This card is seriously being slept on.
- Adernain
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Member for 7 years, 4 months, and 11 days
Last active Tue, Mar, 26 2024 18:16:55 -
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bhihiumu posted a message on New Paladin Legendary Card Revealed - The LeviathanPosted in: News -
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Kiradyn posted a message on New Paladin Legendary Card Revealed - The LeviathanPosted in: NewsPower level aside, I really love the flavor on this card. In fact, many cards in this set have amazing flavor. I’m really looking forward to playing this expansion. I might actually preorder.
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Rino posted a message on New Paladin Legendary Card Revealed - The LeviathanPosted in: NewsToken:
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Kayel posted a message on New Paladin Epic Card Revealed - Radar DetectorPosted in: Newsbuilding a holy-mech paladin deck and name it holy mech-a-roni
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Rocky_Timbers posted a message on New Paladin Epic Card Revealed - Radar DetectorPosted in: NewsI'm pretty sure the paladin colossal will be the submarine shown in the trailer since the 2 part art of a submarine is also shown in a reveal video, also makes sense for paladins to have mechs and subs since draenei have always that sci-fi vibe
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Rino posted a message on New Paladin Epic Card Revealed - Radar DetectorPosted in: NewsYep! I actually made a post about this exact thing, it seems to be recovering / dredging artifacts, I am hyppppped!
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Rino posted a message on New Paladin Epic Card Revealed - Radar DetectorPosted in: NewsThis card validates that Paladin's Colossal will:
- (1) Be a Mech
- (2) Work around with Dredge and probably reduce cost but a wild guess.
- (3) Paladins will have a Holy Mech archetype (I like the tone of that lol)
Regarding this card, its actually insane the fact that you shuffle after this Radar Detector because your second Radar Detector has a higher chance of finding more mechs and possibly make your bottom 3 cards for Dredge better if you don't want mechs specifically or if you already [b]Dredged[/card] and didn't like them. 5/5
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imik posted a message on New Hunter Legendary Card Revealed - Raj Naz'janPosted in: NewsFace Naga will always be in our hearts. 😥💚
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WhatDoesThisDo posted a message on New Paladin Epic Card Revealed - The Garden's GracePosted in: NewsSo this basically means that after using the first copy of this card, the second one will be 0 mana.
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PaulGeorge posted a message on Paladin needs a nerf.Posted in: General DiscussionQuote from Marchosias >>Been playing HS since it started, and this is the first time i've ever complained about a deck.
I swear, almost every complaint thread starts like this
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Well Big Paladin is working to a pretty good degree. It's a T3/4 deck. This card certainty helps. My only problem is the lack of support for the divine shield package the expansion is giving. Just one Taunt minion and just one with DS.
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I was hoping for a legendary that would work together with the self inflicted damage cards tbh
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Paladin legendary in 6 hours
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Imagine the reactions of the whole fanbase once they come and tell us "hey guys, Librams will be in the core set"
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Oh no, another pain in the ass
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"Devs change"
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Cariel is new bae
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Class cards should be better than their neutral counterparts. This card has an increased cost from Zilliax, and 4/5 of it's effects. Plus no tribe. So are the effects so powerful on an 8 mana that they need a condition?
Compare this to Lightforged Zealot. He is an overcosted 4/2 minion without the condition, but the condition is very powerful since it's a truesilver on a stick. This one brings all the effects that an already existing and super versatile NEUTRAL legendary on a condition. Shouldn't the stats be a bit better?
And I disagree with GreatGopher1, because Zilliax didn't have a condition and it was available to EVERYONE. This is only to paladins, and only if they restrict themselves to only class cards. The effect should've been better, or at least the stats.
It is still a strong card.
And seriously why do you guys downvote? At least I support my opinion unlike others who just complain without reason.
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I don't get it, Zilliax was not only neutral, but also had a tribe. Why are all these effects bound on a condition? Shouldn't at least the stats be a bit higher?
Don't get me wrong, it's a very strong card and a day 1 golden craft for me. Still I got some doubts on the effect. If the effect is powerful enough to be allowed on a neutral tribal legendary, with an extra keyword (magnetic), why is the effect this time on a condition?
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HS and Clash of clans have been the mobile games I've been playing since 2015. CoC Battle pass was a very fine addition cause it didn't affect current rewards but increased them, both for people who just completed the F2P battle pass, and those who paid 5 euro per month for the P2W pass, which gave insane rewards in just a few weeks. One month is more than enough time to complete it, and you can do it even faster if you want. Wish they would add something similar so everyone can be happy.