• 1

    posted a message on Please, we need this card to be dead
    Quote from D_Lord >>
    Quote from Aegis24 >>

    Whether or not Alex needs to be nerfed is a point of opinion, but it is worth noting that neutral cards have been nerfed for being overly prevalent and mitigating class weaknesses too well.  Alex is powerful, prevalent, and mitigates multiple class weaknesses.

     This is such a bad design choice from Blizzard. Yeah sure, class identity matters and stuff, but there have been sooooooo many people complaining about the lack of diversity in the game/meta and now we are arguing about a freaking neutral 9-mana card that could enable non-control classes to go control and have a reliable finisher/healing tool? Why? Because the card is played across multiple classes? Or because it is "broken"? Or because it is included, yet not really needed, in several good meta decks? There are at least 20 cards in standard right now, at this very point in time, that are MUCH more problematic. And don't even get me started on Wild or Duels.

    I also can't stand this argument about classes and their access to certain tools. Card games are about the types of deck you play and not about the class. And the neutral cards exist specifically for giving access to tools you otherwise wouldn't have. Just because your hero power can gain 2 armor, doesn't mean you have to play control. I am sure there are many rush warrior players in standard and arrrrgh! pirate warrior players in wild who would agree. And if they ever stop with this class identity nonsense, which just limits design space and deck variety, we could even end up with a control hunter. I know, that sounds insane.

    Alex is just one good tool.

     Class identity is a very important concept in hearthstone that separates it from other TCGs, the most certainly should not give it up.  They do however need to stop stating it’s important all the while crapping all over it.  For example, warlock.  The whole thing about warlock is power at a cost, yet the only prevalent warlock deck on ladder uses a deck list containing 25 or so warlock cards and none of them fall into the class’s identity.  Giving up class identity means giving up on hearthstone.

    Posted in: General Discussion
  • 1

    posted a message on Please, we need this card to be dead

    Whether or not Alex needs to be nerfed is a point of opinion, but it is worth noting that neutral cards have been nerfed for being overly prevalent and mitigating class weaknesses too well.  Alex is powerful, prevalent, and mitigates multiple class weaknesses.

    Posted in: General Discussion
  • 1

    posted a message on I'm 0-60 on this week's Brawl.

    I definitely think there’s some sort of corrective mechanic built into card draw and matchmaking.  Win too much and your draws get weighted different (which hilariously favors low curve decks and why aggro never truely dies).  If your class has a bad matchup you’re more likely to see it if you’re winning a lot.  This is all impossible to prove but there’s enough incidents of hilariously unlikely outcomes and weird coincidences that you’d be hard pressed to make me believe it’s not the case.

    Posted in: General Discussion
  • 9

    posted a message on Cards you hate that aren’t broken.

    I wanted to start a thread like this for people who can hate a card but also understand it doesn’t need to be nerfed, mostly because I’m bored.

    Ogremancer
    I can’t stand this card.  Mostly because I’m playing token druid right now.  Slap this on an empty board and you instantly win vs a token druid.  No cards in that deck can kill it and all but 2 trigger it’s effect and anything that they do summon likely dies to your free minions.  I’ve been having a run of seeing this card every time I’m about to go up a rank and it just makes me sad.

     

    Far Watch Post
    This card was busted before the nerf but now it seems fair.  That said when your opponent coins this out on turn one and you can’t kill it.  It’s a bad feeling.

    Strongman
    i see this card a lot against control lock and corrupt druid.  It sucks getting an opponent near death and seeing 2 of these guys slapped on the board for free.  In this meta it’s not really busted because it’s so slow.  If the meta ever shifts though I wonder if it has the potential to be problematic.  Regardless I wouldn’t mind a slower meta, not a fan of aggro metas.

    Gibberling
    The irony of hating this card and playing token druid.  This card is singlehandedly responsible for some of my most dirty wins.  Sometimes it just makes me want to take a shower.

    Illidari StudiesandDouble Jump
    i hate these 2 cards for the same reason.  Demonhunter outcast shenanigans for days in their aggro decks drives me nuts.

    Posted in: General Discussion
  • 1

    posted a message on Card Draw Needs the "Charge Treatment"
    Quote from BigDeal >>

    I have to agree here.  Ive been playing the game for a while and Ive never seen card draw in such a state.  My goodness.... it never ends.  I just played a Mage in Wild that literally drew almost their entire deck by turn 4(had coin).  Then, they drop Apprentice/Flamewaker - you know the rest.  Instant Concede.  What the heck?  Its not just Mage though.

