!

    After the recent announcement about potentially moving some of the classic cards to wild I got a little confused. Wouldn't it be simpler to create a ban list for standard? You get to edit it, allowing for cards to be re-introduced if it ever feels right, you don't need to nerf them into unplayable status (as seems to be the trend that annoys some players) and you even get to deal with cards like Yogg Saron. People can still have fun in wild with the card as it was intended to be, while not disrupting the competitive scene in standard.

    Also, in case it gets to the devs, great job with Mean Streets, liked it almost as much as Old Gods, which is a lot :)

    Posted in: General Discussion
  • 1

    posted a message on When to face, when to trade

    I guess the best deck there is to learn the trade/face paradigm is zoolock. Currently it's not very popular, but the entire strategy of the deck is playing efficient minions to control the board and ride your board presence to victory.

    I think the basic teaching is: if you go face, is your opponent going to make the trades you'd be doing if you weren't going face? Because if the answer is "yes", great, don't need to think about it anymore, go face. But if going face means you'll lose your board and your opponent will keep minions to contest your next minions, that's when you have to stop and make some math. If you trade one of your minions in, will this protect another one, allowing you to attack more times with it? 

    Also, the board presence, or initiative is only relevant as long as you need to chip hp away... if you have burst in your hand and can enable it to be lethal by losing board presence next turn, whatever, go for it.

    A general rule, to any deck you're playing, is to try not to give your opponent a good play. If swipe fucks you pretty bad, measure if it hurst too much to play around it, if it doesn't cost that much you should gauge the chances your opponent has it and decide if it's worth to play around it. 

    Posted in: General Discussion
  • 2

    posted a message on Ben Brode on Classic, Formats, F2P Legend, and Asks a Community Question

    That's exactly what I'm suggesting, ban lists in card games always change, or at least the ones I know do.

    Posted in: News
  • 6

    posted a message on Ben Brode on Classic, Formats, F2P Legend, and Asks a Community Question

    Nerfing classic set cards kinda works, but I honestly think a standard ban list gets a lot more done. That said, no solution will be universally better. With a ban list you accomplish:

    • Not pissing people off because you crippled their collection. Nice golden card you dusted a lot of crap to make, it would be a shame if I made it unplayable.
    • Not pissing people off because you nerfed a card they thought was fun and now will never be usable again, even in wild. A.k.a. wild is not wild if no crazy card survives the nerf hammer before it rotates out. *cough* give me back Yogg Saron you miserable bastards *cough*
    • Nerfs are forever, banned cards could be unbanned, and you wouldn't look like you have no idea what you're doing. Wow, azure drake is really omnipresent right now, what if we put him on the bench for some seasons?  This will allow for diversity to flourish, and at some point we could bring him back and see if it's still a problem.

    Packs containing banned cards would be a problem, however. That's why I'd suggest no banned cards would be gotten from packs, and there's a good colateral damage that would come from this: newer player would have better chances of getting relevant cards, enhancing ever-so-slightly their game experience.

    Posted in: News
  • 5

    posted a message on Please stop playin casual !

    You don't have to play this game. You don't pay to support it. And you want people who do pay to make room for you too feel more comfortable? It's a little pretentious, don't you think? 

    Posted in: Standard Format
  • 3

    posted a message on Ben Brode: "We Might Rotate Some Additional Classic Cards to Wild"

    Personally, I don't mind. I love the concept of a format filled with broken cards of the past. I'd rather have a place where I can play all those crazy powerhouses than having them nerfed forever. It'd be great to have more formats, that are concerned about balance, but that is a task that takes a lot of thinking and organising... as long as standard is balanced and wild is wild, I have no complaints.... except when they nerf a yogg, lol.

    Posted in: News
  • 16

    posted a message on Ben Brode: "We Might Rotate Some Additional Classic Cards to Wild"

    No matter how you look at it, that is a terrible statement. When you launched standard you needed to know what the fuck you were doing, you can't just "oh well, that didn't work as we expected, let me tweak the rules to create a separate group of cards in an eternal set that will be rotated out". And it sounds weird that you'd say that after claiming that adding 9 deckslots would be very confusing... isn't breaking classic set apart a bit more confusing? Are we getting "wild classic packs" and "standard classic packs"? Are we getting a new expansion symbol?

    I would be much more open to the idea of a ban list. The concept exists, it makes sense, no need to break classic apart, and in the future you won't need to destroy fun cards because a crybaby can't take yogg saron until he rotates out. Ban him from standard, leave him intact for wild and GTFO.

    Also, ban lists can be edited, meaning that a classic card could come back after a while to check if it's still oppressive. Way more flexible and coherent. 

    Posted in: News
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