My last 12 matches
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My last 12 matches
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I hadn't thought of that, thank you very much for the feedback!
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The Abominable Bowman is complete garbage, this deck runs beasttokens in the form of Rat Pack, Unleash the Hounds, Fiery Bat and Savannah Highmane. Each of those tokens has an equal chance to a real minion to be summoned. meaning there's about 15 ish bad targets in the deck 12 ish neutral ones, Kindly Grandmother etc, and only 4 good ones (Savannah Highmane and Corpse Widow).
Meaning we are staring at about 50% of the time Abominable Bowman is an expensive Boulderfist Ogre, 40% it does what you expect it too, (still way worse than highmane though) and 10%. it's an actual good card.
And that's not even accounting for the fact that you'll play all the token stuff first meaning it's even more likely you get a shit or medium outcome.
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Baron geddon hahahahahhadk
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So basically its 2 mana deal 2 damage to an enemy minion, or deal 2 damage to a friendly minion and give it poisonous. Aaaaand...what's the point?
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Blizzard gives Hunter one weapon per year. So, you'll receive your new Piranha Launcher this winter.
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Nice, an arcane shot that cost 1 extra mana and buffs the minion you used it on. Truly this is what hunters needed. Can't wait to deal 2 damage to my minions just so that I can trade them in. 2 for 1 value!
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I will make some changes in this deck but I'm waiting they release more cards. Feel free to give any suggestions. Thank for your comment
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How about Prince Valanar? The only 4 drops you have are the houndmasters
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"They haven't meme'd up the Lich King"
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Indeed! And I just heard Trump say that there was still a beast to be revealed
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I wasn't sure what, yet. Some 3-mana card probably, because there are only 3 real 3-drops in the deck right now, as you'd rather not play Murloc Warleader without synergy. It is important to play something on turn 3, because you need to keep up the pace and you often use coin on turn one or two.
You make a good point, though: the value on that thing is very high, as is the tempo (if you hit a beast). I will agree with you and leave it in. Maybe rethink it if a new beast card comes out.
PS: look at that curve right now: isn't it magnificent?
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I agree! I am glad that they printed this card. It has some pretty great aspects that midrange/control hunter can really use. Actually, I think I might take one Houndmaster out for another 3-mana beast, because there are only two of those in there right now.
Oh, my bad. I will edit it right away
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I actually think it would be worse if it started out in your hand. It would be similar to always starting with Savannah Highmane in your hands ~ two years ago. Surely you would always mulligan that away.
I am also afraid control hunter will not be viable, mainly because of one reason: hunter has no board clears whatsoever and the only hard removal is Deadly Shot, which hits the wrong target at least 50% of the time. That means that you have to win early game (which is not always possible, as other classes have insane board clears). It's too bad this patch doesn't seem to fix that. We have two hunter cards left to be revealed and still no sticky minion or removal in sight. There hasn't even been a 2-drop added to aid in the early game.
That is why I think this approach might be a good one, where Deathstalker Rexxar acts as a way to close out a midrange hunter game with some chance left to win.
Thanks for the reply! I am with you in hoping that it will be playable.
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What is your plan with the Raptor Hatchlings? I think you could really use a Tol'vir Warden and some jeweled macaws, just to make your early curve more reliable and to actually draw the 4/3 raptors.
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Thanks for the reply
I think Tracking can make for some hard choices, but I don't think that has to be a big problem. Two might be too many, though.
Your point on early game options is fair. In that light, if we were to replace one Tracking, I would suggest it be an early game card. Between 1-3 mana, because although there is a gap in the 4 mana slot, Tracking might as well be considered to be a 4 mana card, as you can probably track a 3 mana card down to play right after it.
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I'm afraid not. This deck has too little spells (7) and will not have many more. Yogg might fight into secret hunter, but for this deck it is just not the way to go.
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That is a good point! Jeweled Macaw does offer more value. The hope is, however, that value will not be an issue. The most important thing will be to curve out and stay on the board. Fiery Bat poses more of a thread, although it is as easily removed by some classes. It has to be tested out.
If the hand proves to run out too early, Macaw could be helpful in the curve on later turns, as it gives you a new card to play. In late game this should not be needed, though.
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Have you tested this? Is zipgunner any good?
I have clocked in almost 200 ranked games with midrange hunter since MSoG, and I think highmane is too vulnerable for hex and SW:D. I also think Infested Wolf is too slow and unimpactful, same with Hidden Cache. I suggest you use Scavenging Hyenas, as they are incredibly valuable 2 mana drops, combined with Rat Pack or even Tundra Rhino.
Your thoughts?