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    posted a message on Report your post-nerf standard experience!

    It’s literally been a couple hours.  Give it a few days and come back.

    Posted in: General Discussion
  • 2

    posted a message on Lunacy experience remains the same

    People keep talking about no minion mage like it wasn’t a completely garbage deck a month ago.  No one cared about Apexis blast or incanters overflow until the rotation.  The only new tool the deck got was refreshing springwater, and that’s likely the only thing keeping the deck afloat.

    Posted in: General Discussion
  • 1

    posted a message on Nerfs Announced
    Quote from GibreelFury >>

    Nuking the posts was unnecessary. 3-health 2-mana and 4-health 3-mana "can't attack" minions are unplayable. Now get ready for some aggro resurgence. 

     The 2 mana watch tower was hugely OP at 4 health.  Not much could kill it except aggro on turn 2 or 3.  If you landed 2 on the board your opponent basically loses and that’s not healthy for the game at all.

    Posted in: General Discussion
  • 1

    posted a message on Is devolving missiles a problem for anyone else?
    Quote from ShadowAldrius >>
    Quote from Aegis24 >>

    Devolving missiles can easily screw the caster in many cases, especially when there are multiple enemies on board.  For what it does I think it’s fair, but I also get frustration of your opponent having it at the worst time for you.

     I mean a 1 mana spell not saving you from your opponent's lethal board isn't really it "screwing you over". I guess theoretically it can increase the stats of a minion potentially, but that rarely happens.

    It's much more likely to cost your opponent a game.

     I’ve seen it turn weaker minions into stronger minions many times, or completely ignore the minion you want to devolve.  My personal favorite it when you’re trying to remove a deathrattle or taunt minion, and the enemy gets evolved in an equally annoying deathrattle/taunt minion.  People keep comparing it to hex or polymorph but those were guaranteed outcomes and very beneficial.  Devolving missiles is a coin toss in some situations.

    Posted in: General Discussion
  • 1

    posted a message on If Mage dies, Control warrior will probably take over
    Quote from Plahtica >>
    Quote from Shadowrisen >>

    I don't see how the non-C'thun version of control warrior has much to worry about with Tickatus.

    But, if you're having a different experience, just play the Silas/Ashtongue win condition.  Their armor vendors will help you get there.  And yes, I'm aware you're totally dependent on drawing Silas, just as they are totally dependent on drawing Tickatus.

    The reality of the matchup is warrior will come out over 50%.

     damn this dude is in every thread speaking nonsense. Just a simple internet troll

     No he actually believes what he’s saying but he also doesn’t understand the difference between a combo deck and a control deck.

    Posted in: General Discussion
  • 1

    posted a message on If Mage dies, Control warrior will probably take over
    Quote from Shadowrisen >>

    20-11 against Tick lock with Silas.  And counting . . .

    Can’t even find Silas Warrior on HS replay.  The only deck on HS replay that uses Silas as far as I can tell is 1 version of control lock.  It’s entirely possible your success is from people not knowing what they’re playing against.  Kudos for that at the very least, but without more widespread data it’s hard to say with any certainty.

    Just throwing this out there though, what you describe is a combo deck and not a control deck.  Combo decks generally are good against control.

    Posted in: General Discussion
  • 1

    posted a message on If Mage dies, Control warrior will probably take over
    Quote from Shadowrisen >>

    20-11 against Tick lock with Silas.  And counting . . .

    Can’t even find Silas Warrior on HS replay.  The only deck on HS replay that uses Silas as far as I can tell is 1 version of control lock.  It’s entirely possible your success is from people not knowing what they’re playing against.  Kudos for that at the very least, but without more widespread data it’s hard to say with any certainty.

    Posted in: General Discussion
  • 1

    posted a message on If Mage dies, Control warrior will probably take over
    Quote from TheSpunYarn >>

    Also, everybody here seems to be under the impression that every Control Warrior game would be versus Warlock.  Even if Control Warrior's matchup against Controllock is bad, there's still 9 classes OTHER than Warlock that exist and see some amount of play.  "Control can't exist if Tickatus exists" is an almost insane - absolutist - statement that goes contrary to how card games even work.  A deck being the best of its kind doesn't preclude other decks of its kind from existing.  And the amount of nuance that could go into playing the Control Warrior mirror, or against any other class (nuance which I thought Control players would be excited about since they get to wrinkle their brains while they play Hearthstone) is totally lost because Tickatus has everybody so scared to even consider other control options.

    Even if a change in approach is required to deal with Tickatus, which I've already talked about, it wouldn't be a variant on the deck itself, it would just be how you play the matchup.  Every matchup requires a different approach for most decks.

    If anything, and people have mentioned this already, Lord Juraxxus is the far bigger issue for Control matchups.  2 mana for a 6/6 every turn is a far larger issue than Tick could impose, one that Warrior doesn't have the card generation to deal with for long if the game hits fatigue.  Maybe we'll get some Dead Man's Hand retrain or something in the mini set, Blizzard is more aware than we think of things like this, they're just never preemptive.

     It’s not that it can’t exist, it’s that it can’t be very competitive.  There’s always fringe decks on ladder, that’s a given.  It doesn’t mean they’re relevant or good.  The moment a control deck gets played a reasonable amount, control lock will pop up to slap it down.  That’s what we mean by oppressive.

    Posted in: General Discussion
  • 1

    posted a message on If Mage dies, Control warrior will probably take over

    Control lock will suppress any other control deck.  There’s a reason warrior isn’t prevalent on ladder right now 

    Posted in: General Discussion
  • 3

    posted a message on Do you ever just feel bad about a play?

    I made a token druid deck to counter all these spell mages on ladder.  Spoilers, all of a sudden no spell mages the moment I queue the deck.  But I did match up a control lock player...and got the nut opening.  Gibberling into coin into innervate into lightning bloom into pride’s fury turn 1 and gibberling into call of the wild turn 3.  Craziest opening I’ve ever had in any deck.  Needless to say he conceded.  I felt really really bad though and added him.  He laughed and said he’d rather get slapped by a 1 in 100 token druid play than spell mage every game.  You meet some chill people that way.  Anyone else have plays that just left them wanting to take a shower?

    Posted in: General Discussion
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