    What has to go away are zero cost cards.  Shadowstep is a Rogue thing and thats the only card that should cost zero.  Maybe Backstab too. Thats it though.  We cant have this much synergy with spells and other things and have zero cost cards.  1 Mana should be the minimum cost for any card that used to be 2 or more mana.  That would help right there, IMO.

     Some cards aren’t worth 1 mana, just saying.

    Posted in: General Discussion
  • 1

    posted a message on Tickatus is good or bad for this game because...
    Quote from lv426a11 >>

    I'm really not sure how you tech against TIckatus.

    Maybe just play viable deck with an ACTUAL win condition? I don't know if you noticed, but currently Control Warlock is THE ONLY control deck in standard that has one (and despite that, he's dumpster tier above bronze). That, not the Tickatus, is the real issue of control decks.

    You should try something with face pressure or Far Watch Post or Shadow Hunter Vol'jin

    Bronze whiners want to play slow and greedy decks with no win condition (other than "exhaust all your opponent's resources over 167 turns") and expect them to work... but why would they? It's not a valid strategy in HS anymore and they should adapt to it.

    Cthun is a perfect win condition for control decks, but they can’t run him because of control lock.  Your advice is pretty lame.  You’re telling people to just play a different deck, as if that “solution” isn’t indicative of the problem everyone is complaining about.

    Posted in: Card Discussion
  • 2

    posted a message on Tickatus is good or bad for this game because...
    Quote from Pythonproduct >>

    I think Tickatus is not op, but is an unfun card. It's one of the better disruption cards in the game to provide counterplay to uninteractive OTK decks.

    I personally would like the game to just not have otk decks and not have disruption (this was once the philosophy of blizz too when they hall of famed Power Overwhelming because taking 20 damage to the face from Leroy Jenkins power overwhelming+faceless was 'unfun and uninteractive')

    But since OTK decks are likely not going to get removed, we need disruption cards like Tickatus

     Tickatus is NOT a tech against OTK decks.  Any OTK deck with decent cycle is going to shit all over control lock and Tickatus because the deck is almost entirely reactive.  It’s entire game plan is to simply remove everything.  No, Tickatus is Best used in a control matchup where Warlock can lose the fatigue game because of their hero power.  It thins your opponent’s deck out.  Problem is you can play it multiple times, and use it in conjuncture with Jaraxxus to just curb stomp every single slow deck out there.

    Posted in: Card Discussion
  • 2

    posted a message on Tickatus is good or bad for this game because...

    I’m sick of control lock in general.  The deck is like 70% hard removal.  You can’t play any sort of board centric game against them, it’s a total waste of time.  there’s no thought involved with the deck.  They don’t have to be smart with removal like most control decks do.  The healing is stupid.  I’ve dealt like 60 damage to a warlocks face and still lost because their stupid soul fragments kept stacking on top of each other.  And just when you think you’ve got them they just drop 4 6/6 taunts for 0 mana.  I’m irritated this deck didn’t get slapped down in some way.  It’s so toxic.

    Posted in: Card Discussion
  • 1

    posted a message on Core Set -- Did I lose out on a bunch of dust?
    Quote from Adumb >>

    Hi, I'm a bit late to discover this, but I noticed I cannot disenchant any of the cards I already had that were provided as the "core set". This kinda sucks, as I had several golden Legendaries that would of gave me a good chunk of dust.

    Was this intended or did I miss out on the disenchant window?

     

     

     You have 2 copies.  If you want to dust your core cards scroll down to the legacy set in your collections.  If you play wild or classic don’t do this though.

    Posted in: General Discussion
  • 1

    posted a message on Reckless Apprentice's mechanics are inconsistent
    Quote from DNsingbanana >>

    After playing some HP mage, I figured some annoying things with Reckless Apprentice

    Playing it will consume the "buff" from Tour Guide, considering you hero powered. However, you will not be able to profit from a Manafeeder Panthara 's battlecry.  It gotta be either one or the other, either it considers you hero powered, either it considers you didn't

     If you use metamorphosis it’ll consume that too.  Found that out after finding deck of lunacy in the discover pool.  Not sure if it was intended or not.

    Posted in: General Discussion
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