When the expansion came out, everyone rushed to craft the legendary Titans and Keepers. I crafted Master freakin Oakheart.
I hope some of y’all appreciate how much I put into these articles. Even if you don’t use my decks yourselves, you can at least enjoy the pics of these nonsensically fun decks.
0
can someone explain to me why anyone would bot in Hearthstone? where is it profitable? what is the motivation? I don't get it
2
@victorC_01 lol its not about that. It simply reads weird - seems like it should say "after your hero gains armor, gain that much attack..." no need for he, she or they. Its confusing imo
4
This feels screwed up - I think this was intended to be a 2 attack minion, but I'm guessing at the last minute they realized it was way too powerful with the resurrect of 'Tyr' (the other pally legendary) but then they ended up keep it because it was too late to change(?) or maybe because they didn't have any other ideas to not make it OP(?).
I hope there are other cards in the set that make this make sense - maybe there is an upcoming card - 'resurrect a 1 attack minion' or something like that and so it had to be not so strong, as they anticipate 2 or 3 of them being played each played each game.
*shrugs shoulders*
3
yeah from what I remember the quest would often be finished on turn 4 or 5 and then play Tamsin on 5 or 6. With all the damage, does this delay them 1 turn? They might nerf again. The Demon Seed Wild era was one of my least favorite ever (also see Darkest Hour and Juicy Psychmelon/Star Aligner)
2
I haven't played many other card games, but when I was in middle school I played Dragon Ball Z collectible card game and they had a 'Sensei Deck' which was a side deck of varying sizes you could used to substitute cards deck at the beginning of the game once you saw your opponents deck type and hero (in that game you randomly discarded cards and put the new ones in) feels very much like that to me, I've heard others say other card games have had things like this.
I think it is a great mechanic too, feels good and effective and strong, but not overly so. I love how once the card has been discovered from 'the band' it can't be discovered again (I tried to go infinite with Zola in there my first game lol) I think they knocked it outta the park.
OP: interesting choice on Togwaggle, I'll have to remember that. Btw - I really don't like Shuddershaman rn lol
4
The two Paladin spells look pretty weak to me. Harmonic Disco I can't make sense of. Unless you can double up on casting a spell somehow, I really don't see these being playable. Probably should've been: Discover 5 cost - give +2/+2 - then swap.
12
This is the most broken card in the set. They will change this to battlecry or deathrattle only - callin it now.
1
Break a divine shield to summon a 5/5? this is awesome! wording is funky though. (no pun intended[but pretty good one imo...]) Especially with Starlight groove. If this wasn't tradeable it would still be good
5
this is very very very broken. As I Wild player, I can't even imagine. Good thing Spectral Pillager was nerfed. I saw the text and figured it cost 5 or 7, but 3!? Sheeeeeee
3
You can slow down the cinematic to see the Paladin Legendary spell:
Starlight Groove (3 Mana) - give your hero Divine Shield for the rest of the game. Playing a Holy spell refreshes it.
I really like that.