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    posted a message on New Hunter Epic - Toxic Arrow
    Quote from Foshizzel17 >>
    Quote from rapon >>
    Quote from SpoonfulOfPB >>

    I'm thinking this could be a way for Hunter to play doomsayer? Turn doomsayer into 0/5 and give him poisonous... Oh yeah and he's 4 Mana...

    I don't really see any other potential for this than that, and even then I think this is bad

     why in the hell would you want to play it with doomsayer wich already KILLS EVERY SINNGLE MINION without poisonous..............
     because now your opponent can't kill doomsayer with their minions
     That makes no sense at all.. poisonous only kills something when the poisonous minion deals damage. A poisonous Doomsayer would deal no damage when attacked, so the poisonous would have no effect at all. Also, even if it would: who cares? Surely your opponent would rather trade in his minions and maybe have some left than leave them all to die.
    Or were you trolling?
    Posted in: Card Discussion
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    posted a message on [EXTENSIVE] Digging up Rexxar

    Indeed! And I just heard Trump say that there was still a beast to be revealed

    Posted in: [EXTENSIVE] Digging up Rexxar
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    posted a message on [EXTENSIVE] Digging up Rexxar

    I wasn't sure what, yet. Some 3-mana card probably, because there are only 3 real 3-drops in the deck right now, as you'd rather not play Murloc Warleader without synergy. It is important to play something on turn 3, because you need to keep up the pace and you often use coin on turn one or two.

    You make a good point, though: the value on that thing is very high, as is the tempo (if you hit a beast). I will agree with you and leave it in. Maybe rethink it if a new beast card comes out.

    PS: look at that curve right now: isn't it magnificent?

    Posted in: [EXTENSIVE] Digging up Rexxar
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    posted a message on [EXTENSIVE] Digging up Rexxar

    I agree! I am glad that they printed this card. It has some pretty great aspects that midrange/control hunter can really use. Actually, I think I might take one Houndmaster out for another 3-mana beast, because there are only two of those in there right now.

    Oh, my bad. I will edit it right away

    Posted in: [EXTENSIVE] Digging up Rexxar
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    posted a message on [EXTENSIVE] Digging up Rexxar

    I actually think it would be worse if it started out in your hand. It would be similar to always starting with Savannah Highmane in your hands ~ two years ago. Surely you would always mulligan that away.

    I am also afraid control hunter will not be viable, mainly because of one reason: hunter has no board clears whatsoever and the only hard removal is Deadly Shot, which hits the wrong target at least 50% of the time. That means that you have to win early game (which is not always possible, as other classes have insane board clears). It's too bad this patch doesn't seem to fix that. We have two hunter cards left to be revealed and still no sticky minion or removal in sight. There hasn't even been a 2-drop added to aid in the early game.

    That is why I think this approach might be a good one, where Deathstalker Rexxar acts as a way to close out a midrange hunter game with some chance left to win.

    Thanks for the reply! I am with you in hoping that it will be playable.

    Posted in: [EXTENSIVE] Digging up Rexxar
  • 3

    posted a message on Rise of the N'Zoth DeathStalker

    What is your plan with the Raptor Hatchlings? I think you could really use a Tol'vir Warden and some jeweled macaws, just to make your early curve more reliable and to actually draw the 4/3 raptors.

    Posted in: Rise of the N'Zoth DeathStalker
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    posted a message on [EXTENSIVE] Digging up Rexxar

    Thanks for the reply

    I think Tracking can make for some hard choices, but I don't think that has to be a big problem. Two might be too many, though.

    Your point on early game options is fair. In that light, if we were to replace one Tracking, I would suggest it be an early game card. Between 1-3 mana, because although there is a gap in the 4 mana slot, Tracking might as well be considered to be a 4 mana card, as you can probably track a 3 mana card down to play right after it.

    Posted in: [EXTENSIVE] Digging up Rexxar
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    posted a message on [EXTENSIVE] Digging up Rexxar

    I'm afraid not. This deck has too little spells (7) and will not have many more. Yogg might fight into secret hunter, but for this deck it is just not the way to go.

    Posted in: [EXTENSIVE] Digging up Rexxar
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    posted a message on [EXTENSIVE] Digging up Rexxar

    That is a good point! Jeweled Macaw does offer more value. The hope is, however, that value will not be an issue. The most important thing will be to curve out and stay on the board. Fiery Bat poses more of a thread, although it is as easily removed by some classes. It has to be tested out.

    If the hand proves to run out too early, Macaw could be helpful in the curve on later turns, as it gives you a new card to play. In late game this should not be needed, though.

    Posted in: [EXTENSIVE] Digging up Rexxar
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    posted a message on MSoG beast buff hunter

    Have you tested this? Is zipgunner any good?

    I have clocked in almost 200 ranked games with midrange hunter since MSoG, and I think highmane is too vulnerable for hex and SW:D. I also think Infested Wolf is too slow and unimpactful, same with Hidden Cache. I suggest you use Scavenging Hyenas, as they are incredibly valuable 2 mana drops, combined with Rat Pack or even Tundra Rhino.

    Your thoughts?

     

    Posted in: MSoG beast buff hunter
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