Bounties claim to give you coins at the end of a bounty from the following: a) From a pool of 3 mercenaries which can be previewed by clicking the chest. b) From the mercenaries you bring along in your party.
But bounties also just award completely random coins which take the slot of what could have been a specific reward. To me, this only exists to waste our time further by making it even harder to target the rewards you want. If you keep targeting fallen guardians to get Malfurion coins, you cant even be sure to get them half the time, as you get from the other 2 specified mercs, your team, AND SOME COMPLETELY RANDOM SCHMUCK YOU CANT AVOID.
Its nonsense. Please let us target our rewards and progression. Stop with the randomization.
Since we already have cards referencing stockages, where barrens had nothing with wailing caverns, my bet is deadmines. Its also by far the more iconic dungeon in that area. Also the stonemasons(defias brotherhood) built stormwind.
What if you added C'thun? Then what would trigger first? Would it be alphabetical order or would it be a 50/50 depending on how it was shuffled into the deck at the start of the game?
They would both be active. Both perform their checks BEFORE they enact their actions. Så bishop and cthun will both say "okay, i am active" and then do their actions, as in changing hero power and inserting new cards into your deck.
1. Game loads 2. Start of game triggers checks performed 3. Start of game effects take place 4. Turn 1
2
this adds arcane to the pool of 5+ cost mage spells for Hero Varden to recast, previously only occupied by the 5 mana arcane deadmines card.
0
5+ spell mage here we goooooo
3
Could fit in quest hunter, as it both deals damage itself and can pull out explosive trap. 2 triggers for 1 card
0
maybe just discover a secret and play it?
9
Between this and the bunker, we seem to be headed to christmas tree hunter territory, just in time for the jolly seasons.
0
With this and graveyard, we seem to be headed towards DR rogue again.
1
You write that out as if im not aware that its designed to function like this?
The point is exactly that ITS DESIGNED TO FUNCTION LIKE THIS.
Its purposefully time wasting design with added randomization.
1
Bounties claim to give you coins at the end of a bounty from the following:
a) From a pool of 3 mercenaries which can be previewed by clicking the chest.
b) From the mercenaries you bring along in your party.
But bounties also just award completely random coins which take the slot of what could have been a specific reward. To me, this only exists to waste our time further by making it even harder to target the rewards you want.
If you keep targeting fallen guardians to get Malfurion coins, you cant even be sure to get them half the time, as you get from the other 2 specified mercs, your team, AND SOME COMPLETELY RANDOM SCHMUCK YOU CANT AVOID.
Its nonsense. Please let us target our rewards and progression. Stop with the randomization.
0
Ive never opened 2 legendaries in 1 pack despite playing since release.
2
As soon as you earn money on something, it should lose its beta label. Its a poor shield against criticism.
0
Since we already have cards referencing stockages, where barrens had nothing with wailing caverns, my bet is deadmines. Its also by far the more iconic dungeon in that area. Also the stonemasons(defias brotherhood) built stormwind.
0
They would both be active. Both perform their checks BEFORE they enact their actions. Så bishop and cthun will both say "okay, i am active" and then do their actions, as in changing hero power and inserting new cards into your deck.
1. Game loads
2. Start of game triggers checks performed
3. Start of game effects take place
4. Turn 1
3
Rip Owl.
4
So, you played an aggro deck...
2
Strong removal and heal while progressing the overload quest or just keeping an elemental train going