Bring back wild packs for gold! :)
- AdrianHearth
- Registered User
-
Member for 9 years and 19 days
Last active Thu, Jun, 3 2021 05:00:09 -
- 2
- 27
- 61
- 0 Followers
- 96 Total Posts
- 77 Thanks
-
53
og0 posted a message on Hearthstone Wild Card Pack Bundle Now Available Worldwide! 40 Discounted PacksPosted in: News -
-22
One_Man_Army posted a message on Kobolds and Catacombs - Tale of the Fox Part 1Posted in: NewsThis is so haHAA. Just reveal cards already. Nobody cares about this let’s be honest we just want cards because we actually use them in the game not this cringy stories that everyone will forget about by tomorrow.
-
22
Demonxz95 posted a message on Card Design Competition Season 6 - The Grand Finale!Posted in: NewsTo clear one thing up, I made my Leeching Poison before Blizzard revealed their Leeching Poison.
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/197069-weekly-card-design-competition-6-04-submission?comment=4 - Submission post of my card - July 13 2017
http://www.hearthpwn.com/news/3050-new-rogue-card-revealed-leeching-poison - Reveal of Blizzard's Leeching Poison - July 26 2017.
-
16
SamTheHam posted a message on Hearthstone Devs Working on Wild Engagement Internally, Arena Tweaks, LadderPosted in: NewsThey are currently working on some things for Wild that may help increase the number of players playing it.
Just reduce the cost of Wild cards, that's all.
-
3
DoubleSummon posted a message on New Single Player Mode: Dungeon RunPosted in: Dungeon RunQuote from AdrianHearth >>Wow. They said that they won't force us to play this mode that's why there are no rewards. What a bull.... If you don't want to you don't have to play it. That's all. To be honest I'm kinda forced to play arena cuz it's the best way to collect cards if you are good at it but it doesn't mean that I'm playing arena all the time. Even daily quests force us to play certain class or minions. Gosh, Blizzard's excuses are really annoying me.
team 5 is EXPERT at making things to piss off the community a few examples (out of hundreds):1. Fiery war axe nerf explanation (the "why not make FWA a 2 mana 2/2" cause people are too dumb to optimize)2. Adding more deck slots confuse people and they aren't smart enough to use them.3. the random nerf to Hex4. Blade flurry nerf : "opens design space for more weapon buffs" good weapon buffs printed count since 2015: 05. molten giant nerf "people will be able to be at low HP cause there are less burst options- while making the card unplayable in so many levels.6. arcane golem nerf- making the card a joke.7. purify when priest was tier garbage can.8.tavern brawl timings being unreasonable (Specially heroic tavern brawl timings)9. "synergy picks"10. arena common card rewards at high wins since beta.. sigh.11. taking FOREVER to nerf undertaker (6 months)12. warsong commander "nerf" (actually deletion)and those 12 are out of my head -
3
arius111 posted a message on Hearthstone Live Q&A Recap - Nine New Arena Cards, Player Stats, Random Card Backs, Dungeon RunsPosted in: NewsAfter frozen throne i thought we were done with this card back reward BS.
-
23
Samzy_123 posted a message on Hearthstone Live Q&A Recap - Nine New Arena Cards, Player Stats, Random Card Backs, Dungeon RunsPosted in: News“They don't want to force people to play Dungeon Runs so there aren't any rewards.”
I really disagree with this, they can easily reward plays with arcane dust/gold as a small incentive to play. Even a card pack for playing would be slight incentive to go and try this mode, while not ‘forcing’ players to play by having cards exclusively available to this method of gameplay.
-
2
user-9346960 posted a message on Hearthstone Live Q&A Recap - Nine New Arena Cards, Player Stats, Random Card Backs, Dungeon RunsPosted in: NewsThey could even make a daily limit for how much you can earn in Dungeon Run if they're so scared of free to play methods getting anywhere. Like 30 wins in ranked which gives you 100 gold. That would have been so good. Or maybe they get to roll on a daily rewards table etc. etc.
All this talk about "Loot is great" and we ain't getting none.
-
4
user-9346960 posted a message on Hearthstone Live Q&A Recap - Nine New Arena Cards, Player Stats, Random Card Backs, Dungeon RunsPosted in: NewsDungeon runs don't require you to bring any cards. It would be the perfect way for f2p players with shit collections to farm cards so they can stand a chance in constructed. In fact, not giving rewards for Dungeon Runs is more in line with a pay to win model.
-
4
Djagga posted a message on The Kobolds and Catacombs Information and Card Reveals PanelPosted in: NewsOh look, a game mode where u can play a lot of different decks in a lot of different scenarios, must be shit because it only gives us a card back. Have u ever heard of having fun in a video game and not just netdecking while playing against the same decks on ladder every month? crazy right?
Have you ever heard about "rewards"? People generally play games for "rewards". E.g. pokerists play for rewards in money, football players play for trophies and glory, climbing ladder for ranks as a reward, play tavern brawl for reward, play arena for reward, you even try to hit a reward at shooting gallery at a fair.I know some super fun games without rewards and nobody play them, because a game without rewards isn't entertaining. There is no excitement in non-rewarding games.There is a simple rule in gaming: game without rewards is a bad game. I hope Ben realize this when were creating new game mode and got some experience from mistake with tavern brawls. - To post a comment, please login or register a new account.
2
To be honest I think they should rework Paladin and add Librams to basic set. Paladin's basic and classic set is in weird place anyway.
1
I would say that this is probably the best time to get back to HS. It's probably the best time to start playing since launch of the game.
1
The same just happend to me with Mind Control Tech. I was confused as hell.
1
This meta is nowhere near the era of Aggro Shamans, Undertaker Hunters and Pirate Warriors or even Secret Paladin even though I've never really complaint about the last one.
2
It would be even worse that way. Since the secret you discover is not put into play right away you can play that discovered secret and discover another one and another one and another one. If discovered secret would have been put into play you would not be able to do that unless you have other secrets already in your hand of course.
2
You have no idea how many times I've heard that aggro is dying...
Aggro never dies no matter how much I would like it to sometimes.
1
Poor Maexxna
6
Oh that's a craft day 1 for me.
3
This is just good right? Spirit Lash saw play so I don't see why this wouldn't.
1
Oh God what is blizzard even thinking?